Videogame music appreciation thread
Re: Videogame music appreciation thread
I could ride Mega Man baselines straight into the sun.
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Re: Videogame music appreciation thread
Friday wrote:Man you don't have to sell me on Megaman Fucking Wily Fort 3.
Kayma wrote:I could ride Mega Man baselines straight into the sun.
I know, it's just, Mega Man is so played out for me.
ON THAT NOTE, HERE'S SOMETHING FRESH AND NEW. OOH SHINY.
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Re: Videogame music appreciation thread
I've been leaving the poor Super Nintendo in the dirt lately while I listen to synthier Genesis tracks or the crunchy chirps and molasses boops of NES, Master System, and Game Gear PSGs.
Let the VGM jazz queen return.
Let the VGM jazz queen return.
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Re: Videogame music appreciation thread
I'm a big fan of all the race track tunes in Famicom Gran Prix II: 3D Hot Rally (which I believe is a Famicom disk system game so we never saw it over here).
Wind Commander is cool
http://66.90.93.122/soundfiles/nintendo ... 202%5D.mp3
and Monster Dance sounds kinda like a remix of the Ice Hockey match music to me, although Brent Weinbach from Legacy Music Hour disagrees with me vehemently.
http://66.90.93.122/soundfiles/nintendo ... 203%5D.mp3
Wind Commander is cool
http://66.90.93.122/soundfiles/nintendo ... 202%5D.mp3
and Monster Dance sounds kinda like a remix of the Ice Hockey match music to me, although Brent Weinbach from Legacy Music Hour disagrees with me vehemently.
http://66.90.93.122/soundfiles/nintendo ... 203%5D.mp3
Re: Videogame music appreciation thread
This is really good.
Re: Videogame music appreciation thread
Biometal in Japan had a good title theme
Biometal in America is a little different
Biometal in America is a little different
Re: Videogame music appreciation thread
I like them both.
Re: Videogame music appreciation thread
Friday wrote:Man you don't have to sell me on Megaman Fucking Wily Fort 3.
But... What about... This?
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Re: Videogame music appreciation thread
You can kill every one of us, but the spirit of the military on the Max-Power will live forever. That's what this track says to me.
You should put your drums on this track (your eardrums).
http://66.90.93.122/soundfiles/sega-gam ... -Power.mp3
You should put your drums on this track (your eardrums).
http://66.90.93.122/soundfiles/sega-gam ... -Power.mp3
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Re: Videogame music appreciation thread
Neil Baldwin is an Englishman who worked for Eurocom back in the NES days as their main audio composer for all the games they made. About 7 years ago he discovered that chip music was back in vogue and started blogging about his old work from back then and he also created some chiptune software. He made a couple of trackers for both PCs and even the NES itself that allowed you to make NES music the way he did back then.
His blog mostly detailed some of the intricacies of NES sound work, using tracks from games he worked on - usually in chronological order too - as examples. But what I mostly liked about his blog was that he posted all of the old soundtracks from those games in the blog posts where he talked about them using this neat little flash player. He even posted music from the never actually released Eurocom game "Erik the Viking" in both MP3 and NSF formats.
I've had a fickle appreciation of western chip composers for a long time, but I've kind of come around on the better ones like the Follin brothers and even Rob Hubbard--and Neil was capable of some pretty cool stuff too. His tracks tend to be very tranquil and rhythm based, but some of them still have a pretty cool melody which makes me dig them (it's what I like generally about Japanese NES composers, that they tend to focus on melody). He definitely has a distinctive style that sets him apart from other NES music which I think is really cool.
This James Bond Jr. track he did is one of my favourites and I think it's very emblematic of the Baldwin sound in general:
His blog mostly detailed some of the intricacies of NES sound work, using tracks from games he worked on - usually in chronological order too - as examples. But what I mostly liked about his blog was that he posted all of the old soundtracks from those games in the blog posts where he talked about them using this neat little flash player. He even posted music from the never actually released Eurocom game "Erik the Viking" in both MP3 and NSF formats.
I've had a fickle appreciation of western chip composers for a long time, but I've kind of come around on the better ones like the Follin brothers and even Rob Hubbard--and Neil was capable of some pretty cool stuff too. His tracks tend to be very tranquil and rhythm based, but some of them still have a pretty cool melody which makes me dig them (it's what I like generally about Japanese NES composers, that they tend to focus on melody). He definitely has a distinctive style that sets him apart from other NES music which I think is really cool.
This James Bond Jr. track he did is one of my favourites and I think it's very emblematic of the Baldwin sound in general:
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Re: Videogame music appreciation thread
that may be the best thing to ever be connected to the 'james bond jr' name
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Re: Videogame music appreciation thread
The Moon today is in a Waning Crescent phase. In this phase the Moon's illumination is growing smaller each day until the New Moon. But that doesn't mean that Moon related game sound tracks aren't as awesome as always.
Moon Crystal is a weird platformer made by the small-time Japanese developer Hect (Hector) who only made a handful of games. They made super Japanese horse racing betting games with cute box art.
And they also made this Super Famicom game called Stealth that's kinda like a poor-man's X-COM, except that you're American G.I.s in Vietnam hoping that one of the villagers near you isn't a Viet Cong who's about to throw a grenade at you. So, I dunno, it feels a little too real to me.
But anyway, Moon Crystal has some really oddly high frame count animations in it which gives it a fairly distinctive look when you see the game in motion; and it's also got some sick tracks.
http://66.90.93.122/soundfiles/nintendo ... tal/09.mp3
An other Moon game is Dead Moon, a shmup for the bizarrely spelled TurboGrafx-16 that has this neat intro track that makes me think of an 80s teen movie.
http://66.90.93.122/soundfiles/turbogra ... ng%202.mp3
Moon Crystal is a weird platformer made by the small-time Japanese developer Hect (Hector) who only made a handful of games. They made super Japanese horse racing betting games with cute box art.
And they also made this Super Famicom game called Stealth that's kinda like a poor-man's X-COM, except that you're American G.I.s in Vietnam hoping that one of the villagers near you isn't a Viet Cong who's about to throw a grenade at you. So, I dunno, it feels a little too real to me.
But anyway, Moon Crystal has some really oddly high frame count animations in it which gives it a fairly distinctive look when you see the game in motion; and it's also got some sick tracks.
http://66.90.93.122/soundfiles/nintendo ... tal/09.mp3
An other Moon game is Dead Moon, a shmup for the bizarrely spelled TurboGrafx-16 that has this neat intro track that makes me think of an 80s teen movie.
http://66.90.93.122/soundfiles/turbogra ... ng%202.mp3
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Re: Videogame music appreciation thread
Y'all probably know about Shiren the Wanderer and all the other Chunsoft roguelikes that they made (all the Dragon Quest ones) or gave their blessing to (Chocobo's). These were in a way hard R Roguelikes because the founder of Chunsoft (Koichi Nakamura) was literally directly inspired to start making Torneko no Daibōken: Fushigi no Dungeon based on his experiences playing the original Rogue.
If you're like me and your older sister's boyfriend had a game gear or you're not like me and you had a Sega Master System, you might have played Dragon Crystal or its follow up Fatal Labyrinth with its terrible North American and great Japanese box art.
But did y'all know that there were yet other roguelikes in the 8 and 16 bit eras? I bet it had not even occurred to many of you to wonder or care! Well, Konami cared. They made this game Cave Noire for the Gameboy in '91 that didn't get translated until someone in the emulation community decided to square that away. Now you can play it in English on your flash carts and enjoy some great tunes.
http://66.90.93.122/soundfiles/gameboy- ... 0%2303.mp3
If you're like me and your older sister's boyfriend had a game gear or you're not like me and you had a Sega Master System, you might have played Dragon Crystal or its follow up Fatal Labyrinth with its terrible North American and great Japanese box art.
But did y'all know that there were yet other roguelikes in the 8 and 16 bit eras? I bet it had not even occurred to many of you to wonder or care! Well, Konami cared. They made this game Cave Noire for the Gameboy in '91 that didn't get translated until someone in the emulation community decided to square that away. Now you can play it in English on your flash carts and enjoy some great tunes.
http://66.90.93.122/soundfiles/gameboy- ... 0%2303.mp3
Re: Videogame music appreciation thread
pisa katto
pisa katto
pisa katto
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Re: Videogame music appreciation thread
"Tim Follin never made a sound track for a Sega Genesis game in his entire career."
It seems impossible right? The 16-bit, synth sensation that was the Genesis seems like it was specifically made for the Follin sound. Hell, Silver Surfer practically sounds like a Genesis sound track even though it's a god damned regular Nintendo game.
Well, it turns out that it seems impossible because it was impossible. The future may refuse to change, but the past apparently displays no such poetic stubbornness. Tim Follin did indeed manage to squeeze out at least one Genesis soundtrack, but for a game that was doomed to never be released: Time Trax. Based on the short-lived 90s American-Australian co-produced sci-fi television series of the same name (which featured appearances from at the time current and at the time future Star Trek Alums, John de Lancie and Jeri Ryan), no one would hear any of its soundtrack until the younger Follin brother himself (Geoff and Matt are both older than Tim) released it onto the Internet in 2013 and it's pretty great.
http://66.90.93.122/soundfiles/sega-meg ... redits.mp3
It seems impossible right? The 16-bit, synth sensation that was the Genesis seems like it was specifically made for the Follin sound. Hell, Silver Surfer practically sounds like a Genesis sound track even though it's a god damned regular Nintendo game.
Well, it turns out that it seems impossible because it was impossible. The future may refuse to change, but the past apparently displays no such poetic stubbornness. Tim Follin did indeed manage to squeeze out at least one Genesis soundtrack, but for a game that was doomed to never be released: Time Trax. Based on the short-lived 90s American-Australian co-produced sci-fi television series of the same name (which featured appearances from at the time current and at the time future Star Trek Alums, John de Lancie and Jeri Ryan), no one would hear any of its soundtrack until the younger Follin brother himself (Geoff and Matt are both older than Tim) released it onto the Internet in 2013 and it's pretty great.
http://66.90.93.122/soundfiles/sega-meg ... redits.mp3
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Re: Videogame music appreciation thread
If you dig Konami, but want something a little more Castlevaniary than Contrarific, I recommend the soundtrack of Mouryou Senki Madara. It has that classier, fantasy epic nature to it. Here's a cool track from it:
Corridor of Flame
Corridor of Flame
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Re: Videogame music appreciation thread
I love all the goofy voice clips
Re: Videogame music appreciation thread
Digging the shit you're linking, Geo. Keep it up.
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Re: Videogame music appreciation thread
You know, pinballers had music too.
I think I posted some stuff from Dark Knight 2000 on here before, but check out this background theme from the Gottlieb classic, TX-Sector
Oh also BONUS TRACK
Tetris Attack was scored by a a couple of young Japanese women and a dude and it's got some really cute tracks.
http://66.90.93.122/soundfiles/gameboy- ... 0Stage.mp3
I think I posted some stuff from Dark Knight 2000 on here before, but check out this background theme from the Gottlieb classic, TX-Sector
Oh also BONUS TRACK
Tetris Attack was scored by a a couple of young Japanese women and a dude and it's got some really cute tracks.
http://66.90.93.122/soundfiles/gameboy- ... 0Stage.mp3
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