Unforgivable Sins of Game Design

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Alex
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Re: Unforgivable Sins of Game Design

Postby Alex » Tue Jan 10, 2017 10:38 am

I just finished Deus Ex: Mankind Divided and holy shit, those credits. Not being able to skip or speed that shit up is the worst. I was flashing back to Assassin's Creed 3 for a while.

I appreciate all the fine people who bring me games, but still. I don't care THAT much.

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Wheels
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Re: Unforgivable Sins of Game Design

Postby Wheels » Tue Jan 10, 2017 12:03 pm

Can't you just make a sandwich and come back when it's done?
Una salus victis nullam sperare salutem

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Grath
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Re: Unforgivable Sins of Game Design

Postby Grath » Tue Jan 10, 2017 12:33 pm

Defenestration wrote:Can't you just make a sandwich and come back when it's done?

My best friend beat Metal Gear Solid 4 while hanging out at my house and we missed the mid-credits nonsense because we did just that.

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IGNORE ME
Woah Dangsaurus
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Re: Unforgivable Sins of Game Design

Postby IGNORE ME » Tue Jan 10, 2017 2:12 pm

What... *all* of it? Were you making a croque-monsieur?

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Alex
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Re: Unforgivable Sins of Game Design

Postby Alex » Wed Jan 11, 2017 7:50 am

Defenestration wrote:Can't you just make a sandwich and come back when it's done?


Like Grath said, there's the mid-credit stingers, which are fine in movies, whose credits don't drag on long enough for me to destroy Namek. Granted, I could've just as easily looked it up on Youtube, but Sakurai look out cutscenes for that very reason I wanted to make sure there wasn't a second one or quitting out early wouldn't cause my PS4 to burst into flames or launch the disc at me.

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Thad
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Re: Unforgivable Sins of Game Design

Postby Thad » Wed Jan 11, 2017 9:57 am

Yeah, there's really no reason for any game's credits to last longer than one of the Lord of the Rings movies'.

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Thad
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Re: Unforgivable Sins of Game Design

Postby Thad » Thu Feb 17, 2022 3:41 pm

Boy I'm getting sick of this trend of your party members scolding you if you try to explore instead of going where you're told.

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Thad
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Re: Unforgivable Sins of Game Design

Postby Thad » Sat Mar 25, 2023 12:19 pm

You know, Falcom, configuration files are not save files and should really not be stored in the same directory as my save files. Makes it kind of a bear to sync my saves across multiple devices that don't all run at the same resolution.

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Thad
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Re: Unforgivable Sins of Game Design

Postby Thad » Mon Apr 10, 2023 2:57 pm

from the company that brought you repeated explanations of what a blue rupee is
comes
an unskippable nag screen reminding you that waggle controls exist every single time you launch Super Mario Odyssey

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