Randomization
Posted: Sat Apr 18, 2015 10:59 am
So I tried a couple of the game randomizers from the Talking Time thread on the topic.
Here is a result:
Super Metroid, patched with the Super Metroid Door Randomizer v0.3a. As you may have guessed, the Door Randomizer randomizes where you go when you go through a door! How intuitive.
The first part of the game, from Ceres to the discovery of the Morph Ball and first missile battery, doesn't seem to get randomized. Only afterwards do the doors get shuffled. I have the randomization set to 100%, so no door will lead where it should, and the randomization is "global", so it'll warp anywhere between Crateria/Brinstar/Maridia/Norfair/Wrecked Ship. Tourian doesn't seem to be on deck.
Going back into a door you just came out of doesn't lead to the same room you just left. Otherwise the game would be theoretically unwinnable when every branch ends up leading to a dead-end.
As it is, it's only functionally unwinnable.
Here is a result:
Super Metroid, patched with the Super Metroid Door Randomizer v0.3a. As you may have guessed, the Door Randomizer randomizes where you go when you go through a door! How intuitive.
The first part of the game, from Ceres to the discovery of the Morph Ball and first missile battery, doesn't seem to get randomized. Only afterwards do the doors get shuffled. I have the randomization set to 100%, so no door will lead where it should, and the randomization is "global", so it'll warp anywhere between Crateria/Brinstar/Maridia/Norfair/Wrecked Ship. Tourian doesn't seem to be on deck.
Going back into a door you just came out of doesn't lead to the same room you just left. Otherwise the game would be theoretically unwinnable when every branch ends up leading to a dead-end.
As it is, it's only functionally unwinnable.