Let's hate videogames!
Posted: Sun Aug 20, 2017 4:41 pm
Played Sonic Mania yesterday. Was it good? Maybe. I don't know anymore. I think the flame is dying out! What do I mean? I mean I am starting to not like games anymore.
This has happened before and it's usually followed by depression and then by playing some neat video games that restore my faith in the hobby (Resident Evil 4, Red Dead Redemption).
But Sonic Mania didn't do anything for me.[SPOILERS MAYBE] It started by being disappointed that the first level was too similar to old sonics. I thought to myself that it was supposed to be like that because act 2 would be better, like the reviews said, and it was. But still not good enough. Then I got to Chemical plant zone, a level some people claim is the best (and they're wrong) and found out they decided to keep the parts of it that were the worst (that vertical tunnel with the water and the spinning blocks). I got to the boss of act 2 and it was cute, I guess this is what every review mentioned when they said something about a cool boss that they didn't want to spoil.. but if I wanted to play [redacted], I would play [redacted].
But it's not just Sonic Mania!
I loved playing Zelda's Breasts of the Wild. But it's such a flawed game. I literally dreamed of playing a Zelda game with a giant overworld like this, but everywhere I went I just saw a terrain with stuff sticking out of it. Weapons broke which made me not want to fight enemies, which were all the same. Climbing mountains sounds like a cool idea and I think it would be if you could only climb things that would be climb-able. The fact that you can climb almost everything in this game flattens what would otherwise be a very vertical world. There are secrets everywhere but the recompenses (forgot simpler English word) are always the same and you can find them else where.. or everywhere. Also, what's the point of getting a cool weapon if it's only going to break so soon. So I (and many others) start hoarding the weapons. Not fun. The nights are too light too, the moon could double as a second sun in this Hyrule. The dark island forest place looks so cool once you light up a few torches, but doing that for the whole game would probably be too much for the WiiU/Switch.. talking about graphics... Nintendo tried their best by giving the game a cell-shaded look but like in Skyward Sword they mixed cartoony with realistic and failed at both. Both Wind Wankers look great, and I admit Zelda's Wild Boobs can look great when you see it's gigantic world from a vantage point, but most of the time you'll be looking at a flat surface with a blurry texture while you slowly climb it. There are a lot of towns and people, but none of them are as memorable as previous games (everyone seems to be dressed with the same beige clothes) and the houses on the towns seem to just sprout from the terrain just like the trees and the plants.
I liked the Divine Breasts but the Shrines were lame. They take you down to a (huge) room that feels completely disconnected from the rest of the world. The graphics are the same for all 120 of them. Some of them are relatively good but most are just a small puzzle a chimp could do. Giving you the equivalent of a heart piece (or a green tear thing) for every shrine you beat takes away from the things you could find in the overworld. Sorry I'm stupid and cannot express myself correctly, let me give you an example: In previous Zelda's you (usually) never knew what you were going to get when you found a secret or solved a puzzle so the prize was a neat surprise (or more rupees). If there were less shrines and they had their own look and feel, it would be much better. If you need places to warp to, you can put something else other than a shrine that you can activate and it creates a warp point.
I'm ranting, it doesn't matter. Zelda's Wild Boobs is the Zelda game I always dreamed of: basically Red Dead Redemption set in Hyrule. But playing it didn't bring the joy I had with RDR.. in fact... before Zelda's Savage Tits came out I bought RDR for 5 dollars and started playing it again and felt nothing. There was a time when even remembering the time I played that game brought nice feelings, but now it's nothing. It's just a big terrain with cacti sticking out of it.
The game was pretty good, but I'm surprised at how much I don't care about the world. What I loved about games was finding new places and things.. like how cool the world of Secret of Mana (and other old rpgs) is... it feels so huge and lived-in.. but then I play a game that actually has a huge world with more lore to it (Zelda's Blubbering Vagina) it just feels empty and small. Maybe it's the 3D? but it's not because Ocarina of Time, while not being huge, had a totally cool world. Maybe it's because it didn't have so much filler like Zelda's Red Hot Cock. Something similar happened with FFXV.. I bet the world in the game is bigger in a way to old FF games like 4, 6 and 7.. but those game felt so much bigger with more going on...
I think the answer is that I've seen everything. Part of the fun of playing games was imagining how much cooler the sequel could be.... When I was younger I couldn't wait until games looked as good as Toy Story.. now they do and I have nothing else to look forward to.
But I did like Breath of the Wild don't get me wrong.
Anyone else not liking games that much lately?
This has happened before and it's usually followed by depression and then by playing some neat video games that restore my faith in the hobby (Resident Evil 4, Red Dead Redemption).
But Sonic Mania didn't do anything for me.[SPOILERS MAYBE] It started by being disappointed that the first level was too similar to old sonics. I thought to myself that it was supposed to be like that because act 2 would be better, like the reviews said, and it was. But still not good enough. Then I got to Chemical plant zone, a level some people claim is the best (and they're wrong) and found out they decided to keep the parts of it that were the worst (that vertical tunnel with the water and the spinning blocks). I got to the boss of act 2 and it was cute, I guess this is what every review mentioned when they said something about a cool boss that they didn't want to spoil.. but if I wanted to play [redacted], I would play [redacted].
But it's not just Sonic Mania!
I loved playing Zelda's Breasts of the Wild. But it's such a flawed game. I literally dreamed of playing a Zelda game with a giant overworld like this, but everywhere I went I just saw a terrain with stuff sticking out of it. Weapons broke which made me not want to fight enemies, which were all the same. Climbing mountains sounds like a cool idea and I think it would be if you could only climb things that would be climb-able. The fact that you can climb almost everything in this game flattens what would otherwise be a very vertical world. There are secrets everywhere but the recompenses (forgot simpler English word) are always the same and you can find them else where.. or everywhere. Also, what's the point of getting a cool weapon if it's only going to break so soon. So I (and many others) start hoarding the weapons. Not fun. The nights are too light too, the moon could double as a second sun in this Hyrule. The dark island forest place looks so cool once you light up a few torches, but doing that for the whole game would probably be too much for the WiiU/Switch.. talking about graphics... Nintendo tried their best by giving the game a cell-shaded look but like in Skyward Sword they mixed cartoony with realistic and failed at both. Both Wind Wankers look great, and I admit Zelda's Wild Boobs can look great when you see it's gigantic world from a vantage point, but most of the time you'll be looking at a flat surface with a blurry texture while you slowly climb it. There are a lot of towns and people, but none of them are as memorable as previous games (everyone seems to be dressed with the same beige clothes) and the houses on the towns seem to just sprout from the terrain just like the trees and the plants.
I liked the Divine Breasts but the Shrines were lame. They take you down to a (huge) room that feels completely disconnected from the rest of the world. The graphics are the same for all 120 of them. Some of them are relatively good but most are just a small puzzle a chimp could do. Giving you the equivalent of a heart piece (or a green tear thing) for every shrine you beat takes away from the things you could find in the overworld. Sorry I'm stupid and cannot express myself correctly, let me give you an example: In previous Zelda's you (usually) never knew what you were going to get when you found a secret or solved a puzzle so the prize was a neat surprise (or more rupees). If there were less shrines and they had their own look and feel, it would be much better. If you need places to warp to, you can put something else other than a shrine that you can activate and it creates a warp point.
I'm ranting, it doesn't matter. Zelda's Wild Boobs is the Zelda game I always dreamed of: basically Red Dead Redemption set in Hyrule. But playing it didn't bring the joy I had with RDR.. in fact... before Zelda's Savage Tits came out I bought RDR for 5 dollars and started playing it again and felt nothing. There was a time when even remembering the time I played that game brought nice feelings, but now it's nothing. It's just a big terrain with cacti sticking out of it.
The game was pretty good, but I'm surprised at how much I don't care about the world. What I loved about games was finding new places and things.. like how cool the world of Secret of Mana (and other old rpgs) is... it feels so huge and lived-in.. but then I play a game that actually has a huge world with more lore to it (Zelda's Blubbering Vagina) it just feels empty and small. Maybe it's the 3D? but it's not because Ocarina of Time, while not being huge, had a totally cool world. Maybe it's because it didn't have so much filler like Zelda's Red Hot Cock. Something similar happened with FFXV.. I bet the world in the game is bigger in a way to old FF games like 4, 6 and 7.. but those game felt so much bigger with more going on...
I think the answer is that I've seen everything. Part of the fun of playing games was imagining how much cooler the sequel could be.... When I was younger I couldn't wait until games looked as good as Toy Story.. now they do and I have nothing else to look forward to.
But I did like Breath of the Wild don't get me wrong.
Anyone else not liking games that much lately?