X-Piratez: Arr Y'Arr Gonna Die

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Wed Jul 13, 2016 7:43 pm

Image

Up north, Kazz runs naked through a field of apple trees.

Image

Ziiro hugs the wall to the west, spottin a dude on the second floor of the building Team Friday are loitering in front of.

Image

It was a long shot.

Frocto hugs close to Kazz, pushing through the open back door with her throbbing tool at the ready.

Image

Image

Image

The Kool Kazz Krew moves up, waiting in the front yard for grandma mutant to move out of the doorway.

Image

To the west, Ziiro hugs the wall, spying a nazi through the window and stone cold gunning him down.

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Wed Jul 13, 2016 8:08 pm

Image

Esperath and Sharkey take the north-western building, bracing themselves for what'll hopefully be an empty garden ahead.

Image

Well dicks.

Image

STABSTABSTABSTABSTABSTABSTABSTABSTABSTAB

WOW this poison dagger sucks.

Image

These guys are carrying PB & Jack Shit.

Esper pockets the $2000 credit chip.

Image

Sharkey follows, setting up beside the far door.

End turn.

Image

WHOA

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Wed Jul 13, 2016 8:12 pm

Image

Yep. Rockets.

People do not fuck around in this mod.

Image

Ziiro cuts through the smoke, hoping to get a shot at whoever's lobbing rockets over at us.

He runs out of steam halfway through, with his target in sight. A refreshing swig of beer carries him beyond the crater and into some cover. Definitely not enough energy to take a shot.

Image

Sharkey pops out the door, kneels, and fires a bolt off, narrowly missing by like an inch.

It's pretty far to be taking shots, granted.

We wait a turn to rest before moving u-

Image

SWEET SATAN

SHARKEY TAKES A DIRECT HIT FROM AN RPG

Image

And... all it did was put him down for a nap.

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Wed Jul 13, 2016 8:33 pm

Image

This mission officially just got real.

Esper surveys the destruction, stepping over his unconscious comrade in arms.

Image

He takes a swig.

Image

Back on the south side, Friday combs the nearby building for nazis, but comes up empty.

Some remnants of a civilian they blew to bits, though.

Image

Buge works her way through the lower level, spotting a brownshirt and a blueshirt just around the corner.

Image

She pops out, drops a dude, and ducks back into cover.

Image

Up north, Thad uses his last harpoon on a dude holed up in the grandma's house, dealing zero damage.

Kazz gets into position for the next turn.

Enemy turn.

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Wed Jul 13, 2016 8:42 pm

Some movement in the dark, nothing visible though.

Image

Hear some slight movement in the direction of our friend with the RPG, but considering how many rounds we've taken so far, he's gotta be reloading or retreating.

Image

OH MY GOOD GOD

Image

ESPERATH'S DEAD

Image

THAT WAS DEAD-ON

Image

THERE'S NOTHING LEFT

Image

Down south, Buge finds herself in front of two more nazis than expected.

She peaces the fuck out, into this lovely mutant's living room.

Image

Up north, Kazz takes point, walking in through the front door of grandma's house and spotting his mark.

Let's see what this thing can do.

Image

Image

User avatar
Mongrel
Posts: 21290
Joined: Mon Jan 20, 2014 6:28 pm
Location: There's winners and there's losers // And I'm south of that line

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mongrel » Wed Jul 13, 2016 8:48 pm

Well.

You did say we were all gonna die.
Image

User avatar
Grath
Posts: 2387
Joined: Mon Jan 20, 2014 7:34 pm

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Grath » Wed Jul 13, 2016 10:56 pm

Mothra wrote:Defenestration ditches the laser pistol for the officer's luger we pulled off of the nazi leader in our first pogrom. Curious as to how good it'll be.

I'm reasonably certain that isn't a luger, unless it's a weird-ass luger with a foregrip.

User avatar
Büge
Posts: 5440
Joined: Mon Jan 20, 2014 6:56 pm

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Büge » Wed Jul 13, 2016 10:57 pm

Mothra wrote:THAT'S WHAT I'M TALKING ABOUT


Image
Image

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Thu Jul 14, 2016 12:15 am

Grath wrote:
Mothra wrote:Defenestration ditches the laser pistol for the officer's luger we pulled off of the nazi leader in our first pogrom. Curious as to how good it'll be.

I'm reasonably certain that isn't a luger, unless it's a weird-ass luger with a foregrip.

I mean, we got it off a dead nazi officer. Pretty sure it's a slightly different future luger.

Image

Image

User avatar
Mongrel
Posts: 21290
Joined: Mon Jan 20, 2014 6:28 pm
Location: There's winners and there's losers // And I'm south of that line

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mongrel » Thu Jul 14, 2016 12:41 am

It's kind of like if someone mashed together a Luger and a Broomhandle Mauser.
Image

User avatar
François
Posts: 1708
Joined: Tue Jan 21, 2014 8:00 am

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby François » Thu Jul 14, 2016 8:15 am

These assholes are taking rocket launchers to a pogrom? That doesn't seem very efficient, but I guess they're not going for efficiency.

Mothra wrote:Up north, Thad uses his last harpoon on a dude holed up in the grandma's house, dealing zero damage.


The mod creators officially have a strong bias against pointy sticks.

User avatar
Z%rø
Posts: 287
Joined: Mon Jan 20, 2014 10:10 pm
Location: Throne

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Z%rø » Sat Aug 06, 2016 12:04 am

Took some time to catch up, and I only have this to add

To the west, Ziiro hugs the wall, spying a nazi through the window and stone cold gunning him down.


Image
Image

User avatar
mharr
Posts: 1583
Joined: Tue Sep 27, 2016 11:54 am
Location: UK

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby mharr » Tue Apr 30, 2019 5:07 pm

Hey guys, do y'all know you can play this on any recent phone or tablet? They have some sort of adapted version of dosbox dedicated to running open xcom extended https://openxcom.org/forum/index.php?topic=5258.0 and you just copy the /mods folder from xpiratez and away you go. UI's a bit misclicky on touchscreen but holy shit, I'll never be bored in a waiting room again.

What other killer apps from the 90s are lurking out there in massive nerd space?

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Tue Apr 30, 2019 11:56 pm

OooooOOOoo... I've dreamed of this since pocket PCs were a thing.

User avatar
mharr
Posts: 1583
Joined: Tue Sep 27, 2016 11:54 am
Location: UK

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby mharr » Wed May 01, 2019 4:54 pm

Right? It occurs to me that this game in its various incarnations has now followed me through every generation of personal computers almost from the very beginning, and a whole lot of them were designed by the same guy.

ZX Spectrum - Rebelstar (Playable online in Russian)
Image Image

Commodore Amiga - Laser Squad
Image Image

IBM PC - UFO: Enemy Unknown
Image Image

Windows - X-COM: Apocalypse
Image Image

Game Boy - Rebelstar: Tactical Command
Image Image

Steam - XCOM
Image Image

While looking up the older titles I found a Russian site with the original Rebelstar games re-written as a javascript web application, which was nice. https://rebelstar.ru/RS1/index.html?rai ... &fog=false

Still very interested to see what Julian Gollop does next with Phoenix Point. I like his ideas about replacing tabletop style hit points and percentage rolls with simulated projectile paths and injuries based on impact angle and location. That could have some serious depth if they can keep it readable and responsive. Hoping the Epic Store drama doesn't eat it in the womb.

User avatar
Mazian
Posts: 517
Joined: Sat Jan 25, 2014 3:47 pm
Location: Lullaby Supermarket

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mazian » Wed May 01, 2019 9:11 pm

mharr wrote:Game Boy - Rebelstar: Tactical Command
Image Image


I'd never heard of this one before. Sounds like a good reason for some hands-on research.

User avatar
Mothra
Woah Dangsaurus
Posts: 3963
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: X-Piratez: Arr Y'Arr Gonna Die

Postby Mothra » Fri May 31, 2019 3:03 pm

Mazian wrote:
mharr wrote:Game Boy - Rebelstar: Tactical Command
Image Image


I'd never heard of this one before. Sounds like a good reason for some hands-on research.

It had some real annoying slowdown issues, and the actual gameplay isn't particularly fun. I fully beat it of course, but it wasn't long or complex enough to be memorable.

That said, I love the visual style, and it is pretty charming, so, I dunno, it's worth a shot on an emulator I think.

It also had some adorable instruction manual art that I wished was more prominent in the game:

Image

Image

Image

Who is online

Users browsing this forum: No registered users and 11 guests