♪ Flash cart! Aa-aah~ ♫

User avatar
Mothra
Woah Dangsaurus
Posts: 3431
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

♪ Flash cart! Aa-aah~ ♫

Postby Mothra » Mon Feb 23, 2015 12:55 pm

I've gotten a group together in Boston that might be down for a Secret of Mana playthrough. I've got an SNES, and I can probably get that multi-controller tap thingie on eBay, so all that remains is to get a playable copy of one of the most expensive SNES titles on the market.

It would probably cost me $60-$75 if I wanted to buy the game from someone online, which is starting to make me consider the possibility of getting an SNES flash cart and doing it that way.

Way I figure, it would cost about the same, and this way I could play a few translated Japan-only titles like... well, Secret of Mana 2. And Sweet Home.

Anyone have any experience with SNES flash carts? A cursory Google search reveals a wall of cheaply-made, wildly-overpriced garbage.

User avatar
kashan
Posts: 38
Joined: Tue Jan 21, 2014 7:38 pm

Re: ♪ Flash cart! Aa-aah~ ♫

Postby kashan » Mon Feb 23, 2015 1:29 pm

I don't really have much input on this other than to say I don't think sweet home should be a motivator for you in buying an SNES flash cart as that's a famicom game. I've been considering getting a flash cart too though so if you find one that you love let me know how it goes.

User avatar
Mothra
Woah Dangsaurus
Posts: 3431
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: ♪ Flash cart! Aa-aah~ ♫

Postby Mothra » Mon Feb 23, 2015 1:57 pm

Nah I'm not actually considering playing Sweet Home, I was just clownin'.

That game look charming and utterly unplayable.

User avatar
Smiler
Imperisaurus Rex
Posts: 956
Joined: Mon Jan 20, 2014 6:27 pm

Re: ♪ Flash cart! Aa-aah~ ♫

Postby Smiler » Mon Feb 23, 2015 2:27 pm

Both the SD2SNES and Super Everdrive seem good enough. I'd look up what each one does. I don't think either support the FX chip.

User avatar
Mothra
Woah Dangsaurus
Posts: 3431
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: ♪ Flash cart! Aa-aah~ ♫

Postby Mothra » Mon Feb 23, 2015 5:22 pm

Heard the same thing from a friend who's really into emulation. That looks to be the best quality board out there.

But! I just realized SD2SNES is $190 dollars.

Fuuuuck that.

User avatar
Mothra
Woah Dangsaurus
Posts: 3431
Joined: Mon Jan 20, 2014 7:12 pm
Location: Boston, MA
Contact:

Re: ♪ Flash cart! Aa-aah~ ♫

Postby Mothra » Mon Feb 23, 2015 5:49 pm

Was poking around this Etsy show that sells reproduction carts, and oh my god some of these are delightful:


User avatar
Thad
Posts: 6631
Joined: Tue Jan 21, 2014 10:05 am
Location: 1611 Uranus Avenue
Contact:

Re: ♪ Flash cart! Aa-aah~ ♫

Postby Thad » Tue Jun 05, 2018 12:42 am

Smiler wrote:Both the SD2SNES and Super Everdrive seem good enough. I'd look up what each one does. I don't think either support the FX chip.


(Three years later...)

SD2SNES does now.







Some fine fellow by the handle of Redguy has released an unofficial firmware that handles the SuperFX/SuperFX2. It's been merged into the official firmware; there's some testing yet to do but it should be in the next release.

So that's basically every chip supported except the SA-1 (Super Mario RPG, Kirby Super Star, Kirby's Dream Land 3). It's unclear whether SA-1 simulation is possible on the SD2SNES, but obviously now that the SuperFX is implemented that's the next place for developers to start experimenting.

I own Super Mario RPG, but not the Kirby games. Last I checked eBay, Super Star was going for around $50 and Dream Land 3 was going for around $100 (for just the cart). It'd be nice to be able to play them on the SD2SNES, but if not...well, I'll start saving pennies.

In the meantime, well, I've got a shitload of other games to play, of course.

And now I can try out Star Fox 2 on a real SNES.

User avatar
Thad
Posts: 6631
Joined: Tue Jan 21, 2014 10:05 am
Location: 1611 Uranus Avenue
Contact:

Re: ♪ Flash cart! Aa-aah~ ♫

Postby Thad » Sun Mar 03, 2019 9:20 pm

Thad wrote:So that's basically every chip supported except the SA-1 (Super Mario RPG, Kirby Super Star, Kirby's Dream Land 3). It's unclear whether SA-1 simulation is possible on the SD2SNES, but obviously now that the SuperFX is implemented that's the next place for developers to start experimenting.


SA-1 is now supported. The list of games that aren't supported on SD2SNES now has under 25 entries on it (and, at a glance, the only one on the list that was released outside of Japan is Street Fighter Alpha 2, and of course there are better ways to play SFA2 than on a SNES with a flash cart). And that list is still shrinking; devs are working on S-DD1 and SPC7110 implementation as well. (ETA: S-DD1 support has been added to firmware version 1.10. I guess that means Star Ocean and SF Alpha 2 should work now?)

I fired up Kirby's Dream Land 3 and confirmed it works on mine.

There's also an improved version, the SD2SNES Pro, on the way. The immediate advantage is that it will be able to combine MSU-1 audio hacks with SA-1 games (so, say, if somebody wanted to reorchestrate the Super Mario RPG soundtrack). There may be some other possibilities on the horizon -- maybe winnow that list of incompatible games down even further, maybe even support Super Game Boy -- but all of that's hypothetical at this point. The main reason for the spec bump is just that the FPGA the SD2SNES used up to this point has been discontinued; the spec bump is just a side effect of having to switch to a new chip.


Who is online

Users browsing this forum: No registered users and 1 guest