Civ 6 looks really good. A really nice improvement of almost all the shitty parts of Civ V and luckily I can barely run it.
Friend of mine sent me this quick review:
okay, 180 turns (1200ad, default speed) of civ6. some thoughts.
#1 - I think I'm bad at Civ for this board, I never beat Civ5 on god difficulty or whatever the highest was (but have on the step down from that). I started on King (one up from default) and wish I'd gone one higher, early game has been easy.
#2 - The game looks great, I love the more defined art style, results in a better looking game than the more realistic but lo-fi Civ5.
#3 - The city changes are great. Tile placement is very important and it seems like placing cities closer together is a lot more important than before. Tons of city changes here so won't get into too much detail.
#4 - Happiness is gone, this was another mechanic that was annoying. It was replaced with housing and ____ (forget name but more or less tweaked happiness). These seem much less annoying to manage and not as punishing as happiness could be. Don't have a strong feel on how this changes the viability of going wide.
#5 - The builder changes are great (they build stuff in one turn but you only get three uses from each) it speeds up the early game and solves the late game "i have 12 workers" management issues. Combined with this trade routes now build roads which is GREAT. Makes getting roads less painful, makes trade routes better, and makes picking where your trade destination is more important.
#6 - City states are so much better. You don't have to work to keep them happy but you get to choose which ones to focus on and still have quests, etc. The micromanage of them and pouring of gold into them is gone, it's nice.
#7 - Diplomacy seems improved if to a lesser degree than other areas. Good example from my current game is Fredrick the Great who started next to me. We got along OK early on with him saying how happy he was with my culture and science. I figured that was a good sign he was going to be friendly to me. Later I settled near him pissing him off. But after a while he went back to praising me and we're friends now. That felt predictable which I think is a step in the right direction. How it plays out later in the game and in other games is TBD.
#8 - Lots of small tweaks to how units work which I don't have a full handle on yet but they seem good. Units have a level up tree (so you can see future upgrades) and always heal to full when leveling which is nice. Scouts gain XP for scouting. Stuff like that. There is also limited unit stacking but I don't have a good feel.
#9 - Science is greatly improved. No more free techs but every tech is 50% off if you meet a goal. Most are fairly easy but you won't meet all of them. Between those goals being based on other techs around their level and no free techs "jumping" is a little harder than before. But it's really cool to plan out your teaching based on how many turns to finish a building that will give 50% off.
#10 - New policy tech tree is great, it's a second tech tree with same 50% off mechanic. Most give you cards (below) with wonders and government types sprinkled around.
#11 - Card system is neat, you get cards that slot into your government type for various bonuses, offers a high degree of customization with the downside of being more fiddly.
#12 - New great person system seems neat but don't have a good handle on it yet.
Crucial questions remaining for me are a) How much has diplomacy been improved and what specific changes are in place? and b) Is actual multiplayer with someone on another continent viable? You'd think it was with something turn based, but nooooooope Civ V broke in half when trying to play with anyone outside of North America; it was literally unplayable as games would collapse under their own weight by early mid-game.
But really the most important point is EIGHTY OF THE DOLERS OW MY ANUS HOLE NO
So gotta wait quite a long time for the right sale (my price point for the base game is probably $30 or, alternately, $40 for base + first DLC).