Brentai wrote:A little bit. After a while you'll find the board is a little too stacked with low-level missions starting a quest chain that doesn't yield particularly fantastic rewards, so it makes more sense to just do the ones closest to your level unless you really WANT to do every quest in the game. In which case just do the closest one, or you'll spend your life either in the car or the loading screen.
Not every quest. I have some suggestions for Japan regarding fishing minigames. And the "hunt for n glowies inside a circle on the map" quests are wearing pretty goddamn thin, too.
Travel isn't nearly as fun as in Spider-Man (though that's the high-water mark for traversal in open-world games), but I haven't gotten tired of driving around while listening to Final Fantasy soundtracks yet, in games or in life. My approach to open-world games is perhaps best described as "guided fucking around", so quests give me someplace to go while I studiously ignore the main quest. I'm not in a hurry. (On the other hand, open-world games I haven't finished yet include BotW, RotTR, Skyrim, Shadow of Mordor, and Xenoblade Chronicles, so it's not as if I'm going to run out of open-world games if I speed through this one, for whatever a Final Fantasy game value of "speed through" is.)
As far as rewards, I'm twenty hours in and still finding I don't usually have enough money to buy all the equipment I'd like to. Of course, part of that's because I haven't been selling my old shit. Final Fantasy games have turned me into a packrat; I'm always thinking "I guess I should hang onto that old sword in case I want to throw it at something later."
Hunts are...well, I think the only game I've ever played where hunts were really satisfying was The Witcher 2; it actually made each hunt unique, with some kind of strategy required for each hunt (bomb the hives and then fight the bugs as they come out, set traps, stuff like that, instead of just the usual hack-at-it-until-it-dies approach). FF15's combat is okay and I don't mind fighting, but actually keeping track of which hunts I've done and which are still available requires me to keep a goddamn spreadsheet or something and I am not amused by that.
(Suikoden really had the right idea, 25 years ago, with its shopping system: if you find something for sale in one town, anywhere, at any point in the game, then it shows up in the shop at your castle, and you do not have to go back to the town where you first saw it. Fuck verisimilitude; I shouldn't have to keep track of what things are for sale/what hunts are available/whatever on a town-by-town basis. It's different in PC-style RPGs where store inventories are usually randomized, but if a store always has the same items in stock, man, just let me buy them from the car without having to drive back there. Consider that another suggestion for Japan.)