Newbie wrote:As long as we're mentioning its influences, it's helpful to look at the way Earthbound presents the player with ethical dilemmas without explicitly modeling and cod equivalent to raising children with sockpuppets, and then having the sockpuppets beat the children while they beg to have the company of human beings, all while being told, "Dodge! Dodge!" Undertale is the Allegory of the Cave, except the shadows are shadows of caves.
I can't tell if this is earnest or insincere.
How about pretentious?
He's right about Undertale's enemies being just wacky cartoons. I didn't really feel bad about killing them or felt good about sparing them. I think this would have been true even if they were people, even photorealistic people.. because in the end I know this is just a game and I guess I've played too many games to care about npcs who just exist to be an obstacle that has to be surpassed. The RPG battles are too abstract to make "fight" and "act & Mercy" too different from each other. They're just different pieces used to solve the puzzle and proceed. You might find former enemies you spared later in the game, but the vast majority will just be there as a generic npc who gives away a line of dialogue, only the big bosses made a real difference and there are only 4 of them, one which is a killer robot who's "death" would benefit the world.
Papyrus was too nice and dumb to take seriously. Undyne was too fucking crazy to take seriously and Alphys was just annoying (which is sad because she's the character that acts the most like me). Flowey was juststuck in his own Groundhog daywhich was interesting but I still found him annoying. I vote for Sans for best character in the game.
I got to Sans in Genocide mode today (no way I'm even trying to beat him, so I watched a youtube video) so now I've experienced almost everything the game has to offer and my biggest complaint is how my two neutral runs were too similar to my no-kill run. I think it's unfortunate how the game spoils itself by literrrrally telling you to find ways to not fight and having "an RPG where no one has to die" as it's tag-line. I liked the music and there were plenty of surprises, game gets a 4/5 from me.
I bet this game wouldn't have the huge following it got if it wasn't for Toby Fox working on Homestruck (something I know exists but have no idea what it is other than it has a lot of weird fans). Yes I'm envious.