Hey [%target] Whatcha Playin'?

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Mongrel
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Re: Hey [%target] Whatcha Playin'?

Postby Mongrel » Mon Dec 25, 2017 12:13 am

The guy named "Maudite", lololololol, nice.
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Niku
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Re: Hey [%target] Whatcha Playin'?

Postby Niku » Tue Jan 02, 2018 1:48 am

it feels pretty good being consistently in the top 25 in puzzle fighter and drifting in and out of the top 10, and the 20% of the time i beat the #1 ranked player feels pretty alright too especially since my servbot has been stagnated at level 8 basically forever since every time you unlock a new character from one of your random daily chests the game is like SHIT, WE NEED TO BALANCE THINGS OUT!! ALL YOUR RANDOM LEVEL UPS ARE GONNA GO TO THIS NEWB NOW which basically guarantees your highest level character ain't gettin' shiiiiit and the top guy is like level 11s across the board but fuck the more i talk about the card system and levels i hate this game so much

but then i fuckin just



there is literally no goddamn dopamine hit in my gaming time that can even come close to every fucking time i finish a match with king servbot

it is like three times as long in game as it is in that video

just motherfucking squeaking your stupid m. bison face forever
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Dogstar
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Re: Hey [%target] Whatcha Playin'?

Postby Dogstar » Tue Jan 02, 2018 3:45 pm

I actually picked up Puzzle Fighter a few days ago. It's got a bad habit at the beginning of 'hey, you're in Rookie but on a win streak. Here's a guy 1,000 points above you in Super Silver, have fun!' and him being level 8 across the board and me being level 3 means he just beats me like a drum. I will say those times it puts me up against someone a few hundred points above me and I wail all over them is fun, though.

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Re: Hey [%target] Whatcha Playin'?

Postby Niku » Wed Jan 03, 2018 2:32 am

truthfully while levels DO matter, they don't matter that much compared to knowing your gameplan; someone like five or six levels above you is gonna have a pretty hefty HP and damage boost above you, but if you fill their fucking board with gems before they can pull off whatever they're building toward you can still ruin their day. the first time i had "win 10 online matches with an all-blue team" as my quest, my jill was level 6 or so with my chun-li and ryu at level 5 each and i was going up against the 8s and 9s you mostly see in ultra gold

sure i ended up losing like three hundred points by the time i finished the quest, but i finished the quest! and had a much better understanding of how to use 'bookmarking' with jill to pump her damage boost in a way that felt like my usual servbot gameplan.

the other nice thing about mismatched pairings is if you lose to someone way out of your league (literally) you lose like 10 RP; if you win, you gain like 30 and they lose the same amount.

also as of this post i'm ranked #3 out of everyone, at the top of platinum (there are only two folks in super-plat at the moment). i have a pretttty bad feeling that in the long run the game's going to have an unfortunate situation, because you get more rewards from honda boats / season chests the higher your ranking is, which just keeps lifting you up above the people who haven't or can't reach those rankings. that's probably their way of tightening the screws to get people to plunk down more money.

every time i beat jinrai's (the #1 player) ass feels pretty amazing though since i'm running an 8/8/7 team versus his 11/11/11 team, but in fairness morrigan is just as much of a glass cannon as servbot so it's literally always just a race to see which one of us blows the other one up first in a single combo.
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Dogstar
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Re: Hey [%target] Whatcha Playin'?

Postby Dogstar » Sat Jan 20, 2018 5:00 am

I started playing Rimworld about two weeks ago.

After the first day I restarted and grabbed a bunch of mods.

I am currently 152 hours into the game.

help me I'm drowning

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beatbandito
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Re: Hey [%target] Whatcha Playin'?

Postby beatbandito » Sat Jan 20, 2018 8:14 am

You haven't got a rimshot in hell.

You really turned that game into a rimjob.
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Mongrel
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Re: Hey [%target] Whatcha Playin'?

Postby Mongrel » Sat Jan 20, 2018 2:18 pm

Seems like Beat just wants to give you a good rimming.
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Niku
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Re: Hey [%target] Whatcha Playin'?

Postby Niku » Sat Jan 27, 2018 9:32 pm

Celeste feels like kind of a fantastic Brundlefly combination of Knytt and Meat Boy. Something about the locomotion (particularly the wall climb) and the atmosphere feels extremely Knytt (maybe it's the hallways full of eyeballs in one level?) while the rock solid challenge and largely single screen focus remind me of a much more inviting Meat Boy. And like all the best things right now, the narrative is a pretty charming character study built around depression and anxiety and self image.

In other words, I super dig it. If I've got any complaint it's that occasionally it feels like you go through a handful of challenge variants too many before finishing a chapter, but that's a pretty minor nitpick. And there's plenty of optional challenges to go through as well. I haven't finished yet, but I've done a few B-Sides and fuuuuuuuuuuuuck those are hair pulling sometimes.
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Dogstar
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Re: Hey [%target] Whatcha Playin'?

Postby Dogstar » Sun Jan 28, 2018 1:51 pm

I watched Dunkey's video on Celeste and it looks like the B-Sides are not completely optional, which makes them even more balls hard. I never have gotten into the Super Meat Boy genre so it may not be for me, but it looks gorgeous and the music sounds excellent.

In between marathon sessions of Rimworld I picked up a few more things - I'm keeping up on my Eternal CCG dailies. Eternal plays like old school Magic creatured-focused fights. I think I said that before now but still it's so good. Except when I run into one of the dicks using one of the Hateblade/Stronghold's Visage decks. Fuck those guys.

I picked up Terroir off Chrono.gg a few days ago because I've had it on my wishlist. It's proven surprisingly hard, even on a lower difficulty level. The challenges of running a vineyard and winery apparently has a very singular, hardcore opening.

And in between Rimworlds I took some time to play through Doki Doki Literature Club (good), Monolith (also good, even if I beat the final boss on my first session and haven't felt the need to go back yet - picked up an Artifact weapon on the last stage that roflstomped the boss.), Sonic Mania (every time I play this game I have a giant grin on my face.), and This Is The Police (and I'm happy to report I'm doing what I can to stick the dick in both gangs.) It's been a good year for games.

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Re: Hey [%target] Whatcha Playin'?

Postby Newbie » Sun Jan 28, 2018 2:29 pm

Hello. I finally got the new Zelda. This is why I am rarely posting. I will now continue to disappear for days.
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Niku
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Re: Hey [%target] Whatcha Playin'?

Postby Niku » Mon Feb 05, 2018 8:22 pm

"Haha, wow, okay. 175 Strawberries, and the last B-side is now complete. I feel pretty good about 100%ing Celeste! :)"

"hey motherfucker you heard about c-sides also we got these GOLDEN strawberries now"

"oh for fuck's SAKE"

this game is going to actually murder me
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Niku
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Re: Hey [%target] Whatcha Playin'?

Postby Niku » Mon Feb 05, 2018 10:37 pm

like yoooo

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Re: Hey [%target] Whatcha Playin'?

Postby Friday » Tue Feb 06, 2018 2:25 am



no hologram
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Dogstar
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Re: Hey [%target] Whatcha Playin'?

Postby Dogstar » Tue Feb 06, 2018 2:40 pm

Oh hey yeah, that game that I mentioned as being balls hard is actually harder than I thought. That looks like it's trying to send electrical shocks through the mouse to stop your heart. There is actual hate instilled in the coding there.

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Re: Hey [%target] Whatcha Playin'?

Postby Smiler » Wed Feb 07, 2018 1:54 am

Monster Hunter World is good. That's all.

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Mongrel
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Re: Hey [%target] Whatcha Playin'?

Postby Mongrel » Mon Feb 12, 2018 6:28 am

Tanks is having something they're calling a WoT We Breed For China promotion, featuring - you'll love this - Tanks branded condoms.

... words fail me
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beatbandito
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Re: Hey [%target] Whatcha Playin'?

Postby beatbandito » Mon Feb 12, 2018 9:44 am

My PS4 is acting weird enough for me not to start investing in more games for it (looking at you, MH:W) but damn if the share button hasn't made it easy to keep a log of some of the dumbest / best moments of Andromeda.

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Thad
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Re: Hey [%target] Whatcha Playin'?

Postby Thad » Mon Feb 12, 2018 10:30 am

Mad Max's ending is a downer, even by Mad Max standards.

Think the original film more than Fury Road.

Ultimately I enjoyed it a lot. Suffers from a lot of the problems that open-world games do: samey missions in samey environments, collecting samey geegaws. For all that, it's mostly pretty fun, and the environments do some pretty fantastic world-building, even if the "armchair converted into toilet" graphic isn't very striking anymore after the first time you see it.

It does a good job of embracing the surreality of the setting. You spend enough hours in Mad Max world and you start to ask questions like "It looks like at least a couple of generations has passed, given the way people talk about the Before Times and have strange religions built around cars and funny words like 'guzzoline', but Max hasn't aged. What's up with that?" No answers are forthcoming, which is the right approach. (Similarly, the game does not try to explain how Lord Scrotus survives a chainsaw to the brain.)

There's one bit, near the end, where Max fills his canteen from a toilet bowl. It's a striking image, but my thought immediately after was "Wait, how is there water in that toilet bowl?" This is in one of the few areas in the game that has functioning electricity, so I can see how there could be some world-building to suggest that the Buzzards have been able to keep indoor plumbing patched up and working too...but if that were the case, shouldn't there be a working faucet nearby? But it's not that kind of game. It's not about the why or the how. It's about a world where people eat dog food and drink toilet water.

It feels unfinished in some ways -- there's one sidequest, required to unlock a middling upgrade to your car, that inexplicably doesn't become available until the endgame opens up, well after the point where that upgrade would have been useful. And I topped out the skill tree dozens of hours before completing the game. (You keep getting "level up" notifications as the game goes on -- I think I got to 78 or 79 right before finishing the game -- but they don't do anything anymore.) The most serious glitch I hit was when my dog led me to a minefield that I'd already cleared; nothing game-breaking, but confusing enough that I eventually hit up a walkthrough.

Anyhow, I dug it. It's got some rough edges, but I think that's only fitting. I killed a lot of Saturday afternoons with it, I'm satisfied with the experience, and it remains the best-looking game I've seen on Linux to date.

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Yoji
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Re: Hey [%target] Whatcha Playin'?

Postby Yoji » Mon Feb 19, 2018 3:06 pm

I think I might be playing Armored Core For Answer until the end of time. Twenty years after the Collapse, you can probably find me in a bunker with a PS3 and a micro-reactor.

It's just fun to noodle around with different ideas every few months or so. Also, it's fun to let Franzie pick the colors.

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"We need colors, kiddo."
"WWED!"
"Alright, primary red."
"GEEEEN!"
"Alright, secondary green. We need three more."
"BAK!"
"Support black it is. One more."
"...bak."
"More black? Alright. Now we need some metal colors."
"...bak!"
"Black again? shrug alright. Last one."
"BAK!"
"Aaaand done. Nailed it."
Image: Mention something from KPCC or Rachel Maddow
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mharr
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Re: Hey [%target] Whatcha Playin'?

Postby mharr » Sun Feb 25, 2018 10:02 am

My usual suspects just dragged me back into Guilds Wars 2 by throwing me a code for the Path of Fire expansion from September. So far it works really well as a single player open world exploration game with a large variety of group activities available on the side when the gang's all there. They've leaned heavily into the modern 'levelling up is just the tutorial' design, your xp and challenge completion tokens now go into Metroid unlocks of new movement mechanics that break open new zones, and make going back to 100% previous areas entertainingly trivial. The latest expansion hands you a riding dinosaur and a quest destination locked behind the kind of ominous burning Jurassic Park gateway that usually requires opening via cutscene, and the default solution is to amble about the world training up your dinosaur, thus unlocking a giant bunny mount that can poing you straight over the top.

Their animation chops are still way up there, these mounts have a real sense of weight and physicality, the new skill trees have allowed me to eschew magic and melee for a 100% bullets build, real money cash gems are still 100% optional, and the open world multiplayer design continues to present other players as random and generally welcome assistance far more often than it gives them opportunities to troll. Still the best value for money to emerge from the MMO holocaust.

Cons: Some of the boss fights are tedious endless minion spawning bullet sponges, and the companion AI is about as much use in a fight as any escort quest. (They're great characters though.) Bring friends for massive damage.

Yoji wrote:"Black again? shrug alright. Last one."

Bak is the most fun colour to say.

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