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Re: Neapolitan 8-Player Wolf (Gameplay)

Posted: Tue Jul 15, 2014 11:14 am
by Niku
You wish, honey.

Re: Neapolitan 8-Player Wolf (Gameplay)

Posted: Tue Jul 15, 2014 11:56 am
by Caithness
ocksi wrote:When every player has a better than 10% chance of ending the game on a lynch and there is no information, day 1 is an even worse crap shoot.


Yeah, maybe give the Seer a night 0 scry next time.

Re: Neapolitan 8-Player Wolf (Gameplay)

Posted: Tue Jul 15, 2014 2:37 pm
by MarsDragon
Or, you know, make it so lynching the Idiot only ends the game if his victory condition is met. That's even the way the rules are written right now.

Re: Neapolitan 8-Player Wolf (Gameplay)

Posted: Tue Jul 15, 2014 2:52 pm
by Kazz
Pota-pot wrote:
ocksi wrote:When every player has a better than 10% chance of ending the game on a lynch and there is no information, day 1 is an even worse crap shoot.


Yeah, maybe give the Seer a night 0 scry next time.


This was my first thought after the game ended. It is going to happen.

Re: Neapolitan 8-Player Wolf (Gameplay)

Posted: Tue Jul 15, 2014 2:56 pm
by Kazz
MarsDragon wrote:Or, you know, make it so lynching the Idiot only ends the game if his victory condition is met. That's even the way the rules are written right now.


I'm not sure about this idea. It's a big Weretiger nerf, and it doesn't change the fact that hunting the Tiger is everybody's first priority. Plus, given that the Seer is going to have a Night 0 scry (which will be able to detect Tigers) it would need to be balanced by something else. Such as giving the Tiger himself a nightly scry... heh heh heh

Re: Neapolitan 8-Player Wolf (Gameplay)

Posted: Tue Jul 15, 2014 10:33 pm
by Kazz

Re: Neapolitan 8-Player Wolf (Gameplay)

Posted: Wed Jul 16, 2014 10:20 pm
by Kayma
I think this game was perfect