
In the world of Ysteria, death is merely an inconvenience. Welcome to a world of spirits, zombies, and also werewolves why not.
After seeing this particular job listing, Gok Tinnik decided to take the fucking week off.
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The exact numbers of each role will be kept secret. Here are all of the possible roles:
Innocent Roles
The Innocents win if all Werewolves and the Necromancer are dead.
Seer - normal scry ability. Each night, chooses a living target and discovers that player's role and victory condition.
Baner - each night, protects a living player from the werewolves. May protect him/herself, but if attacked while doing so, loses this ability.
Vigilante - each night, may choose a living player to kill.
Medium - may use PMs to communicate with dead players. Each night, may choose a dead target and discover that player's role and victory condition.
Spirit Keeper - may protect dead players from the Soul Corrupter (wolf role).
Mr. Bones - once per game, may choose a dead player to return to the living. Doing this kills Mr. Bones.
Werewolf Roles
The werewolves, as a team, may choose a living player to kill each night. They win if their number is equal to or greater than the number of all other living players.
Janitor - once per game, may choose a living player that the werewolves are killing that night. The killed player's role will not be reported publicly, but will be revealed to the wolves.
Soul Corrupter - each night, may choose a dead player to corrupt. That player now wins if the Werewolves win.
Wolf Devil - each night, chooses a living target and discovers that player's role. (The Wolf Devil counts as a Werewolf for the Werewolf victory condition).
Third Party Roles
The Necromancer and all Zombies win if their combined number is equal to or greater than the number of all other living players.
Necromancer - each night, may choose a dead player to resurrect as a Zombie. When the Necromancer is killed, all Zombies die immediately.
Zombie - technically living, but invulnerable (cannot be killed). May chat, PM, and vote as normal. Wins if the Necromancer wins until the Necromancer is killed, then reverts to his/her original victory condition.
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