Re: Game musings and news
Posted: Sat Jan 12, 2019 1:56 pm
I've mentioned before that, as great as it is that Steam now provides one-click Linux support for Windows games, you don't get that support if you bought your game somewhere else -- and that, specifically, this has been a barrier for my trying to pick my GOG version of The Witcher 3.
Well, I finally got around to trying Lutris, and it really is damn-near as simple as Steam Play. I still had to manually download a bunch of Windows installer files from GOG (though there's a new beta version of Lutris that supports GOG and, I think, should do that for you), but from there, you install Lutris, you look up The Witcher 3, and you click the "Install" button next to whichever version of the game it is you want to install (in my case, "GOG GOTY DXVK version"). Fill in where you want to install the game and where the installer files are, and it installs and configures everything for you. No fucking around with configuring WINE and DXVK yourself.
If you want controller support, that requires an external program (sc-controller), and if you want cloud save support, that's a bit trickier (I've already got an Owncloud server set up in my house, so it wasn't much extra overhead for me, but obviously not everybody does -- I wonder if you could use WINE to launch the Windows Galaxy client and use that to support cloud saves? I haven't tried). But for just a simple "install the game and get it to run with keyboard and mouse", it's pretty much painless, and should be moreso now that there's a version out with GOG integration that should eliminate the "download all the install files from GOG" step.
If you want to game on Linux, I still have to recommend buying games that run in Steam. But this will at least help me with my large backlog of games I got from GOG and elsewhere.
Sidebar: the reason I tried this in the first place is that, a couple months back, Cox dinged me an extra $50 for exceeding my bandwidth cap. So at the end of the following month, I checked to see how close I was to the cap, and when I saw I had plenty left, I downloaded a shitload of games -- stuff I didn't intend to play right away; that I might not ever get around to, but that I figured I should download now so that I'll have them in case I want to play them later and won't have to worry about exceeding a bandwidth cap if/when I do. Cox's bandwidth cap has turned me into a hoarder.
I'm kinda curious how widespread that is -- people getting hit with bandwidth overage fees and then using more bandwidth, overall, as a result. I'd like to think that ISPs will actually lose money by introducing bandwidth caps, as high-bandwidth users start intentionally downloading as much stuff as they can before hitting that cap -- but of course I know that's unlikely because bandwidth is dirt-cheap on the ISPs' end, and it's going to take a lot of users downloading a lot of extra files before it approaches anything like that $50/month overage fee they're soaking people for.
Well, I finally got around to trying Lutris, and it really is damn-near as simple as Steam Play. I still had to manually download a bunch of Windows installer files from GOG (though there's a new beta version of Lutris that supports GOG and, I think, should do that for you), but from there, you install Lutris, you look up The Witcher 3, and you click the "Install" button next to whichever version of the game it is you want to install (in my case, "GOG GOTY DXVK version"). Fill in where you want to install the game and where the installer files are, and it installs and configures everything for you. No fucking around with configuring WINE and DXVK yourself.
If you want controller support, that requires an external program (sc-controller), and if you want cloud save support, that's a bit trickier (I've already got an Owncloud server set up in my house, so it wasn't much extra overhead for me, but obviously not everybody does -- I wonder if you could use WINE to launch the Windows Galaxy client and use that to support cloud saves? I haven't tried). But for just a simple "install the game and get it to run with keyboard and mouse", it's pretty much painless, and should be moreso now that there's a version out with GOG integration that should eliminate the "download all the install files from GOG" step.
If you want to game on Linux, I still have to recommend buying games that run in Steam. But this will at least help me with my large backlog of games I got from GOG and elsewhere.
Sidebar: the reason I tried this in the first place is that, a couple months back, Cox dinged me an extra $50 for exceeding my bandwidth cap. So at the end of the following month, I checked to see how close I was to the cap, and when I saw I had plenty left, I downloaded a shitload of games -- stuff I didn't intend to play right away; that I might not ever get around to, but that I figured I should download now so that I'll have them in case I want to play them later and won't have to worry about exceeding a bandwidth cap if/when I do. Cox's bandwidth cap has turned me into a hoarder.
I'm kinda curious how widespread that is -- people getting hit with bandwidth overage fees and then using more bandwidth, overall, as a result. I'd like to think that ISPs will actually lose money by introducing bandwidth caps, as high-bandwidth users start intentionally downloading as much stuff as they can before hitting that cap -- but of course I know that's unlikely because bandwidth is dirt-cheap on the ISPs' end, and it's going to take a lot of users downloading a lot of extra files before it approaches anything like that $50/month overage fee they're soaking people for.