Hey [%target] Whatcha Playin'?

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Lottel
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Re: Hey [%target] Whatcha Playin'?

Postby Lottel » Mon Sep 04, 2017 8:07 pm

I'm most of the way through 3 and my perfect team is both luigis and peach but my dream will never come true. Mario is more fun with Stomp upgraded so he can land on enemies heads to deal damage. Every time it's possible, I do it.

I'm pretty sure I'm maybe two fights away from unlocking the next character so maybe that'll change.


I think there's a pretty good difficulty jump from 2 to 3 as enemies get to do different status effects on you that actually matter.

As for the quests and replaying levels, I've heard it's best to do it soon after beating the world so they aren't too easy for you. I went back through world one and a lot of that became trivial and tedious. Ymmv though.
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Newbie
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Re: Hey [%target] Whatcha Playin'?

Postby Newbie » Tue Sep 05, 2017 1:42 am

malikial wrote:I liked Sunless Sea but the big question is, with you saying your PS4 is your main gaming device... am I gonna be able to convince you to get Destiny 2 and shoot nerds with me?


I'm guessing I'd need to get PlayStation Plus, too. Pretty much the only things I'll play on the PS4 these days is something that will entertain Julie while I play it. Witcher 3 was okay for this; Life Is Strange was better. I suspect Destiny 2 might be a hard sell by comparison.
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malikial
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Re: Hey [%target] Whatcha Playin'?

Postby malikial » Tue Sep 05, 2017 3:21 am

I guess Mali can shoot nerds all by his lonesome self.

Niku
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Re: Hey [%target] Whatcha Playin'?

Postby Niku » Tue Sep 12, 2017 9:47 pm

I don't know if Life is Strange: Before the Storm needs to exist, and there's a lot of arguments for why it probably shouldn't. But I'm kinda glad it does. It's been pretty well hashed out that Rachel Amber in Life is Strange is that story's Laura Palmer. She's a mcguffin who drives the plot through others' recollections and relationships with her without you ever actually meeting her. So getting to see who she is through Chloe's eyes is a way damn more powerful story than I thought it would be on the surface, and a lot of that has to do with just getting Chloe's perspective on a lot of shit in the game; seeing her journal entries and her interactions with the people in her life give the game a reason for being beyond filling in the prequel gaps.

Granted I only just played through the original Life is Strange this past week finally to get the rest of the story after having watched Giant Bomb play through half of it two years ago, so everything is still super fresh in my mind, but damn if that game didn't manage to overcome it's clunky dialogue scenes and often questionable story choices to become something where I really fucking cared about the characters. I think Before the Storm is honestly better written in a lot of places than Life is Strange was, and it pulls off the trick of giving additional context without just painting in the numbers the original story left behind.

I wish it was DONTNOD who developed it, and I wish it wasn't voiced by non-union actors, and I wish it didn't feel weirdly fucking shoddy to actually play the thing (the controls and camera feel weirdly slippery and worse than the original game, which isn't a dealbreaker in a story game like this, but is obnoxious), but there's a moment in the first episode that punched me straight in the fucking gut in a way that few games manage.

Also it's hella gay in a straightforward way that you just don't fucking get from most games that get actual console releases (it is significantly gayer than the already "you can play this pretty gay" first story).
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Re: Hey [%target] Whatcha Playin'?

Postby Newbie » Tue Sep 12, 2017 11:00 pm

It's rough to hear about the places where this is a step backwards, because playing Life Is Strange this spring was one of the highlights of my year. I'm glad it's still pretty good, though. Not sure if I'm going to try to get this now, or hold out for the collected episodes a few years from now.
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Thad
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Re: Hey [%target] Whatcha Playin'?

Postby Thad » Mon Sep 18, 2017 12:28 am

Fired up Shadow of Mordor yesterday and it's stopped working since the last time I played it. Game launches, I can load my save, but once play starts the framerate's unplayable and the controls are mostly unresponsive. (I tried running the benchmark; it stuttered at <1fps for the duration and then hung, and disabled my keyboard so I had to kill it from an SSH session.) Menu screens work just fine, including the Sauron's Army screen, so I don't think there's a problem with hardware acceleration, but hard to tell.

I decided to fire up Mad Max to make sure hardware acceleration was working. It's working. It's the first Vulkan game I've tried and Vulkan works great; I maxed out all the settings (at 1080p) and it was smooth as butter, except one time it got a little choppy when I drove off a cliff. (I'll experiment a little; it's not like I really need all the settings maxed out.) It's the best-looking, best-performing game I've ever seen under Linux; it helped reassure me that Vulkan really is the future and I was right to go AMD over nVidia, despite the inferior OpenGL performance.

...at which point I realize, oh right, I haven't actually done an apples-to-apples comparison, because Mad Max uses Vulkan and Shadow of Mordor uses OpenGL. I don't think anything's gone wrong with my OpenGL packages, but it occurs to me that I never actually got around to checking that. Guess I should try Mad Max in OGL mode, or run one of Phoronix Test Suite's OGL benchmarks or something. Meantime, Mad Max is a perfectly acceptable substitute for Shadow of Mordor.

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