Postby nosimpleway » Fri Jan 19, 2024 11:53 am
Playing a game with a repetitive visual effect can leave phantom impressions when you close your eyes hours later. Call it the Tetris Effect, or Endogenous Game Transfer Phenomena, or whatever. Play enough Tetris, and when you try to sleep that night you'll have vague impressions of falling blocks on the inside of your eyelids. Hours of Dance Dance Revolution results in arrows going up instead. A lot of Vampire Survivors gives the impression of little blue motes cascading from the outsides of your field of vision to the center.
Tingdom of the Kingdom has a whole lot of nothin' on the map. There's not a ton of impetus to explore every nook and cranny of the landscape. And as happens so often during a game, I find the main character's overland walking speed to be frustratingly slow -- this goes double for the gecko-climb up Hyrule's countless daunting mountainsides and cliffs. It was already annoying in Breath of the Weath, and this time around you're much less likely to find something interesting once you get to whatever landmark it was you wanted to investigate. (To say nothing about being interrupted by "stop what you're doing and get into this pointless random fight!" stalfos or Yiga assassins as you go.)
Enter the Airbike.
Very early on, the game teaches you to glue device parts together to make functional machines, often vehicles. You find out very shortly thereafter that devices intended to let you fly have a short- to very-short lifespan once they're activated. Rockets will flare, then immediately die. Wings -- in this case a flat glider sort of thing you stand on top of -- last for all of about thirty seconds. Hot-air balloon parts last a minute or so, and only go straight up anyway.
"So hey", says I, "is there a way to fly around that doesn't involve those parts? Wings suck anyway, can I just strap a couple of fan devices onto the bottom of a control mechanism and fly around that way?"
The internet replied "Yeah man, fandom calls it the Airbike and it's awesome."
One control stick, with a fan stuck to the front and one to the back, angled just so, allows for a very long flight time, with decent air controls, and being a machine with only three parts means it's easy on battery power. There's really no improving on the elegant simplicity, the only addition I've found that makes any sense is slapping a giant glowing flower to the front of it as a lightsource while exploring the deep deep dark dark deep dark hole underground.
Perhaps as a response to having so little to put on their empty maps, the developers went to some lengths to make landmarks that have something to do quite obvious from a distance. Skyview Towers are, y'know, towers, with lanterns and glowing runes. Shrines have a swirly green aura that rises into the sky. Every stable has a chimney belching a stream of smoke into the air. In the sky, islands in the distance are only obscured by clouds, on a clear day you can see all the way across Hyrule. In the depths, Yiga strongholds, forges, and the seeds to light up the area all glow in the dark, and like in the sky, you can see them from miles away if there's nothing blocking the view.
So just hop on an Airbike and fly over there directly. It's fast, there are fewer interruptions to worry about, and if you happen to spot something to investigate on the way you can either land or mark your map to come back to it later. As far as I can tell there is literally nothing in the Depths worth looking at that doesn't appear on the map -- there are no Shrines or Koroks down there -- so once the map is lit up you can just fly directly from one mine, Yiga stronghold, or obvious boss arena to the next.
Sometimes I catch myself thinking "This thing is kind of clunky for such a core game mechanic" and have to remind myself that in-game flight is not a core game mechanic. It's a shortcut workaround for the sheer amount of the game spent walking and climbing, but you'd otherwise be doing so much walking and climbing that building an airbike just makes the game so much breezier to play, there's no reason not to.
So yes, I'm getting the Tetris Effect from a Zelda game. Last night, in bed, my eyes closed in the dark, I got the sensation of the landscape falling away, receding into the distance as I took flight on my airbike.