SNES Favorite 75
Re: SNES Favorite 75
oh shit it's yyler
you know it's funny i only played a videogame with you once ever, and we were both monks healing sei and loshi in the 4v4s. And yet I remember how we all decided that having two monks was fucking idiotic so I swapped over to my ele to be a basic bitch lightning nuker. which was a bad class with bad dps but still better than double healer because at least the games would not go on for 15 minutes each due to nobody dying on either side.
ah, the days of organized team pvp before voice chat. Those halcyon days. Now it's all about "calling cc and focus fire" and less "sei just keeps hitting the enemy player with distracting shot/savage shot as they're trying to use res sig"
you know it's funny i only played a videogame with you once ever, and we were both monks healing sei and loshi in the 4v4s. And yet I remember how we all decided that having two monks was fucking idiotic so I swapped over to my ele to be a basic bitch lightning nuker. which was a bad class with bad dps but still better than double healer because at least the games would not go on for 15 minutes each due to nobody dying on either side.
ah, the days of organized team pvp before voice chat. Those halcyon days. Now it's all about "calling cc and focus fire" and less "sei just keeps hitting the enemy player with distracting shot/savage shot as they're trying to use res sig"
Re: SNES Favorite 75
Friday wrote:I don't know if Star Fox is actually the most technically impressive game, spec wise, on the SNES. I don't care. It feels like a fucking N64 game. Well, a N64 game with framerate issues.
Yeah, I thought about it and I agree; Star Fox isn't the highest-spec game on the SNES but it's the one that felt the most like a major change at the time.
I think that going back to it now with the benefit of ~30 years of hindsight, Yoshi's Island is more technically impressive (not to mention more fun to play). But at the time it didn't feel like the kind of technical feat that Star Fox did.
Then you get ports like Doom and Street Fighter Alpha 2 that are technically impressive in the abstract but suffer by comparison to the originals. And games like Star Ocean that weren't really part of the equation in the US until the emulation/ROMhack days.
Re: SNES Favorite 75
"We made Doom run on the SNES!"
"Wow, that's amazing! Incredible! How does it look?"
"Like a horrendous piece of shit!"
"Wow, that's amazing! Incredible! How does it look?"
"Like a horrendous piece of shit!"
Re: SNES Favorite 75
What did YI do that was technologically complicated? Only weird thing I can think of was the distortion from touching fuzzy.Thad wrote:with the benefit of ~30 years of hindsight, Yoshi's Island is more technically impressive (not to mention more fun to play). But at the time it didn't feel like the kind of technical feat that Star Fox did.
Ah, fuck, forgot about SO1 too. That was fun.games like Star Ocean that weren't really part of the equation in the US until the emulation/ROMhack days.
- nosimpleway
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Re: SNES Favorite 75
Lots of rotation and scaling, from Burt the Bashful getting huge in Fort 1 to every time you make an adjustment to which way helicopter Yoshi is facing
Re: SNES Favorite 75
when you touch fuzzy you get high in real life
Re: SNES Favorite 75
Thad wrote:Then you get ports like Doom and Street Fighter Alpha 2 that are technically impressive in the abstract but suffer by comparison to the originals.
Did they replace the blood with sweat
- Mongrel
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Re: SNES Favorite 75
*doomguy grunting intensifies*
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