The Ever-Expanding Worlds of Warcraft
Re: The Ever-Expanding Worlds of Warcraft
ps sei i am playing ffxiv RIGHT NOW
checkmate
checkmate
Re: The Ever-Expanding Worlds of Warcraft
frost shock the sapped rogue so he can vanish and sprint off what the fuck is wrong with you
thanks, you've reminded me of an entire subset of rage I had completely forgotten about from my 4720741064 hours (quite possibly not an exaggeration) spent grinding in bgs. (half of which was in vanilla, rank 11 was worth it guise)
Hi I am your friendly neighboorhood shaman jumping down to mine from bs
oh I see you have one guy sapped and you just finished stunlocking the other to death and then put blind on the sapped guy
Well I took 80% of my hp from that fall so I guess what I'll do is as you start to cap the flag I'll flame shock the blinded guy and then immediately die to him and then he will keep you off the flag long enough for his buddy to hit the res wave and come back
that's not a problem though, right? I mean it's 1570 to 1560 them and this cap would have won us the game so I'm sure my actions won't have a direct measurable effect on anything
what do you mean why am I pvping without a trinket
I'm wearing two they both add to my dps
Re: The Ever-Expanding Worlds of Warcraft
what do you mean why am I pvping without res sig
I don't need res sig I never die and this way I can take mending
warlocks have a firestone just buy krol blade
I don't need res sig I never die and this way I can take mending
warlocks have a firestone just buy krol blade
Re: The Ever-Expanding Worlds of Warcraft
Anyway continue, I just wanted a reason to post these and watch them all again
Re: The Ever-Expanding Worlds of Warcraft
BGs were where the cool kids went to get mad before DotA blew up and got popular.Friday wrote:frost shock the sapped rogue so he can vanish and sprint off what the pineapple is wrong with you
thanks, you've reminded me of an entire subset of rage I had completely forgotten about from my 4720741064 hours (quite possibly not an exaggeration) spent grinding in bgs. (half of which was in vanilla, rank 11 was worth it guise)
hahahahaFriday wrote:what do you mean why am I pvping without a trinket
I'm wearing two they both add to my dps
Friday wrote:what do you mean why am I pvping without res sig
I don't need res sig I never die and this way I can take mending
warlocks have a firestone just buy krol blade
That lock needed and equipped it. With a rogue in the party. I just don't even.
Re: The Ever-Expanding Worlds of Warcraft
I don't know what you mean, but I logged in with the express intent of playing with you.pacobird wrote:ps sei i am playing ffxiv RIGHT NOW
checkmate
Re: The Ever-Expanding Worlds of Warcraft
T SEI AND ZIIRO AND DEFEN to build on what I was saying last night, I think the biggest effect a slower power creep in an mmo has on the culture of the game is that since every can and frequently does leave the game for months at a time and then comes back, you aren't in the typical themepark cycle of either being on or close to the cutting edge of content or swallowed up in an ocean of shit players that have actually been trying to progress but are for whatever reason incapable of it.
Re: The Ever-Expanding Worlds of Warcraft
That sounds like a sizable perk.
Does it come at the cost of looser encounter tuning?
Does it come at the cost of looser encounter tuning?
Re: The Ever-Expanding Worlds of Warcraft
Historically, difficulty's all over the map, but most of the content's tuned pretty loose with a few select events that are basically unwinnable without top-tier DDs that have min/maxed gear, great -DT sets they know how and when to swap into, etc., with ample support.
IMO it's a big reason why the whole thing works: even if you aren't that great or don't have as good gear as your baller SAM and MNK bros, you can level up Corsair or Geomancer, or even White Mage, really, and assist them with necessary buffs while basically naked thereby STILL being useful in endgame even if most of the time you're just idly browsing Beeg while Phantom Roll cools down. I know guys who are basically complete shit at the game but have absolutely mastered how and when to swap in and out of parties and when to use a support class two-hour (now 1-hour, lol) abilities like Soul Voice or Wild Card while the better players make with the big numbers. If it sounds boring, that's a feature that helps you keep your spot.
Bard used to be the other low-barrier endgame job, but the legendary harp is way too good.
EDIT: the biggest thing is that I have never played another game in any genre where damage dealers benefit from competent buffing more than FFXI; even moderately difficult encounters that can easily wipe mediocre groups can be steamrolled if you identify 3 or 4 good melee out of a group of 18 and give them full buff support.
DOUBLE EDIT: Thinking about it more, it's all in keeping with the idea that 11 is as much a game about preparation as execution, and this is probably why so many career 11ers have such a hard time in 14: 11 is not so much about not standing in fire as it is about tweaking your throughput, inventory, macros, etc. beforehand so the fire won't matter.
IMO it's a big reason why the whole thing works: even if you aren't that great or don't have as good gear as your baller SAM and MNK bros, you can level up Corsair or Geomancer, or even White Mage, really, and assist them with necessary buffs while basically naked thereby STILL being useful in endgame even if most of the time you're just idly browsing Beeg while Phantom Roll cools down. I know guys who are basically complete shit at the game but have absolutely mastered how and when to swap in and out of parties and when to use a support class two-hour (now 1-hour, lol) abilities like Soul Voice or Wild Card while the better players make with the big numbers. If it sounds boring, that's a feature that helps you keep your spot.
Bard used to be the other low-barrier endgame job, but the legendary harp is way too good.
EDIT: the biggest thing is that I have never played another game in any genre where damage dealers benefit from competent buffing more than FFXI; even moderately difficult encounters that can easily wipe mediocre groups can be steamrolled if you identify 3 or 4 good melee out of a group of 18 and give them full buff support.
DOUBLE EDIT: Thinking about it more, it's all in keeping with the idea that 11 is as much a game about preparation as execution, and this is probably why so many career 11ers have such a hard time in 14: 11 is not so much about not standing in fire as it is about tweaking your throughput, inventory, macros, etc. beforehand so the fire won't matter.
Re: The Ever-Expanding Worlds of Warcraft
Bard used to be the other low-barrier endgame job, but the legendary harp is way too good.
nornporn: http://bg-wiki.com/bg/Daurdabla_(Level_99)
Re: The Ever-Expanding Worlds of Warcraft
pacobird wrote:Bard used to be the other low-barrier endgame job, but the legendary harp is way too good.
nornporn: http://bg-wiki.com/bg/Daurdabla_(Level_99)
over a decade on and no one has come up with a support job as fun as bard. or as powerful. i guess they aren't fun because they aren't as powerful?
i probably would have put more effort into getting ffxiv to work if bard hadn't looked like archer with a couple boring party buffs.
fuck mmos
Re: The Ever-Expanding Worlds of Warcraft
EQ's enchanter and bard were up there.
Re: The Ever-Expanding Worlds of Warcraft
norn wrote:pacobird wrote:Bard used to be the other low-barrier endgame job, but the legendary harp is way too good.
nornporn: http://bg-wiki.com/bg/Daurdabla_(Level_99)
over a decade on and no one has come up with a support job as fun as bard. or as powerful. i guess they aren't fun because they aren't as powerful?
i probably would have put more effort into getting ffxiv to work if bard hadn't looked like archer with a couple boring party buffs.
pineapple mmos
Corsair's really fun!
Like, really!
TBF most of the things that made Bard fun were metagame stuff like pulling that are either not really relevant to the game anymore or handled by Paladins pretty much exclusively (pull 8 mobs in an event and supertank, because that's about all it's good for now).
Re: The Ever-Expanding Worlds of Warcraft
New Orc ladies revealed. I've always thought they were a bit underrated and had a pretty good amazon thing going on, and the new model backs that look up.
MMO Champ link to more imaged and the Blizzard post regarding the new look
MMO Champ link to more imaged and the Blizzard post regarding the new look
Re: The Ever-Expanding Worlds of Warcraft
Pretty sure I just made a hunter on Korgath that will have the model on the right exactly.
tiny text
Re: The Ever-Expanding Worlds of Warcraft
WoD alpha patch notes are here and the wailing has commenced. While many of these changes had already been revealed—the new racial abilities, streamlined triage healing philosophy, dropped stats, numerical squish and health adjustments particularly—the big news from this update is a list of just which abilities are nominated for retirement to combat the game's proliferating complexity. The unwieldy classes of yesteryear have have been gutted, drained, and sewn back together in condensed form, like some kind of Frankenstein's chibi. Every ability on the chopping block is somebody's favorite, of course, so Warlords of Draenor promises to be the strongest WoW-killer yet.
(Also you can now see the level 91-99 perks for each spec and the level 100 talents over at Wowhead, but you have to promise to complain about the expac before they'll let you look at them.)
(Also you can now see the level 91-99 perks for each spec and the level 100 talents over at Wowhead, but you have to promise to complain about the expac before they'll let you look at them.)
tiny text
Re: The Ever-Expanding Worlds of Warcraft
Headlong Rush is a new passive ability for Warriors:
Headlong Rush: Haste reduces global cooldown and the cooldowns of Mortal Strike, Bloodthirst, Shield Slam, and Thunder Clap.
Re: The Ever-Expanding Worlds of Warcraft
R.I.P., Innervate and Tomato Fists.
Re: The Ever-Expanding Worlds of Warcraft
Newbie wrote:WoD alpha patch notes are here and the wailing has commenced. While many of these changes had already been revealed—the new racial abilities, streamlined triage healing philosophy, dropped stats, numerical squish and health adjustments particularly—the big news from this update is a list of just which abilities are nominated for retirement to combat the game's proliferating complexity. The unwieldy classes of yesteryear have have been gutted, drained, and sewn back together in condensed form, like some kind of Frankenstein's chibi. Every ability on the chopping block is somebody's favorite, of course, so Warlords of Draenor promises to be the strongest WoW-killer yet.
(Also you can now see the level 91-99 perks for each spec and the level 100 talents over at Wowhead, but you have to promise to complain about the expac before they'll let you look at them.)
list of pruned abilities
They removed Innervate. Hilarious.
"Combustion now replaces Deep Freeze for Fire Mages." Was fire mage a thing in PVP?
"Disarm Trap has been removed." Enjoy the suppression room.
Re: The Ever-Expanding Worlds of Warcraft
I was expecting them to get rid of claw, since it was garbage relative to mangle. Instead, they remove mangle. Maybe they'll turn claw into what mangle was.
Also, this is fucking retarded:
I pity anyone trying to deal with soft caps as NE.
jk no i dont night elves are shit eaters
Also, this is fucking retarded:
Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike chance by 1% during the day.
I pity anyone trying to deal with soft caps as NE.
jk no i dont night elves are shit eaters
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