I'm uncomfortable with kids' first exposure to video games being via iOS/Android on their parents' phones.
Sins of Mobile Gaming
- Prevalence of free-to-wait and other toxic models. This is in part because ad-based games and the existing $.99 crop anchor people at a low price point. It is also because businesses discovered whales and shitty kids in boating hats who will pay $300 for a gun re-skin.
- Most are shallow, because they're designed to be played in extremely short bursts. This salts the earth for deeper games that require more time.
- Some parents won't get the "need" for richer experiences and may just throw old phones at their kids instead of ever getting them a DS, Wii, etc..
- iOS purchases feed the Cupertino beast.
I'm sure that there's a flip side, like that more people will be exposed to gaming, maybe at a younger age, but eh. I'll let someone else make those points.