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Re: Unforgivable Sins of Game Design

Posted: Tue Jan 10, 2017 10:38 am
by Alex
I just finished Deus Ex: Mankind Divided and holy shit, those credits. Not being able to skip or speed that shit up is the worst. I was flashing back to Assassin's Creed 3 for a while.

I appreciate all the fine people who bring me games, but still. I don't care THAT much.

Re: Unforgivable Sins of Game Design

Posted: Tue Jan 10, 2017 12:03 pm
by Defenestration
Can't you just make a sandwich and come back when it's done?

Re: Unforgivable Sins of Game Design

Posted: Tue Jan 10, 2017 12:33 pm
by Grath
Defenestration wrote:Can't you just make a sandwich and come back when it's done?

My best friend beat Metal Gear Solid 4 while hanging out at my house and we missed the mid-credits nonsense because we did just that.

Re: Unforgivable Sins of Game Design

Posted: Tue Jan 10, 2017 2:12 pm
by Brentai
What... *all* of it? Were you making a croque-monsieur?

Re: Unforgivable Sins of Game Design

Posted: Wed Jan 11, 2017 7:50 am
by Alex
Defenestration wrote:Can't you just make a sandwich and come back when it's done?


Like Grath said, there's the mid-credit stingers, which are fine in movies, whose credits don't drag on long enough for me to destroy Namek. Granted, I could've just as easily looked it up on Youtube, but Sakurai look out cutscenes for that very reason I wanted to make sure there wasn't a second one or quitting out early wouldn't cause my PS4 to burst into flames or launch the disc at me.

Re: Unforgivable Sins of Game Design

Posted: Wed Jan 11, 2017 9:57 am
by Thad
Yeah, there's really no reason for any game's credits to last longer than one of the Lord of the Rings movies'.