Mongrel wrote:In my case doubling the RAM (which is now QUADRUPLE the supposed on-paper requirements) fixed most, but not all, issues. I would watch as the game not-so-slowly consumed every scrap of memory my computer could muster, so I finally caved. My only consolation is that RAM is universally useful and the money I spent didn't go to GGG.
It's funny how there are days when we think our connection's gone bad, but it turns out, that nope, it's just PoE's servers being low-budget dogshit again. As much as I give Tanks shit for being a Russian squeeze operation, at least the code is ruthlessly optimized and tighter than a tick, if only because most of the playerbase plays on some variety of ancient shrivelled-up half-potato.
Actually yesterday's patch notes were hilarious. Apparently there were numerous abilities which they patched last patch which had to be re-patched because they were coded so poorly that players imply using those abilities was causing undue server load.
Are there players who play without any issues? Of course there are, otherwise the game would have already collapsed. But are there far too many issues indicative of a sloppy, amateur-hour operation that rushes to put out content with little-to-no testing? I sure as hell think so. It's the old adage about "If one student is doing poorly, it's probably the student who's got a problem, but if half the class is bad..."
I know tens of people besides myself that play PoE, and you're literally the only one that I've ever heard complain about this, so by your own logic it seems pretty okay.