Randomization

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nosimpleway
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Re: Randomization

Postby nosimpleway » Mon Apr 24, 2017 3:02 am

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I have yet to find where Cecil's bedroom is.

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There's no Fat Chocobot on the Lunar Whale, so if I use a Whistle to call a Fat Chocobo I'm not sure if I can ever get my deposited items back.

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Oh, and the next summon Rydia got for beating Rubicante? Bahamut.

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Not one guard here is corporeal.

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Well, if I ever have to fight Bahamut or Asura, this'll be useful.

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Speaking of... er, I really hope this is neither Bahamut nor Asura.

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Balls

No wait

It's not moving.

It just uses strong physical hits, I don't have to worry about being Crushed.

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I do eventually get tired of trading hits with the damn thing, though. Beating it unlocks Odin for Rydia.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Mon Apr 24, 2017 3:13 am

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Neither the monks nor the beds are functional.

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I... huh? I don't remember that being an item...

Oh, it's just what the English version would have called the Couerl's Whisker that causes instant death when used in battle, if it had included that item in the first place.

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Actually... kind of tedious. They drop a Strength bracelet that I give to Kain.

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I usually grind some levels out of this encounter in vanilla, since the Arachnes only use the easily-neutered Quake and the Conjurer can be made harmless with a Size spell. But eh.

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I'm still wondering if tails do anything.

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If the altars are empty, then I won't be getting stuff off of them later on.

But if the altars are empty, I'll probably be fighting the bosses who were guarding them somewhere near the bottom of this dungeon anyway.

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This is a one-way passage, since there's no getting into the chamber of mirrors if you're not doing the becoming-a-Paladin cutscene.

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We already crossed the bridge and Scarmilogne didn't show up so I'm not sure who's hissing, or why I can hear Palom and Porom bickering about it when they're 50 levels up on this weird-ass non-Euclidean dungeon.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Mon Apr 24, 2017 3:23 am

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I didn't use this one for grinding, but knowing for sure that I can keep an enemy pinned down while Rydia drains all its MP into her own reserves is nice. Fighting off the nagas it summons gave everyone else something to do.

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It took a while.

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Heckin score

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Yeah, bring it! I've got the second-best sword in the game! I can take you! I can take anything!

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oh um

good day sir I hope you are well how is the missus

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WHARRRGARRBL

Hey, here's a boss that endlessly alternates between "strong attack" and "fatal attack". Rosa and Yang spent most of the fight keeping Cecil on his feet, since Excalibur doesn't stop Blizzara from doing weirdly high damage. Turns out he was wearing the Ice Shield I'd found earlier on, giving him a weakness to that for resistance to fire. It took a while to swap that out for a Fire Shield I kept as a backup for just such an occasion, given that Leviathan would keep knocking Cecil out every time I revived him, before Cecil got a turn to act. Once I did, though? Leviathan stopped casting Blizzara on him and started hitting Yang instead.

Ass.

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Eventually Cecil stayed up for long enough that Rydia could stop playing party healer with Sylph and do something else with her time.

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I guess I shouldn't be surprised which summon I got for winning.

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But Rosa drank my only Ether during that fight, and then ran out of MP again. So it's back to the Lunar Whale to rest up.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Mon Apr 24, 2017 3:28 am

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Here's what the party looks like headed into level 60.

After I saved I did a bit of dicking around with party setup. If you talk to a party member on the Lunar Whale twice, you can get duplicates of them in your party. So I ditched Rydia and invited in another Yang. Hey, maybe I can get copies of his equipment off the new guy! (Yang is still wearing the Glass Mask.)

But no, new Yang starts at level 5, with a Fire Claw. Data for each duplicate member is independent of any others.

So I ditched the new Yang and brought Rydia back in...

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Tits, she's reset to level 5. Anybody out there who wants to give Beyond Babil a spin, pick a party and stick with it. Rydia still has all the spells she got for leveling, which is damned odd, but with only 30 MP can't cast much of anything. And she lost all the gear she was wearing just like duplicate Yang did, only holding a plain ol' regular Rod.

Looks like the mod dev team closed up the obvious loopholes for exploiting the system. Damn.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Mon Apr 24, 2017 3:57 pm

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Not pictured: a solid half-hour spent going in circles looking for the passage back to Mt. Ordeals that led to the Leviathan boss fight.

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It doesn't help that a couple of those passages twist back to before the previous boss. I had to walk through the Evil Wall boss room five or six times.

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But that said, the Troia castle middle passage has the chamberlain try to sell me stuff. Not much here, though.

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And this glitchy spot is where I'd use my Tent

IF I HAD ONE

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In the passages leading up to Agart -- the new area -- I picked up Dragoon gauntlets for Kain and a Protect Ring for Rydia. Agart itself is full of shops, most of which are selling clothes and Iron armor pieces, but...

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Someone is selling Glass Masks for an affordable retail price. Now everyone can have one until I start finding Ribbons.

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In a randomized dungeons rooms like this are pretty shitty.

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I have Float now! I don't have to worry about the damage floors here!

I did worry enough about Bahamut as a random encounter here that I ran away without taking a screenshot, but that's totally a thing that happened.

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I go ahead and buy the Pass to the secret back room...

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But as it turns out the Pass-opened passage leads to the door on the top there, and the top-left passage out of the bar leads to the bottom passage down there. So it was a waste of money.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Mon Apr 24, 2017 4:09 pm

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I'm pretty grateful to see that the healing tiles in the Lunar Palace are still functional, given that the boss room is the next chamber.

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Oh. Actually--

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The CPU is such a pushover with this party -- FuSoYa isn't around to stare uselessly at the CPU's Reflect status without anything to do -- that I stood here and fought it three or four times to gain a couple of levels.

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I've got Bahamut, Leviathan, Sylph, and Odin. There's not really much left to unlock. I mean, Mind Flayer maybe, if that's even on the list. On the other hand, if it is, that means the useless Goblin and Bomb are too. So meh.

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The village Mist has several shops, but nothing worth buying. A lot of Dark Knight armor comes up in these stores, which I assume is why they recommended I bring Dark Knight Cecil in this party.

I mean, they also gave me Excalibur for free earlier on and I'm pretty sure I haven't seen Deathbringer anywhere, so it still doesn't make any sense to bring along crappy ol' Dark Knight for this long.

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Treasures found along this stretch include the Yoichi Bow and the Dragoon Lance, finally replacing the Flame Lance I found on level two.

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Rats, I missed the icon here. This is Dark Knight armor. I was hoping it was a Black Belt, because despite his very nice helmet and bracelet Yang is still wearing plain Clothes.

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Boss for this part is the Lunasaurs that normally guard the Ribbons in vanilla.

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Roughest boss fight yet! Rosa just kind of stood there for a long time without casting any healing magic on anyone, and took a Virus and a Flame for the KO. After that, Yang dropped and Cecil got dangerously close. Rydia was pumping out 9000+ damage with Bahamut and the Dragoon Lance upped Kain's jumps to near the damage limit. I'd also like to thank the Dragoon Gauntlets and Protect Ring for halving the damage from Flame.

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I find the reward for the Lunasaur fight to be in very poor taste, game.

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TA
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Re: Randomization

Postby TA » Mon Apr 24, 2017 4:14 pm

Were you able to load from a save or save state and not lose all of Rydia's gear and levels, at least?
のほも is such a good word?? the concept is kind of hard to fully get across in translation, but basically it means a feeling of pure, deep, platonic affection, and i think thats beautiful

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nosimpleway
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Re: Randomization

Postby nosimpleway » Mon Apr 24, 2017 7:07 pm

Oh yes, that was the intention going in. Exit to the Lunar Whale, save, then dick around.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Tue Apr 25, 2017 1:16 am

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Well, moving on.

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Nice. I guess I can skip whenever I find some endgame gear from here on out, since I'm past level 80. I'm not saying I never find midgame equipment anymore, but I do find some more Crystal and Dragoon armor lying around.

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The Ragnarok, too. Hey, did you know that if you happen to overflow your inventory in this room all the doors are reset, and you have to step on and off the button you can reach to open the door nearby?

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Another town, meaning lots of paths that lead in and out of the various houses. One of the guys wandering around is a shopkeeper willing to part with a Stardust Rod for Rydia.

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Also, a little patch of grass in the back holds about a quarter of the matter in the entire universe. Careful! It's heavy!

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I've also found Imp and Mind Flayer. So they don't show up when Rydia passes checkpoints. And if you happen to run into a panel that triggers a boss fight, it doesn't happen. Otherwise I'd have to kill those Lunasaurs again.

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The boss for this set of levels is the Plague Horror. This battle never lasts particularly long, it's just pumping out all the strong attacks you can as quick as you can.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Tue Apr 25, 2017 1:29 am

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I don't think I've ever gotten one of these in a vanilla run. It's... kind of not worth grinding out rare drops for.

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Good stuff.

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The path forward is through the secret passage to the dwarf pub.

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If you find a Namingway, they're still functional. I never did hit Hummingway's Cavern anywhere, I wonder if any of the Hummingways would operate as shopkeepers like all the other NPCs that wander around do. NPCs that stand still, as has been demonstrated, are incorporeal.

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Here it is, level 100. I mean, you can make the game longer when you set up the randomizer, if you really feel like it, but why would you do that?

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And in the final chests: still some crap. I mean, also the Crystal shield, but also also crap.

I've got almost the full set of Crystal armor and the matching sword, so why didn't I get the recommendation to bring Paladin Cecil? I never found a Deathbringer. I never found any of the better harps for Edward. I did find the Gaea Hammer but not much in the way of lategame armor for Cid. So I can recommend to anyone else who picks up this randomizer that the suggested party the script spits out is utter shit and may be safely ignored.

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After the final level is Zemus's lair. There's a new warp panel here that brings up an item prompt...

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...allowing you to warp straight back to the Lunar Whale by using the Dark Matter. Assuming you found it.

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You can guess what's coming next. Dark Matter will warp you back down to level 101, too.

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The fight with Zeromus is exactly what you'd expect. Cecil keeps Rosa on her feet, Rosa keeps everyone else on their feet. Kain jumps. Rydia and Zeromus trade nukes. The only difference is that Yang is using Power instead of Edge flinging Shuriken.

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:shrug:

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And then the game cuts straight to mod credits. So that's a wrap.

All in all this was pretty dull! Who plays a Final Fantasy game and goes "Yeah this is pretty okay but I sure would enjoy it more if they cut out all this talking and just let me get into random encounters a lot!"

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And I'm gonna go ahead and point out that I never found a single suit of armor for Yang. And the game recommended I bring someone else who wears the same armor, but is a lot more fragile: Edge. Can you imagine? Rosa wouldn't be doing anything for the entire game but casting Life after every stiff breeze knocks an unarmored Edge over again.

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nosimpleway
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Re: Randomization

Postby nosimpleway » Wed May 24, 2017 9:34 pm


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