Friday wrote:3. Painted World. Amazing. Fuck those toxic bloated guys, but that's mainly because I insisted on being melee only. If I had any range damage at all they'd have been no trouble. Ultimate Waifu boss I couldn't bring myself to fight because then how would I marry her?
One of the things Dark Souls does best is really exemplified in the Painted World. It feels extraordinarily dense! It's got multiple branching paths that connect with each other at different points, and it's packed with enemy encounters that may share individual elements but still present them in unique compositions and configurations.
For the record, using fire damage will prevent the bloated guys from spewing toxic goop on death, so melee characters can come in with a fire weapon and still be spared much aggravation. That's also another feather in pyromancy's cap, as if it needed one.
Friday wrote:4. Anor Londo. I didn't really like the zone all that much in terms of playing it (it was fine, just not a huge fan of LARGE KNIGHT COMBAT), but it was really visually impressive and cool. Smobro and SpearDragonBro were good bosses, though I didn't fall in love with them quite as much as everyone else did. I still think Giant Tits Girl was some sort of rotting horrible skeleton thing in reality, because she's so out of place in the world. Also she wants you to do shit. If I ever play through again I'm gonna stab her right in her vagina.
There is in fact a lot more going on in Anor Londo than it first appears; having reached the end of the game I'm sure you have a notion or two about the state and goals of Gwyn's family. One of the more flavorful concepts involved is tied to a branch of the PVP system that never really worked as well as it should have, but even playing alone these days you can reach an impressively-done revelation that I probably ought not to mention further.
Friday wrote:6. Ghost Ruin Zone was also scary and tense as fuck. I felt like I was exploring a giant haunted ruin. Which, uh. I was. But I mean, like, not in a videogame way? I guess what I'm saying is IMMERSION.
Dang I hear ya. One of my biggest "aw shit, aw no, aw hell" moments was after draining the water, noticing the piles of goopy drowned corpses everywhere and realizing the full extent of the horror that was perpetrated. It's no wonder the place is lousy with pissed-off ghosts, especially considering a few of them are still holding children.
malikial wrote:The hidden story and having to read the items and stuff and pay attention is the best part of Dark Souls games in my opinion but I know a lot of people hate it. I really hate the story cut scenes that are in DS2-3 but then, I am a crazy person.
In some ways it feels like an archeology simulator. You pick through the remains of dead civilizations, occasionally getting a tantalizing glimpse of what may have been going on, but the more you learn, the more you it feels like the big picture is getting further from your reach.