The world design is interesting. There're aggressive enemies way above your level that you're expected to sneak past. The world design is gorgeous and there's definitely a bit of a platforming element. You will occasionally Skyrim-hump your way up some odd wall geometry, though.
Gives the world some sense of being a living ecosystem.
Some of the text is really hard to read, but I'm still pretty much balls deep into this and enjoying myself without having to look too much stuff up.
Considering some dumb gimmick like a low hp backstab build. No clue whether it would work.
Dual Sword Backstab Setup
Skills of Possible Interest
- Speed Gimmick (50% art CD reduction during melee combos; scaling will kind of depend on whether all these various +X% damage bonuses are multiplicative or additive) - Galactic Knight 5
- Back Blade (+125% melee arts damage from behind) - Commando 5
- Sword Arts - Raises dmg during Melee Combo +100% - Blast Fencer 10
- Core Crusher (+150% damage done with ether) IF ether damage weapons trigger this - Psycorruptor10
- CQC - Crit Rate +50% during Melee Combo - Samurai Gunner 2
- Burst Ether (+50% damage done with ether) IF ether damage weapons trigger this - Blast Fencer 1
- Muscle Arm (+30% melee attack) - Striker 7
- Mind Seek (+20% potential for TP art damage) - Enforcer 2
- Crisis Beat (+30% crit, when below half health, bonus doubled below 25%) - Full Metal Jaguar 7
- More realistically, a bunch of overdrive extension shit.
Relevant Arts
- REQUIRED
- Blood Sacrifice (halve your HP to get 1000 TP)
- Primer or Upper Hand (both give improved crit; Primer also gives TP, but requires you keeping Dual Guns)
- Shadowrunner | TP Aura (+potential, boost damage done from behind). Seems like it'd be a good safeguard when using a low HP build. The other safeguard would be Elma giving Decoy via Ghost Factory. Killing Machine (melee acc, melee atk, potential) might be more damage contributed. Can't tell, due to the skills not giving numeric values.
- Electric Surge (aoe damage scaling with how low your hp is)
- Hundred Shells. TP dump. (Replace w/ Sword Stream for more damage.)
- Blood Sacrifice (halve your HP to get 1000 TP)
- FILLER
- Damage: Back Slash: 400*300% * 125% from Back Blade?
- Damage: Shadow Strike: 300*400% * 125% from BB? + Fatigue, but worse CD than back slash
- Purple SV / combo lead: Side Slash
- Ranged SV / Sword Stream Activation: Violent Streak or Sliding Slinger.
- Damage: Back Slash: 400*300% * 125% from Back Blade?
Interesting thing here is that almost all of this is done using dual swords. If taking Upper Hand, dual guns can be dropped for whatever.
Also, I suspect that you keep the stats from equipment not currently in your main hand, so if you find a gun with crit boost + sockets, you can just slam +melee attack bonuses into said sockets and have them benefit your dual sword damage.
Other thoughts:
Hundred Shells vs Stream Edge. Hundred Shells is 2100% damage (14*150), bonus damage from behind. Stream Edge is 2400% damage (6*400%), but bonus damage requires ranged combo (read: tougher to respond to soul voices with).
Shadowrunner is also non-combat stealth. USEFUL.
Misc notes: