Kerbal Jeblocke

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zaratustra
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Kerbal Jeblocke

Postby zaratustra » Mon Jul 21, 2014 9:09 am

Two classical challenges I made up myself:

Jebcore:
- If Jebediah Kerman dies, you lost the game.
- Jeb can't be left on Kerbin - if he's on the ground, he should be sent off in the same game day.
- Jeb being in a foreign celestial body or derelict ship for over a year counts as dying.

Kerblocke:
- One rocket design per science tier.
- You must unlock all the tech on the next tier before you can design a new one.
- If a rocket explodes, that rocket design can no longer be used.

Combine both, you have JEBLOCKE.

Chapter I, In Which I Remember The Basics Of Rocket Construction

http://imgur.com/a/HxdHY

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Mothra
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Re: Kerbal Jeblocke

Postby Mothra » Mon Jul 21, 2014 11:20 am


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zaratustra
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Re: Kerbal Jeblocke

Postby zaratustra » Tue Jul 22, 2014 4:15 am

Turns out that's not nearly enough solid fuel thrusters. No matter though, I probably can gather enough science around Kerbin to go to the next--

Image

Whoops.

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Newbie
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Re: Kerbal Jeblocke

Postby Newbie » Tue Jul 22, 2014 8:08 am

OH NOOoooooo....
tiny text

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zaratustra
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Re: Kerbal Jeblocke

Postby zaratustra » Tue Jul 22, 2014 9:34 am

I... should probably practice a bit before trying this again. For one, the solid fuel you need to put something in orbit is less like 4 times and more like 12 times the weight being orbited.

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