Pike 'n Shot

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Spooky Skeleton
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Pike 'n Shot

Postby Spooky Skeleton » Sat Sep 24, 2016 2:18 pm

I almost finally have a first level of Pike 'n Shot done.

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Here's where I'm at with the boss, the most feared Saurian raider of them all Los Colmillos


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Mongrel
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Re: Pike 'n Shot

Postby Mongrel » Sat Sep 24, 2016 4:00 pm

Wow it's awesome that this is back!
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François
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Re: Pike 'n Shot

Postby François » Sat Sep 24, 2016 4:38 pm

That formation mechanic is the jazz.

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Mothra
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Re: Pike 'n Shot

Postby Mothra » Sat Sep 24, 2016 5:56 pm

Goes without saying that this is looking fucking awesome so far. Particularly liked when the boss closed in and the pikemen shifted up to push him back.

Wonder if recruiting circling wargs could be a thing for the player in the later levels, with them able to press a key to set the warg loose on a random guy in your path.

zaratustra
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Re: Pike 'n Shot

Postby zaratustra » Sat Sep 24, 2016 6:05 pm

nice

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Spooky Skeleton
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Re: Pike 'n Shot

Postby Spooky Skeleton » Sat Sep 24, 2016 6:44 pm

Mothra wrote:Wonder if recruiting circling wargs could be a thing for the player in the later levels, with them able to press a key to set the warg loose on a random guy in your path.


Formations have two types of troops and different possible leaders that each have their own associated doppelsoldner (double-pay-er).

Saurian Shieldwall will be an unlockable player formation and one of its possible leaders is Los Colmillos who has wargs as his doppelsoldners.

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Spooky Skeleton
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Re: Pike 'n Shot

Postby Spooky Skeleton » Tue Oct 04, 2016 10:08 am

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At last, Los Colmillos is defeated! Traveling caravans can now feel safe from Saurian raids; or can they?

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Spooky Skeleton
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Re: Pike 'n Shot

Postby Spooky Skeleton » Sun Oct 16, 2016 8:47 pm

Streaming my lazy game dev twitch zone

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