Count Chocula vs Krispies Wolves (IT)
Posted: Fri May 16, 2014 3:40 am
Count Chocula looked up from his dark chocolate throne as Sonny the Cuckoo Bird flapped in.
"Sir, the peasants are revolting."
"They've always been revolting, now they're just rebelling, ha ha ha!" chortled Chocula.
Sonny, who had heard this joke before, shook his beak. "Sir, they claim mankind ill needs a cereal mascot such as you."
"Their words are as empty as their bowls, ha ha ha," said the Count. "I was brought here by humans who wished to pay ME tribute, ha ha ha!"
"I think we fucked up the order," said Sonny. "Also you're giving lines that Richter is supposed to do."
Chocula steepled his fingers under his pointed chin. "But seriously, lets brutally murder everyone, ha ha ha."
The Roles
Vampires
Count Chocula: The Big Bad, ha ha ha. Bites one person per night. That player becomes a vampire. If he bites a wolf, he instead learns that wolf's identity.
Sonny the Cuckoo Bird: Second in line to succeed Chocula. Gains all his powers on Chocula's death. Is slightly crazy for a certain type of cereal.
The Krispies Wolves
Snap: Framer. Sets up one person per night. That person will scry as a wolf to all who scry him, save the Devil.
Crackle: Janitor. Once per game, can "clean" a wolfkill, which has the effect of only the wolves learning the identity of the dead player. Public information will be limited to "The wolf kill was clean last night. No evidence of the player's role can be known."
Pop: Yakuza. Once per game, at night, can sacrifice himself to infect a new player as a regular wolf. This takes the place of a normal kill. If targeting a vampire, instead the vampire is killed and the Yakuza is spared. In this case, the Yakuza loses his power and becomes a regular wolf.
Chip the Wolf: The most powerful of the wolves. Can only be killed by a lynch. If targeted by the vampires, learns the identity of a random vamp who is not Chocula, unless Chocula is the only vamp left.
Dig'em Devil Frog: Devil. Starts not knowing his team.
Tony the Weretiger
Tony: Everyone's favorite third faction. May be included or not, depending on number of players. I will inform the players in the event he is included.
Innocent roles:
Seer x 2 (Normal)
Vig x 2 (One shot per game.)
Baner (Cannot protect the same person twice in a row. If protecting himself and attacked by a wolf, loses power permanently.)
Vampire Hunter: Can't be turned by a vamp. Investigates one player per night. Learns if they are or are not a vampire. Once per game, may use his whip to kill a vampire at night.
Sign ups go where? Here!
EDIT:
I'm aiming for a smaller, more manageable and less intensive to my time wolfgame, while still having the feel of the classic VvW. I want about 15 players. No Auction House and simplified rules will make running this thing less of a huge pain in my skinny ass.
"Sir, the peasants are revolting."
"They've always been revolting, now they're just rebelling, ha ha ha!" chortled Chocula.
Sonny, who had heard this joke before, shook his beak. "Sir, they claim mankind ill needs a cereal mascot such as you."
"Their words are as empty as their bowls, ha ha ha," said the Count. "I was brought here by humans who wished to pay ME tribute, ha ha ha!"
"I think we fucked up the order," said Sonny. "Also you're giving lines that Richter is supposed to do."
Chocula steepled his fingers under his pointed chin. "But seriously, lets brutally murder everyone, ha ha ha."
The Roles
Vampires
Count Chocula: The Big Bad, ha ha ha. Bites one person per night. That player becomes a vampire. If he bites a wolf, he instead learns that wolf's identity.
Sonny the Cuckoo Bird: Second in line to succeed Chocula. Gains all his powers on Chocula's death. Is slightly crazy for a certain type of cereal.
The Krispies Wolves
Snap: Framer. Sets up one person per night. That person will scry as a wolf to all who scry him, save the Devil.
Crackle: Janitor. Once per game, can "clean" a wolfkill, which has the effect of only the wolves learning the identity of the dead player. Public information will be limited to "The wolf kill was clean last night. No evidence of the player's role can be known."
Pop: Yakuza. Once per game, at night, can sacrifice himself to infect a new player as a regular wolf. This takes the place of a normal kill. If targeting a vampire, instead the vampire is killed and the Yakuza is spared. In this case, the Yakuza loses his power and becomes a regular wolf.
Chip the Wolf: The most powerful of the wolves. Can only be killed by a lynch. If targeted by the vampires, learns the identity of a random vamp who is not Chocula, unless Chocula is the only vamp left.
Dig'em Devil Frog: Devil. Starts not knowing his team.
Tony the Weretiger
Tony: Everyone's favorite third faction. May be included or not, depending on number of players. I will inform the players in the event he is included.
Innocent roles:
Seer x 2 (Normal)
Vig x 2 (One shot per game.)
Baner (Cannot protect the same person twice in a row. If protecting himself and attacked by a wolf, loses power permanently.)
Vampire Hunter: Can't be turned by a vamp. Investigates one player per night. Learns if they are or are not a vampire. Once per game, may use his whip to kill a vampire at night.
Sign ups go where? Here!
EDIT:
I'm aiming for a smaller, more manageable and less intensive to my time wolfgame, while still having the feel of the classic VvW. I want about 15 players. No Auction House and simplified rules will make running this thing less of a huge pain in my skinny ass.