Bravely Default: Silicon Studio is 90s Era Squaresoft?
- Bongo Bill
- Imperisaurus Rex
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Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
The best and most sensible time to do what you did is immediately after doing the thing you marked as a spoiler.
...but is it art?
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
The game saves state when you do that. Finish it off and you can resume from right before you did.
- beatbandito
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Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
Bongo's post finally made sense when I learned that last night.
If they didn't put you right back I would probably have immediately jumped into a NG+ hard run anyway Everyone else happy in their original world while Ringabel got a lifetime to hang out and think about how he murdered his best friends before he even knew them isn't exactly a good end
If they didn't put you right back I would probably have immediately jumped into a NG+ hard run anyway Everyone else happy in their original world while Ringabel got a lifetime to hang out and think about how he murdered his best friends before he even knew them isn't exactly a good end
- beatbandito
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Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
When R^2 RPs this game in twenty years it needs to be titled "I Gave Him my Digits Just to Watch Him Fidget".
- Mongrel
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Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
Oh come on, R^2 ought to be able to save up to buy a used copy of the game in ten years, tops.
- beatbandito
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Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
Second-to-last Central Command fight in Chapter 8? This game was fun, guess I'll give up forever now.
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
What's tripping you up in that one? They're all pretty brutalbut I remember that being one where I didn't really customize.
- beatbandito
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Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
I ended up beating it with my next build, and learning that wasn't actually the penultimate fight (I was referring to Qada, Melphilia, Yulyana and Crowe) but it probably gave me the hardest go of any fight so far. I tried a few mana draining and magic defense oriented builds that would get obliterated in one or two turns max. I'm better for it though, because the final product may actually be unbeatable? If Stillness works on all enemies I can't see a time it would fail.
Suicide Squad:
Everyone but Agnes: Mnk/DK - Steady MP Recover / HP +10% / Speed +20% / Rise from Dead
Agnes: Spiritmaster/whatever - Hasten World / whatever
As long as you don't have any Agi changing equipment your team should always strike first. The monks pop phoenix strike then three minus strikes (as stolen from Paco) then Agnes moves last with Stillness. The turn stillness ends hasten world has provided you enough BP to get back to 0 and start the whole process over, only difference being you swap the PS with another MS.
Suicide Squad:
Everyone but Agnes: Mnk/DK - Steady MP Recover / HP +10% / Speed +20% / Rise from Dead
Agnes: Spiritmaster/whatever - Hasten World / whatever
As long as you don't have any Agi changing equipment your team should always strike first. The monks pop phoenix strike then three minus strikes (as stolen from Paco) then Agnes moves last with Stillness. The turn stillness ends hasten world has provided you enough BP to get back to 0 and start the whole process over, only difference being you swap the PS with another MS.
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
Oh, yeah, that fight is one of the worst.
- Bongo Bill
- Imperisaurus Rex
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Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
I seem to recall I beat that fight by exploiting the fact that the enemies are vulnerable to Stop, if you've got Status Amp and Group-Cast All. Disable Qada and get Enigma (or better yet, 4x Adaptation) up while you pile the damage on him as fast as you can. If you need an extra turn, put Feel No Pain on everybody and have your group-caster put Reraise on everyone. Once Qada is gone, the enemy has no way to override your elemental immunity/absorption.
...but is it art?
- Bongo Bill
- Imperisaurus Rex
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- Joined: Mon Jan 20, 2014 6:23 pm
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
The title of this thread just got a bit more accurate.
...but is it art?
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
The chapter 5-6 stretch was so awful that it took the steam out of my sails[0]. I'm having trouble muscling through Chapter 7 now. My 3DS has been untouched for weeks.
[0] MIXING TECHNOLOGIES FOR BETTER SAILING
[0] MIXING TECHNOLOGIES FOR BETTER SAILING
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
I finally finished Bravely Default.
It is a pretty game with some great music, a really fun rogue's gallery, and some of the worst storytelling of any JRPG I've played in the past decade.
It is a pretty game with some great music, a really fun rogue's gallery, and some of the worst storytelling of any JRPG I've played in the past decade.
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
but was it worse than ffxiii/xiii-2/xiii-montezuma's-revenge
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
sei wrote:but was it worse than ffxiii/xiii-2/xiii-montezuma's-revenge
It's bad in pretty much the exact opposite way. Bravely Default tells a straightforward story in the most limp, safe, and boring way possible with long stretches where nothing happens and characters that got a lot of attention and color in the first 4 chapters fade into exposition-bots or non-entities and every interesting set piece is either off stage or in the past. FFXIII, otoh, is totally breathless and breakneck and isn't interested in its characters at all to begin with.
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
I found BD ch5-6 so intolerable that I still can't bring myself to play through 7 and finish the game. 1-4 were great. I think the dialog made up for the lack of the story's originality.
I managed to get...pretty much to the end of FFXIII. I hated half the main characters (Snow, Hope, Vanille) due to their dialog.
FFXIII-2 had that sphere leveling system that made it really easy to permanently fuck up your main characters' stats, so I actually put the game down in disgust after fucking myself about 2 hours in. Not like perfect stats matter in an easy game, but that rubbed me the wrong way, so I can't comment on its story.
As for "Lightning Returns?" I hope not.
I managed to get...pretty much to the end of FFXIII. I hated half the main characters (Snow, Hope, Vanille) due to their dialog.
FFXIII-2 had that sphere leveling system that made it really easy to permanently fuck up your main characters' stats, so I actually put the game down in disgust after fucking myself about 2 hours in. Not like perfect stats matter in an easy game, but that rubbed me the wrong way, so I can't comment on its story.
As for "Lightning Returns?" I hope not.
- Bongo Bill
- Imperisaurus Rex
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- Joined: Mon Jan 20, 2014 6:23 pm
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
Chapter 7 is where it becomes good again.
...but is it art?
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
Working my way through the demo.
In a lot of ways this is a game I've wanted to see since I played the DS version of FF3 -- take that engine and make something new in the same style.
But it IS just a little too oldschool for my tastes in some ways (my patience for save points and unavoidable random encounters has vastly decreased in the past decade). And the difficulty curve in the demo caught me off-guard -- it's pretty grindy, which I suppose is probably necessary if you actually want to get a few hours of play out of a town, a sliver of overworld map, and three small dungeons, but I wasn't expecting to get punished so hard in the early going for not putting a White (or Red) Mage in my party. It was "one or two fights, then run back to the inn" for quite awhile there -- and then I made the mistake of buying items BEFORE going to the inn and not having enough money left over to heal up; I had to sell a dagger.
I'm pretty impressed with the mechanics but I'm not sure if it's exactly what I want just at this moment.
In a lot of ways this is a game I've wanted to see since I played the DS version of FF3 -- take that engine and make something new in the same style.
But it IS just a little too oldschool for my tastes in some ways (my patience for save points and unavoidable random encounters has vastly decreased in the past decade). And the difficulty curve in the demo caught me off-guard -- it's pretty grindy, which I suppose is probably necessary if you actually want to get a few hours of play out of a town, a sliver of overworld map, and three small dungeons, but I wasn't expecting to get punished so hard in the early going for not putting a White (or Red) Mage in my party. It was "one or two fights, then run back to the inn" for quite awhile there -- and then I made the mistake of buying items BEFORE going to the inn and not having enough money left over to heal up; I had to sell a dagger.
I'm pretty impressed with the mechanics but I'm not sure if it's exactly what I want just at this moment.
Re: Bravely Default: Silicon Studio is 90s Era Squaresoft?
In the real game there's not much point to grinding for the first five chapters, and by the time it's useful you have mechanisms to do it briskly.
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