I turned in those blueprints I talked about before, and gave Jude the outline for how the sculpture should look.
There are four body parts: the head, body, legs, and tail. There are four animals: dragon, unicorn, turtle, and rabbit. And you can strap them together into any sort of chimeric beast you desire.
Flik:
What kind of animal is it?Apple:
I'm not sure I agree with Muteiu's taste...Ridley:
L, Lord Muteiu.... What is this......Eilie:
Muteiu, this is..... What is it?Rina:
Hee hee hee..... I think it's fabulous.Bolgan:
Wow!!! A monster!!!! It's a monster!!!!!Tsai:
Well, at least it looks like it'll keep the evil spirits away.Viki:
I think it's cute too.Oulan:
I'm counting on you... Muteiu.Luc:
It's horrible.....Chaco:
Oh... hey.... c'mon... Don't say that....Freedy:
Th, that's right. He went to all that trouble...Shiro:
Grrrrrr..........Normally that's the kind of useless filler script that I skip over, but the sheer number of people who assembled for the unveiling and think it's terrible takes it from critical to harsh all the way back around to funny. Even a
dog chimes in.
Anyway, after everyone tells Muteiu he's a shitty sculptor, the deity statue glows and hocks up a blue orb.
You get to do this scene only once, and you can get one item off a long list of mutually-exclusive things from it. Building all four rabbit parts gives a Stone of Magic, all four turtle parts gives a bit of money, all four unicorn parts gives a Blue Gate crystal, all four dragon parts gives a dragon incense. Mixing it up mostly gives a small amount of money, a food item, or a piece of equipment that probably isn't much good. A creature with the head and legs of a rabbit but the body and tail of a turtle gives both a Prosperity and a Fortune crystal. The head of a turtle, the body of a rabbit, and the legs and tail of a unicorn gives a copy of Hix's otherwise-unique and quite handy Exertion crystal.
But I mixed the general shape of a unicorn with the legs of a noble and majestic turtle.
The result is the Hunter crystal. Attached to a weapon, it drops the damage output of that character to 1, and gives them a 5% chance to hit the target. But if they manage to land the blow, the first monster hit with the Hunter-enchanted weapon in any fight will drop an item.
Yeah, it makes grinding for rare drops a lot less bothersome.
Especially if you put a Wind rune on somebody and have them put enemies to sleep. Sleeping enemies don't dodge anything, even the crappy hit rate off the Hunter Rune. So I head to Greenhill and try to get the recipe the DoReMi elves are supposed to drop... but even with the GameShark code that's supposed to fix the recipe drop bug, all I get are bowls of Japanese Stew and Throat Drops.
Next thing I want is in Kobold forest. The Eagle Men there have about a 2% chance of dropping Double-Strike crystals.
This screenshot accurately represents my frustrations with the game's shoddy coding. There are some items that you're not supposed to get more than one of out of random battles, such as Window or Sound sets and Recipes. The game checks that you have those things before it determines whether an enemy will drop one, and if you've got one already, you instead get nothing.
Here, I have a recipe that I've collected before, because the game is looking in the wrong place for the information on whether I have it already or not.
What I do not have is a Double-Strike crystal.
As far as I can tell, the crystal is mislabeled in the game data as something I'm not supposed to have more than one of. And wherever it's checking for whether I have a Double-Strike crystal already, it's reporting that I do. So despite smacking Eagle Men around with the Hunter Rune for over an hour, I don't have the rune I wanted in the first place.