Warcraft: the Gathering
Re: Warcraft: the Gathering
I got my first 12-win Arena today, wooooooo.
Re: Warcraft: the Gathering
Yeah, solid and average decks are what win arena matches. The pursuit of hilarious gimmicks is the guarantee of downfall.
Re: Warcraft: the Gathering
Yeah, but usually not having a decent base of 2-drops screws me over hard. That run I managed to mostly roll opponents who didn't outrace me.
Re: Warcraft: the Gathering
So it looks like some screenshots of Naxxramas content got leaked. Blurry, out-of-frame spoilers abound.. More importantly, this corroborates an earlier write-up that had initially been dismissed as a fake. There's a lot of exciting stuff to look at here, but I'm actually just thrilled how much content this thing represents—a Blizzard interview had stated that Naxxramas was a small content pack and that any actual expansions in the future would be much larger, which is now kind of blowing my mind.
tiny text
Re: Warcraft: the Gathering
Blizzard just confirmed Webspinner, which adds some authenticity to the leak.
EDIT: Or I could be a few days late on that one. It didn't pop on the Battle.net client until today, that's my excuse.
EDIT: Or I could be a few days late on that one. It didn't pop on the Battle.net client until today, that's my excuse.
Re: Warcraft: the Gathering
I have learned from experience this season that at rank 4, you stop getting the win streak bonus.
... I'm never going to reach Legend.
... I'm never going to reach Legend.
Re: Warcraft: the Gathering
Naxx is out!
Well, the Arachnid Quarter of Naxx is out! If you sign into Hearthstone at any point during the launch event (however long that may be) you get free access to the first three bosses of Hearthstone's first real set of single-player challenges and (more importantly in the long run) the cards that go along with them. Future sets of bosses, one set per week for the next four weeks, will run you 700 gold a piece or some amount of money because hahaha real money spending.
I found both of the challenges (druid and rogue) to be pretty damn easy, as well as the initial set of bosses. The heroic mode bosses require some actual deck tweaking and strategies specific to their abilities and decks, but are doable with a little grit and vigor. Strats: I found a Freeze Mage variant did the trick on Anub, locking down his board and going in for the kill with Alexstraza and a Molten Giant, and tweaking that deck managed to carry me through Grand Widow as well, but it was abusing neutral, cheap battlecries combined with some heroic Mind Control Technician luck that took down Maexxna. It probably won't be long (as in, they're probably around by now) before you can just get specific boss-killer decklists, but figuring out how to abuse their play mechanics with the decks was a lot of fun. I'm looking forward to the next several wings as something to do other than slamming my dick into the single digit rankings again and again.
Well, the Arachnid Quarter of Naxx is out! If you sign into Hearthstone at any point during the launch event (however long that may be) you get free access to the first three bosses of Hearthstone's first real set of single-player challenges and (more importantly in the long run) the cards that go along with them. Future sets of bosses, one set per week for the next four weeks, will run you 700 gold a piece or some amount of money because hahaha real money spending.
I found both of the challenges (druid and rogue) to be pretty damn easy, as well as the initial set of bosses. The heroic mode bosses require some actual deck tweaking and strategies specific to their abilities and decks, but are doable with a little grit and vigor. Strats: I found a Freeze Mage variant did the trick on Anub, locking down his board and going in for the kill with Alexstraza and a Molten Giant, and tweaking that deck managed to carry me through Grand Widow as well, but it was abusing neutral, cheap battlecries combined with some heroic Mind Control Technician luck that took down Maexxna. It probably won't be long (as in, they're probably around by now) before you can just get specific boss-killer decklists, but figuring out how to abuse their play mechanics with the decks was a lot of fun. I'm looking forward to the next several wings as something to do other than slamming my dick into the single digit rankings again and again.
Re: Warcraft: the Gathering
Highest I could get was Rank 2, 3 stars. Uuuuuuuuuuuuuuuuuuugh. Fuck zoo, fuck miracle rogues.
Re: Warcraft: the Gathering
pisa katto
pisa katto
pisa katto
Re: Warcraft: the Gathering
more puzzling is the 25/25 questing
I guess this was an intentional set up
I guess this was an intentional set up
Re: Warcraft: the Gathering
Can't remember the card and I'm at work, but basically there's a bug with that new demon that summons a demon from your hand when it dies. If you can get it to die at the same time as other minions with deathrattles that add tokens, but its deathrattle executes last, it ignores the minion count limit when it summons things from your hand.
tiny text
Re: Warcraft: the Gathering
fuck you deathrattle order
the deathrattle system entire fucking game is held together with chewing gum and floss
pisa katto
pisa katto
pisa katto
Re: Warcraft: the Gathering
So this one is done by void terroring Feugen/Stalagg with Rivendare on board.
This combo makes logical sense if the order of actions is:
1) Void Terror -> Kills both at once
2) Deathrattle 1 activates twice (summoning two Thaddius)
3) Deathrattle 2 activates twice (summoning another two Thaddius)
However, this isn't consistent with the other deathrattle cards. This Void Terror/Thaddius interaction suggests that the order of operations is "Stuff dies, THEN deathrattles activate (in order of summoning according to tweet)." However, if a Deathlord dies and then deathrattle-summons a flesheating ghoul, the flesheating ghoul is still buffed by the Deathlord kill.
Also, apparently every fucking Rivendare/deathrattle interaction is coded manually. When Rivendare first came out, there was one card that just didn't work with Rivendare (I think it was Cairne when reincarnated), because they had just forgotten to code that specific interaction, and had to be hotfixed.
This combo makes logical sense if the order of actions is:
1) Void Terror -> Kills both at once
2) Deathrattle 1 activates twice (summoning two Thaddius)
3) Deathrattle 2 activates twice (summoning another two Thaddius)
However, this isn't consistent with the other deathrattle cards. This Void Terror/Thaddius interaction suggests that the order of operations is "Stuff dies, THEN deathrattles activate (in order of summoning according to tweet)." However, if a Deathlord dies and then deathrattle-summons a flesheating ghoul, the flesheating ghoul is still buffed by the Deathlord kill.
Also, apparently every fucking Rivendare/deathrattle interaction is coded manually. When Rivendare first came out, there was one card that just didn't work with Rivendare (I think it was Cairne when reincarnated), because they had just forgotten to code that specific interaction, and had to be hotfixed.
pisa katto
pisa katto
pisa katto
Re: Warcraft: the Gathering
Esperath wrote:Also, apparently every fucking Rivendare/deathrattle interaction is coded manually. When Rivendare first came out, there was one card that just didn't work with Rivendare (I think it was Cairne when reincarnated), because they had just forgotten to code that specific interaction, and had to be hotfixed.
. . . Okay so whoever coded the game engine should be god damn fired.
- Mongrel
- Posts: 21290
- Joined: Mon Jan 20, 2014 6:28 pm
- Location: There's winners and there's losers // And I'm south of that line
Re: Warcraft: the Gathering
So what you guys are saying is that this is actually turning into MODO (Magic Online).
Who is online
Users browsing this forum: No registered users and 22 guests