Sonic

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Thad
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Sonic

Postby Thad » Sat Jul 23, 2016 12:25 am



Oh hey, an original Sonic game by Christian Whitehead? Gee, that's only seemed like it'd be a good idea since...whenever it was the Sonic CD remaster came out.

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Esperath
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Re: Sonic

Postby Esperath » Sat Jul 23, 2016 12:47 am

and collected countless hot dogs

also

didn't they already go back

it was called sonic 4 and it sucked
pisa katto

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pisa katto

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Thad
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Re: Sonic

Postby Thad » Sat Jul 23, 2016 1:04 am

Generations was pretty good.

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Re: Sonic

Postby Smiler » Sat Jul 23, 2016 2:14 am

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Mothra
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Re: Sonic

Postby Mothra » Sat Jul 23, 2016 12:17 pm


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Thad
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Re: Sonic

Postby Thad » Sat Jul 23, 2016 2:30 pm

Also, this one.


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beatbandito
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Re: Sonic

Postby beatbandito » Sat Jul 23, 2016 3:55 pm

The twist is this is the Sonic Underground universe because they realized the sonic twitter was the only good thing the character has been a part of in a decade and let that guy write it.
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Thad
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Re: Sonic

Postby Thad » Sat Jul 23, 2016 4:24 pm

That was not the Sonic the Hedgehog cartoon it made me think of, but there are definitely worse options.

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Re: Sonic

Postby Thad » Fri Jun 09, 2017 11:10 am





Okay, looks good to me. And now we've got a better idea of how this "remixed stages from the old games" thing is going to work. Chemical Plant looks like the same map with substantially different gameplay; I'm impressed. Love the physics on the bouncy goop.

Sonic deserves more attention than I think it gets for the sheer variety of different ways you bounce off shit and how different the feel is of bouncing off different shit. Enemies, yellow springs, red springs, bumpers, balloons, those yellow triangle things up the sides of the walls in Metropolis and the gumball machine, the shield guys, just bouncing off the ground if you've got the bubble shield, bouncing off things when you glide into them as Knuckles; the homing attack is pretty much a "chain bouncing off different shit together" mechanic.

And Whitehead's instincts here are sound. What's the best Sonic zone? Chemical Plant. What's the worst part of it? The fucking water. So not only does he fix the water, but he seems to be taking cues from Shovel Knight to do it. And why wouldn't you? If you're making a 2D platformer after 2014, "play Shovel Knight and fucking take notes" is a pretty important step on your to-do list.

Humble Bundle's currently got $2 off a preorder. I'm gonna wait and see WINE test results, but fingers crossed.

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nosimpleway
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Re: Sonic

Postby nosimpleway » Fri Jun 09, 2017 12:14 pm

It always struck me as weird that they put the part with the water that drowns you faster than usual as level two.

Made even weirder when the stage with the gimmick of "lots more (regular) water than other stages" is level three.

Anyway, I'm well past ever feeling GET HYPE about Sonic the Hedgehog anymore but yeah this looks pretty solid. I like the giant syringe that lets you change the bouncy chemical to a different bouncy chemical.

There's a western-themed level with "Wanted" posters in the background showing characters like Nack the Weasel and Bean the Dynamite Duck.

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Re: Sonic

Postby Thad » Fri Jun 09, 2017 5:15 pm

"GET HYPE" is overselling it, but I haven't been this optimistic about a Sonic game since Generations.

It's always worth waiting for the reviews to come in, but they're kind of already starting to, with the preview build critics have been playing this week. The guy at Ars said the game's already worth paying $20 for as-is.

Worst-case would be that the remaining levels aren't as good as the ones shown this week and the game comes out uneven. But even if it only turns out to be half a good game, that's more than Sonic usually gives us these days, and I'd really like to see Sega's new "give it to Christian Whitehead and let him do whatever he wants" strategy get rewarded.

Wonder how soon ROM hackers will have a Genesis version available.

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Lyrai
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Re: Sonic

Postby Lyrai » Sun Jun 11, 2017 6:05 am

It has been a very long time since a trailer has filled me with high expectations like that one did.

It's just so full of raw joy. "Please enjoy this" it says. And nothing else.

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Defenestration
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Re: Sonic

Postby Defenestration » Sun Jun 11, 2017 5:32 pm

It will let me down. I know it. It has to.
Una salus victis nullam sperare salutem

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MarsDragon
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Re: Sonic

Postby MarsDragon » Sun Jun 11, 2017 6:47 pm

The secret is to approach games with an open heart, expecting and hoping for nothing, not even disappointment.

...that said, I think Sonic Mania will be good.

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Lottel
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Re: Sonic

Postby Lottel » Sun Jun 11, 2017 10:57 pm

I like everything they are doing with the collector's pack but glad to realize that I can recognize I'm past that part of my life.










Mostly.






It looks so cool though...
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Spram
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Re: Sonic

Postby Spram » Mon Jun 12, 2017 10:42 pm

nosimpleway wrote:There's a western-themed level with "Wanted" posters in the background showing characters like Nack the Weasel and Bean the Dynamite Duck.


Oh man, who can forget about Bean the Dynamite Weasel and Knack the Duck?

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nosimpleway
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Re: Sonic

Postby nosimpleway » Mon Jun 12, 2017 11:52 pm

You're being glib but the poster says they're WANTED right there.

You gonna argue with a poster?

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Lottel
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Re: Sonic

Postby Lottel » Tue Jun 13, 2017 12:29 am

You are.
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Thad
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Re: Sonic

Postby Thad » Thu Jul 20, 2017 10:52 am

Confirmation from Sega: the Archie Sonic comic is done.

290 issues is a fucking breathtaking run for any comic, let alone a licensed one, let alone a licensed one based on a video game. (In fact, since Archie rebooted with a new #1 a few years ago, Sonic has been the longest-running series that still maintained its original numbering.)

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Thad
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Re: Sonic

Postby Thad » Fri Jul 21, 2017 8:49 pm

If you were going to guess what publisher Sega would move the Sonic comic license to, which would it be?

If you said "IDW", you're right, but don't congratulate yourself too much for such an obvious guess.

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