Exquisite Knorpse 4: Construction Phase

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Re: Exquisite Knorpse 4: Construction Phase

Postby Newbie » Thu Jul 23, 2015 10:42 am

Correct!
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Mothra
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Re: Exquisite Knorpse 4: Construction Phase

Postby Mothra » Thu Jul 23, 2015 1:28 pm

Newbie wrote:AWESOME. Done.

SIGNUPS
  1. Friday with the Umbrella and assigned the number 1
  2. Bongo Bill with the Blue Key (immediately following the Red Key) and assigned the number 2
  3. Newbie with the Eye and selecting the number 8
  4. LaserBeing with the Yellow Key and selecting the number 6
  5. Mothra with the Purple Key and selecting the number 3
  6. Healy with the Red Key and selecting the number 9
  7. Niku with the Detector and assigned the number 7
  8. Esperath with Climbing and assigned the number 11
  9. Stush helping with art and maybe a level!

Two slots left—double jump and high jump!

Alright so, people have double jump and run at the very start, right?

Also what does "Eye" do?

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Re: Exquisite Knorpse 4: Construction Phase

Postby Healy » Thu Jul 23, 2015 3:16 pm

The ghost eye lets you see and interact with the ghost objects (bank 12). Some of them are harmless, or even helpful, but most of them are enemies.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Newbie » Thu Jul 23, 2015 4:04 pm

Yep. The actual order of areas is as follows:

Start with running.
In Mystery Zone 1, get high jump.
In Esperath's Areas of Agony, get climbing.
In Mystery Zone 2, get double jump.
In Friday's Frantic Forest, get the umbrella.
In Niku's Nightmare, get the detector.
In Kazztopia, get the eye.
In Healyopolis, get the red key.
In Bongo Bill's Burdensome Barn, get the blue key.
In Mothra's Murderous Maze, get the purple key.
In LaserBeing's Lightning Lounge, get the yellow key.

AND THEN YOU'VE VISITED EVERY AREA
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Re: Exquisite Knorpse 4: Construction Phase

Postby Healy » Thu Jul 23, 2015 5:52 pm

Hey, how ambitious are you guys getting here? I've found a place where I can stop and be happy with what I've done, but I kinda want to go for broke on this.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Mothra » Thu Jul 23, 2015 8:06 pm

Whatever makes for better comedy when Frocto tries to run this bugfucking gauntlet of human folly, is the we should all err on.

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Re: Exquisite Knorpse 4: Construction Phase

Postby Healy » Thu Jul 23, 2015 9:06 pm

Speaking of which, what is a fuckbug? I've never actually watched those Let's Plays, so I'm in the dark here.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Esperath » Fri Jul 24, 2015 1:45 am

yeah, my fuckbug timings were sufficiently brutal that Friday told me to tone them down...
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Re: Exquisite Knorpse 4: Construction Phase

Postby Friday » Fri Jul 24, 2015 5:51 am

Speaking of which, what is a fuckbug? I've never actually watched those Let's Plays, so I'm in the dark here.


Bank 4 (Meanies) Obj 9.

It's coded to run back and forth whenever Juni is horizontally level with it. I used it in my final boss room, and while Frocto was slaving away for more than 30 minutes trying to win, someone (Smiler? Mothra?) started saying "watch out fer feckbuuug!" whenever Frocto would die to it.

It's a good enemy to use if you're a sadistic bitch like me, because it's completely fair and predictable, but moves very fast so punishes any mistake.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Healy » Sat Jul 25, 2015 2:56 am

Ah, okay. Yeah, I'm a big fan of those guys myself.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Mothra » Sat Jul 25, 2015 10:06 am

Friday wrote:someone (Smiler? Mothra?) started saying "watch out fer feckbuuug!"

(me)

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Re: Exquisite Knorpse 4: Construction Phase

Postby Bongo Bill » Sun Jul 26, 2015 3:14 pm

What should we do to prevent conflicts for custom data like music files? I'm adding song 30 and maybe 31.
...but is it art?

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Re: Exquisite Knorpse 4: Construction Phase

Postby Healy » Sun Jul 26, 2015 3:27 pm

In the first post:
If you'd like to use custom tilesets, ambient noise, music tracks, or backgrounds, go right ahead; I'll reconcile any conflicting resource names before importing your rooms.

So you probably don't have to worry about it.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Esperath » Wed Jul 29, 2015 4:36 am

I'm using the 150-159 range for Ambiance and Music. I'm currently using 221-255 for Gradients, but that'll have to get shuffled around into unused gradient slots.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Esperath » Wed Jul 29, 2015 4:40 am

(also, for ease of copy/paste, I am using a buttload of the empty space above my zone)
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Re: Exquisite Knorpse 4: Construction Phase

Postby Kazz » Thu Jul 30, 2015 11:25 am

Hey, I've got the Eye, and I'd like to discuss making it (and therefore parts of my area) totally optional.

If it's optional, then any areas that come after my area can add another layer of detail based on whether or not you choose to go on the Eye quest.

Given the world-bending nature of the Eye, any invisible stuff would essentially just be another mob type if everybody after Kazzland is stuck with the item. Just sayin'.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Kazz » Thu Jul 30, 2015 11:26 am

btw "choosing to go on the Eye quest" does not necessarily mean "knowingly consenting to have the Eye" but that is a plot spoiler
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Re: Exquisite Knorpse 4: Construction Phase

Postby LaserBeing » Thu Jul 30, 2015 12:44 pm

cool with me, the only Eye stuff I've put in is a slugfog or two anyway

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Re: Exquisite Knorpse 4: Construction Phase

Postby Healy » Thu Jul 30, 2015 4:06 pm

I don't mind it, but my area takes away and gives back the eye, so the player might be stuck with it anyway.
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Re: Exquisite Knorpse 4: Construction Phase

Postby Esperath » Thu Jul 30, 2015 5:49 pm

I'm not planning on using any ghosts.
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