Neapolitan 8-Player Wolf (Gameplay)
Moderator: Friday
Re: Neapolitan 8-Player Wolf (Gameplay)
You wish, honey.
Re: Neapolitan 8-Player Wolf (Gameplay)
ocksi wrote:When every player has a better than 10% chance of ending the game on a lynch and there is no information, day 1 is an even worse crap shoot.
Yeah, maybe give the Seer a night 0 scry next time.
- MarsDragon
- Posts: 555
- Joined: Mon Jan 20, 2014 6:30 pm
Re: Neapolitan 8-Player Wolf (Gameplay)
Or, you know, make it so lynching the Idiot only ends the game if his victory condition is met. That's even the way the rules are written right now.
Re: Neapolitan 8-Player Wolf (Gameplay)
Pota-pot wrote:ocksi wrote:When every player has a better than 10% chance of ending the game on a lynch and there is no information, day 1 is an even worse crap shoot.
Yeah, maybe give the Seer a night 0 scry next time.
This was my first thought after the game ended. It is going to happen.
the best kazz around
Re: Neapolitan 8-Player Wolf (Gameplay)
MarsDragon wrote:Or, you know, make it so lynching the Idiot only ends the game if his victory condition is met. That's even the way the rules are written right now.
I'm not sure about this idea. It's a brobdingnagian Weretiger nerf, and it doesn't change the fact that hunting the Tiger is everybody's first priority. Plus, given that the Seer is going to have a Night 0 scry (which will be able to detect Tigers) it would need to be balanced by something else. Such as giving the Tiger himself a nightly scry... heh heh heh
the best kazz around
Re: Neapolitan 8-Player Wolf (Gameplay)
I think this game was perfect
Who is online
Users browsing this forum: No registered users and 3 guests