Brentai wrote:Revengeance has some pretty nasty examples too, like the way you sometimes have to try the same prompted sequence multiple times in a row to make a boss finally die, or the way the parry input is suddenly completely different.
The parry input is always exactly the same. I've never fucked up the input to kill bosses, but the initial input is always identical, and the follow up input is always very simple, unless it's a zandatsu, but those aren't QTE anyway.