Re: Randomization
Posted: Tue Apr 10, 2018 7:12 pm
The sprite that appears before the boss battle is a hint of who it is, if you can remember which boss used which sprite in the core game. But so many use "generic hooded monster" that it's impossible to--
lol
"Who's Edward?"
"I dunno."
"Who's that?"
"I dunno. I think I saw her die when Kain signed on. Kain?"
"No idea."
"Huh."
Scarmilogne's back-attack is replaced by the troops who normally attack in Kaipo when Rydia is rescued from Cecil destroying Mist.
But then... another encounter! And another! And another!
That's right, I ducked out of the Fabul boss rush and came here... to fight the Fabul boss rush. All five battles happen consecutively, and since they replace Scarmilogne, all of them are back attacks. And I forgot to switch rows before the fight like some kind of moron.
I GRRRRR-BAAAAAAHHHH the monsters off the bridge and head into the mirror chamber.
Where I get... one of the two items I need to finish the game. So this was a handy diversion.
Just then, Rydia's reflection transforms into a sparkle and attacks!
Rydia has never been a Dark Knight, so her evil side is represented by a sea monster from the lakes of Canada the moon.
Or, if you prefer, a big, mean, nasty, possibly evil variation on a powerful summon monster we've already destroyed. Which I guess is thematically appropriate!
Ogopogo always opens with two Deluge, approximately but not exactly halving everyone's HP. It is otherwise not a difficult battle, given, yes, its scaled-down HP.
Oh yeah, to keep FuSoYa from being a complete gamebreaker if you happen to start with him, the mod powers him down significantly. You have to do this to bump him up into the ultra-Sage he normally is. (FuSoYa never got stat boosts at level up in core game. I assume this was changed for Free Enterprise.)