XCom Ironman: All Y'All Gonna Die

User avatar
Smiler
Imperisaurus Rex
Posts: 926
Joined: Mon Jan 20, 2014 6:27 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Smiler » Tue May 13, 2014 1:45 pm

At least I was the last one standing. Suck it everyone else.

Angry Beaver
Posts: 5
Joined: Tue Jan 21, 2014 9:05 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Angry Beaver » Tue May 13, 2014 7:04 pm

PFC Angry Beaver, reporting for duty.

User avatar
Mothra
Woah Dangsaurus
Posts: 3338
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: XCom Ironman: All Y'All Gonna Die

Postby Mothra » Thu May 15, 2014 5:09 pm

Things have not been going well.

Image

Got a Council Mission wherein I was supposed to escort some babbling pippendandy from one end of an observatory to the Skyranger, dodging overwatched Thin Men. Thin Men are notoriously insane shots, and tend to score a one-hit kill if they get the opportunity.

Made it to the very end, then the Scientist got his head blown off and all my guys died but one. The last escaped to the Skyranger, making it... a draw?

Image

The DOOM TRACKER actually looks worse now than it did here (taken right after the Terror Mission), with much of Africa now in the red.

Image

I'm walking on thin ice.

More abductions. I pick the one with the highest panic level and gun it.

Image

Image

Better dust off them artisan berets and learn to drive like assholes, ladies...

Image

..cause we're going to France.

Mission soundtrack

Image

Image

Image

Image

If the team's looking a bit sparse, that's because NIKU FUCKING ATE EVERYBODY

All we have to work with are the lone survivor of the escort debacle, Ted Belmont, and two fresh recruits, Zara and Mongrel.

Image

I head right, because the one time I went left NIKU FUCKING ATE EVERYBODY

Image

Spot a Meld canister suspiciously close. Not a 'toid in sight.

Image

I set Mongrel against the door to flank whatever sea of demons is undoubtably waiting for me to make a go for the canister.

Image

Surprisingly, it's clear. I move Mongrel to the front window.

Image

FLOATERS

Image

They scatter behind the construction equipment in the gully, well out of range.

Image

Image

Two sectoids also trigger, mindlink, and move into position.

Image

Ted climbs onto the roof.

Image

Hits for 2. Technically better than a miss.

Image

Mongrel has a good angle, but the first Floater starts in with a line of suppressing fire, which drops his accuracy to nil.

Image

The second does this crazy move the Floaters have where they can move to any point on the entire map, at the expense of not being able to move until next turn.

Image

He drops right behind Zara.

Image

I fuck up while trying to select Zara, to move him behind the meld canister, and move him one square into the open.

He's probably toast.

Image

Decide to go for a sure-fire kill on the Sectoid rather than try to hit the Floater under cover. If I can kill the Floater with Ted, I might be okay.

Image

PEACE

Image

Ted, meanwhile, can't make it around the bend to kill Zara's future assassin, so he tries to free Mongrel.

Image

Image

FUCK

Hits for just 2 again.

Image

With Mongrel's accuracy at nothing due to the suppression, I use his grenade instead.

Image

Gets the job done but quick.

Image

Zara, meanwhile, stares down certain death.

Image

...and lives WHAT

Image

Image

Zara drops him like yesterday's lunch.

Image

Image

Image

Ted redeems himself with this beauty of a headshot.

Image

Image

Mongrel moves in, grabs the Meld, and goes into Overwatch.

Image

...triggering two ghost squids.

Every mission I've lost so far has been because of these sneaky little shits.

I move everyone up, and put them all on Overwatch, just waiting for these goddamn things to show themselves.

Image

I don't wait long.

Ted shoots and completely whiffs FUCK

Image

Mongrel gets a face full of tentacle.

Image

Zara cleans up the mess.

Image

But triggers the last two Floaters in the process.

Image

Image

We're not in a good position for this.

Ted moves up the ramp and throws his flashbang.

Image

Image

Image

Buys us some much-needed time.

Now all we need to do is fall back, regroup, and strike.

Image

FUCK FUCK FUCK

Image

FUCK FUCK FUCK FUCK

Image

FUCK FUCK FUCK FUCK FUCK

Image

FUCK FUCK FUCK FUCK FUCK FUCK

Image

Ted rushes back down the ramp to get a decent shot and takes the shot.

Image

He kills the goddamn thing with a solid 6-damage crit.

Image

The Floaters take their chance.

Image

Zara whiffs a dubious Overwatch shot through the netting.

Image

ZARA IS DOWN, but not dead. If we can bag these monkeys in the next 3 rounds, he'll survive to fight another day.

Image

Mongrel chooses this moment to freak out, fleeing behind the ramp for cover.

Image

All of our hopes rest with Ted.

I believe in you Ted.

Image

Image

Image

Image

Image

Image

Image

Aaaand that's game.

I've already started a second campaign with a slightly better strategy. I'll go over what's different and how it's going in the next update.

User avatar
TedBelmont
Posts: 472
Joined: Mon Jan 20, 2014 6:28 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby TedBelmont » Thu May 15, 2014 7:00 pm

Image

Niku
Posts: 868
Joined: Mon Jan 20, 2014 11:23 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Niku » Thu May 15, 2014 7:55 pm

Image
Image

User avatar
Mothra
Woah Dangsaurus
Posts: 3338
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: XCom Ironman: All Y'All Gonna Die

Postby Mothra » Thu May 15, 2014 8:06 pm

You fucking monster

User avatar
Mothra
Woah Dangsaurus
Posts: 3338
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: XCom Ironman: All Y'All Gonna Die

Postby Mothra » Fri May 16, 2014 11:58 am

The last of the nations pulled their funding.



Humanity is doomed.

All because Niku missed that shot.

Couple of things I learned:
  • Never, ever, ever use half cover. Always make the extra effort for full.
  • When you're in a shitty tactical situation, retreat. I never retreated.
  • Blow up absolutely everything. If you really want to try for a shot so you can recover/sell the corpse, have a guy there ready to throw a grenade in the likely chance you miss.
  • When the squids slink away, wait a turn for them to strike so you can put them down BEFORE they spectacularly ruin the entire mission.
  • You need a shitload of explosives for the Terror mission.
  • Fuck making an effort for the Meld canisters unless you're 100% positive it's not being camped.
  • Smoke grenades actually work if you're under decent cover.
  • I need some motherfuckin' lasers.

User avatar
Mothra
Woah Dangsaurus
Posts: 3338
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: XCom Ironman: All Y'All Gonna Die

Postby Mothra » Fri May 16, 2014 11:58 am

> NEW GAME START

Asia, same as before.

I'm skipping about three missions in, to the point at which my soldiers start gaining abilities and all that jazz.

Image

Things are going well in this first month. I've got a satellite in the pipe, which should drop Mexico down to a reasonable level and get me started on the North American continent.

Successfully finished two Abduction missions and one UFO crash site, losing about 3 people in the process. Not bad.

Image

I'm trying for a different strategy this time around in terms of what I research and how I build my base. I normally don't bother with alien containment until I've got a steady Sat network in place, but some reading I did online seemed to think that the blanket drop in panic levels that comes from finishing the Alien Base mission is crucial, and the only way to get the Alien Base mission is to capture an Outsider.

Plus, interrogating a Sectoid cuts Beam Weapon research in half, which is huge. I need that.

Once I get a soldier to survive long enough to make it to Sergeant, I can add an Officer Training School to this biz, which lets me use two more soldiers on the field. I also need that.

(Screenshot is from now, rather than then, so here I've already started working on that thing.)

The Geoscape lights up with three more abduction sites.

Image

I pick the one in Argentina because the panic level there is the worst.

Image

Image

IT'S ON, BITCHES

Mission soundtrack

Image

Image

Image

Image

Image

Image

Image

Image

Team this time is Angry Beaver, Grath, Healy, and Minty Ant (my little bro).

Image

I send Beaver right, into a decent spot behind a parked car.

Image

Immediately set off two Sectoids. I really should do my first move, then, if nothing has triggered, make my second, rather than doing both moves at once like this.

Image

Another group pops up inside the tavern, and they all scurry into cover.

Image

The first group mindlinks and moves up to take a shot.

Image

Grath takes a whopping 5 damage, but survives without panicking.

I really should have taken this slow.

Image

ANOTHER two Sectoids appear out of the shadows.

Image

Image

One runs inside while the other scampers up onto the roof.

Image

Grath drops the one on the inside.

Image

I move Healy into a better position for the shot, but he triggers an overwatched Sectoid.

Image

Image

Healy takes 3 damage.

I'm playing this mission like an asshole.

Healy takes the shot.

Image

Image

fff

Image

Angry Beaver has just the right angle to hit both of these little shits with a rocket. That's assuming, of course, that the truck detonates the way I need it to.

Image

Image

Image

Yesssssssssssssssssssssssssssssssssssssss

Image

Sectoids retreat behind the side of the building.

Image

Then fire off a round at Healy, which misses, thank christ.

Grath returns the favor.

Image

Image

Image

Image

I take a long shot with Angry Beaver, which completely whiffs.

Image

Healy moves in for some sweet, sweet payback.

Image

skdfjklsdf

Image

Minty moves up, but can't fire the same turn he moves, so I switch him to pistol and hit for 1 damage.

Image

Image

Image

By the grace of the Gollops, both Sectoids miss.

I move Grath into the tavern.

Image

The forth and final group triggers on the far side of the building.

Image

Grath gets close to the second to last 'toid on our end of the building.

Image

Image

Image

Image

Image

My little brother completely fucks up an easy shot, dooming us all.

Image

Image

Beaver gets it done for the U S of A.

Image

Image

Aliens at the far end of the tavern take a few pot shots, but we're well out of range.

Image

I move everyone to the back, so we can grab the Meld and wait.

Image

Grath blows his load onto the only girl on the team, healing her for 4 hp.

Image

He immediately turns away, visibly ashamed.

Sounds of alien movement. More then likely, they're advancing.

Image

YEP THEY'RE ADVANCING

Minty is under some pretty solid cover, so the shot goes awry and hits a pole.

Image

He returns fire.

Image

asdkfjllllllllllllllllllllllllllllllljjjjjjjjj

I move Angry Beaver in to finish the job.

Image

Gah!

Sectoids had snuck behind the truck and been waiting, mindlinked.

Image

A miss, thankfully.

Image

Now that she's in position, Angry Beaver takes a shot.

Image

Aaaand misses the alien at the other end of the table. By a WIDE margin.

Image

Grath picks up the slack, as ever, racking up I think his fifth kill of the mission.

Image

Healy blazes it.

Image

Image

Effectively hotboxing the team inside the tavern.

Image

It works!

Image

Minty, now the only sober one on the team, takes a hail mary shot.

Image

REDEEMED

Image

Grath meanwhiles busts another nut under the table, healing himself for 4.

Image

Image

Angry Beaver gets hit for... I think 3. It's not much.

Image

Grath moves up and heals himself again. This is to cut down on recovery time, when the mission's done.

Image

Beaver does the honors.

Image

Beautiful.

User avatar
Grath
Posts: 1591
Joined: Mon Jan 20, 2014 7:34 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Grath » Fri May 16, 2014 12:44 pm

Mothra wrote:Grath blows his load onto the only girl on the team, healing her for 4 hp.


Giggity.

User avatar
Mongrel
Posts: 11221
Joined: Mon Jan 20, 2014 6:28 pm
Location: Canadumb

Re: XCom Ironman: All Y'All Gonna Die

Postby Mongrel » Sat May 17, 2014 2:22 am

Hee hee. Forgot to check this thread and just saw my previous lacklustre appearance.

Somehow, the fact that I was British is incredibly amusing.

Next time gimme the tuque (if I'm that class, otherwise just pick something ridiculous).
Image

patito
Posts: 268
Joined: Mon Jan 20, 2014 6:56 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby patito » Sat May 17, 2014 5:35 am

Can you put me down as a girl in the sunglasses and the headset in some shades of bright red.

User avatar
Mothra
Woah Dangsaurus
Posts: 3338
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: XCom Ironman: All Y'All Gonna Die

Postby Mothra » Sun May 18, 2014 3:21 pm

Image

Officer Training School is done! Time to >:0 < HIT THE BOOKS, LADIES

Niku has situated himself as the girl who is seemingly "perfect" at first glance

Brentai is resident yakuza punk/deviant

Mongrel is a talking dog

Healy is the head of the debate team

Grath is class representative

Image

After days of steamy and heated anime drama, the disparate cliques of the team learn to work together like a well-oiled ghost squid. I can now use 5 guys instead of 4 on missions.

Image

My Council Report for the first month is encouraging. A solid A, 225 double dollars, annnd... 1 scientist, and 1 engineer.

:/

Image

Abductions. I go for the highest panic level, in England.

Image

Image

Image

Mission soundtrack

Image

Image

Team is Angry Breaver, Healy, Grath, Niku, and Minty.

Image

Despite my vow to never take unnecessary risks for Meld, I go left instead of right to take an unnecessary risk for Meld.

Image

It is eerily successful. Not an ET in sight until we take the Meld and move up.

Image

Two 'toids trigger and take position.

Image

I take cover accordingly behind some clown's crypt.

Image

Another group triggers behind the large temple thingy at the center of the map.

Image

Our cover is long gone, but they miss every shot.

Image

Image

Healy explosively exhumes the remains of some jagoff's grandparents in order to take out the mindlinked second group without risking a miss.

Image

Image

Two floaters seemingly burst from the ground, leading me to wonder (1) if I have in fact awaken the undead carcasses of those whose grave I just desecrated, (2) what kind of cabbage a ghost corpse would fetch of the black market, and (3) if floaters are in fact nothing more than the floating vengeful spirits of slain sectoids, and further, if those ghosts have ghosts of their own, and further, if the ghost of an alien's ghost could be bagged and sold on the black market for ca$$$$$$$h

Image

Niku drops one of the two remaining 'toids but quick.

Image

Beaver amends for the sins of his forefathers by incinerating the shambling corpses of his forefathers.

Image

Image

Rest in peace.

Image

The remaining sectoid flees...

Image

...and gets a facefull of Grath's overwatch.

He only scores 2 damage, unfortunately.

Image

Beaver whiffs spectacularly.

Image

The final group of sectoids triggers near their wounded ally.

The damaged sectoid returns fire.

Image

Scores a hit on Beaver for 3, but she's still in one peace.

Image

...Until a second hits her from the side, killing her.

I techincally had a lot of chances to kill that second sectoid, but I was chasing it with Niku in an attempt to taze it for later interrogation. It's already cost us more than it's worth.

Image

Grath takes aim on the wounded 'toid.

Image

And finishes him off, at last.

Image

Healy misses a shot on the second.

Image

But Ant drops a grenade on it, soonthereafter.

Image

Niku is finally close enough to try a capture.

Image

SUCCESS

Image

Not great, but not bad.

Image

Grath gets a medal that prevents him from panicking.

Image

Dr. Vahlen is delighted by the live capture. With a sectoid, you get a laser tech credit, which should cut down our research time on laser rifles to a fraction of what it is.

Image

They get to work.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Niku
Posts: 868
Joined: Mon Jan 20, 2014 11:23 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Niku » Sun May 18, 2014 6:20 pm

Some sacrifices must be made for my greater good.
Image

User avatar
Grath
Posts: 1591
Joined: Mon Jan 20, 2014 7:34 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Grath » Sun May 18, 2014 6:23 pm

Niku wrote:Some sacrifices must be made for my greater good.


So that you're better able to eat everyone later?

User avatar
Büge
Posts: 2895
Joined: Mon Jan 20, 2014 6:56 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Büge » Sun May 18, 2014 10:30 pm

Hey Boss, got room for one more?

I wanna be the girl in the saucy beret. White seems like a safe colour for armour, right guys?
Image

User avatar
Mothra
Woah Dangsaurus
Posts: 3338
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: XCom Ironman: All Y'All Gonna Die

Postby Mothra » Sun May 18, 2014 11:33 pm

Image

We got a landing, right in our back yard.

Image

Image

Image

With Angry Beaver — one of my best soldiers by far — gunned down and buried in a cemetary, I've moved up the next most experienced rook on the team, Brentai.

He's got big boots to fill.

Mission soundtrack

Image

Image

I go right.

Image

After a bit of climbing, I trigger my first group of ET's.

Image

THIN MEN

They are weak as twigs, but holy hell are they good shots. Give them one shot at you under half cover, and you're dead.

Image

They scatter.

Image

Grath works his way along the right hand side and gets a pretty sweet angle on one of these little shits.

Image

Come on, you ridiculous, glorious buffoon...

Image

Image

Image

Image

I let Niku take point, using Run & Gun (move twice, then shoot/overwatch). I'm betting that I can see the two remaining suits, but I find nothing. I have no idea where they are.

Turn ends.

Image

From somewhere out of the woods, Brentai starts taking fire. Both miss.

Image

My turn. Niku moves up, and takes the shot.

Image

F U C K
Y I S

Image

Brentai, emboldened by Niku's success, tries for the second.

Image

Moment of truth...

Image

Image

Image

Minty advances on the left to set up a decent sniper position.

Triggers the Outsider.

Image

Image

Healy follows, throwing smoke for cover.

Image

Image

Image

Image

Turn ends, and hoooly shit, there are three floaters all of a sudden.

Image

Image

With a jolt, they soar out the front door and set up position above Minty and Healy.

Image

The Outsider stays, and takes his shot.

Image

Image

Image

My brother dies horribly.

Image

Image

Healy tries for a rather insane grenade toss, banking it off the top of the UFO and detonating it mid-air, to hit both floatin' floaters at once. It's the kind of thing I'm pretty sure nobody on Earth could actually do on command.

Image

But he pulls it off, reasonable human limitation be damned.

Both take 3 damage. Not enough to kill them, sadly.

Image

Grath finishes off the closest.

Image

Image

Niku moves in, just beside the Outsider.

He could try for a capture, at this range, but the Outsider is at full health, and much like a wild Pokemon, you've got the rough 'em up a bit before you shackle them into slavery/subject them to a battery of enhanced interrogation techniques (i.e. sticking probes into various sections of their brain and beaming them with radiation until they die).

Image

Fuck it.

No chances.

Image

AUTOPSY THIS MOTHERFUCKERS

Image

Brentai makes a bold 55% shot at the remaining weakened floater.

Image

Nails it but good.

Image

Somehow, god only knows how, the third floater whiffs.

Niku moves under for an upskirt snap shot.

Image

And we are treated to our own awkward XCom upskirt of Niku upskirting the floater.

Image

He scores 3 damage, but somehow doesn't kill it.

Image

:|

Image

No problem! Brentai will—

Image

—frragghajkdfhkajsj

Healy picks up the slack.

Image

Image

I love you, Healy.

Grath moves around the far side of the UFO and triggers the final group.

Image

Image

Grath is right there

Image

He stone cold execution-style caps an anemic little alien baby thing in the fucking head

Image

Jesus christ, Grath.

Image

The other two mindlink and move into the UFO.

Niku takes aim.

Image

And whiffs.

Image

The aliens take a way-too-close snap shot back at Niku and flee for the Meld canister.

Image

Grath loops around the side.

Image

mother

fucker

Image

Surely Healy won't

Image

ffffffffffffffffffffffffffffffffffffffffffff thirty f's

Image

Image

It boggles my mind that Grath squeaks by here without a scratch.

Image

Niku Run & Guns all the way through the UFO and against the log, taking aim for an encouraging 100%

Image

It's wonderful.

Image

Image

Image

Image

Back home, the interrogation comes to a close, and we get our Beam Weapon credit (along with some unsettling details about Vahlen's technique).

Image

Beam Weapons are now 6 days, instead of 16.

We're doing it.

Image

There is one more sectoid corpse in storage when I get back from the lab.

User avatar
Grath
Posts: 1591
Joined: Mon Jan 20, 2014 7:34 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Grath » Mon May 19, 2014 12:09 am

Mothra wrote:It boggles my mind that Grath squeaks by here without a scratch.


It's the fedora. It distracts them.

User avatar
Mongrel
Posts: 11221
Joined: Mon Jan 20, 2014 6:28 pm
Location: Canadumb

Re: XCom Ironman: All Y'All Gonna Die

Postby Mongrel » Mon May 19, 2014 12:29 am

[distracting intensifies]
Image

Niku
Posts: 868
Joined: Mon Jan 20, 2014 11:23 pm

Re: XCom Ironman: All Y'All Gonna Die

Postby Niku » Mon May 19, 2014 1:10 am

Image

My condolences for your brother.
Image

MintyAnt
Posts: 2
Joined: Mon May 19, 2014 11:19 am

Re: XCom Ironman: All Y'All Gonna Die

Postby MintyAnt » Mon May 19, 2014 11:46 am

My brother dies horribly.



I think we need to talk about your (lack of) tactical skills, "BRO". Putting me in like no cover whatsoever, in the ship that you know an outside is in, is a GREAT way to melt my face with plasma!

I think in my next campaign my new Assault guy "Mothra" will be sent in to deal with the crysallids at close range. I'll be sure to use similar cover strategy!

Well... at least I died pretty quickly. The way my Brother is going, it's not going to be a pretty end.

I predict the end of this campaign is lots of fire, a healthy amount of Cyberdiscs, and Healy being the zombie that murders everyone again.

Who is online

Users browsing this forum: Silversong and 2 guests