beatbandito wrote:If I was going to complain about something it would probably be people calling it real-time when it's still the same turn-based combat system except you can make your character walk around while choosing items or pokemon moves.
Yes, the battle system is still turn-based (albeit no longer strictly alternating...) There's also real-time in-world no-battle-or-turns-involved wild pokemon catching. The exact sort of thing we've been asking for, for decades. "More real time" is not the same thing as "entirely real time".
beatbandito wrote:Also the fact that there's been a decrease in customization options for like 3 generations.
What customization options are you lacking? There's skintone, eye color, hair, clothing (with individual shirt/pants/shoes/masks and hats and glasses.) There's maybe like... gloves missing? Layered shirt/jacket with free choice of pairing? I haven't messed with the customization much yet because I've been spending my early-game money on useful items and inventory slots.
beatbandito wrote:Then I'd probably get to the complaints about it being the fourth full price (well, 5th if you count the shord DLCs) standard pokemon game on the Switch while the last one was a feature-lite remake of a 15YO game.
"Stop trying new things! We want remakes!" "Okay, here's a faithful remake of an older game." "No! Stop remaking games and try something new!" "Okay, here's something new." "NOW YOU'RE MAKING TOO MANY GAMES!" (Also this time they didn't even do the money-grubbing two-variations-of-the-same-game.)
beatbandito wrote:After all that I would get to the fact that the environment as open and empty as a dozen $10 early-access unity games I have on steam, and that the textures and shaders look like they actively chose not to stylize in any way to give the game its own feel and not look like a knock-off of Monster Hunter Rise.
I'll grant that the graphics are not mind-blowing, but it's also running on what's mostly a 6-year-old smartphone hardware-wise and the frame rate is already suffering as is.