Death Road to Brontoforumus
Re: Death Road to Brontoforumus
Well, time to bring this run to a close. One way or another. Though I suspect that with the ammo, guns, and Niku we have, we'll be able to make it through.
For those of you who don't remember, the ending is three tough maps in a row. A warm up siege in a cabin, the FINAL FOUR HOUR SIEGE, and then a mad dash to Canada. The mad dash to Canada is actually the easiest of the three (with the middle one being the hardest by far) but by then you're usually super low on resources and health, so.
We head into the first seige.
Oh, hahahaha. The game actually GIFTS US a chainsaw, one of the best weapons in the entire game if you have the extra gas to use it, and we do.
Whatever worries I had about surviving are gone. I'm super confident we'll make it.
We hold the door with just our melee weapons. All that fitness training pays off. Niku routinely cleaves 3 zombies dead in one swing, and can swing like six or seven times before tiring out. And he recovers super fast.
Needless to say, we pass through the first event of three with no problem. Beat goes a little gun crazy for no reason and wastes some bullets, but we have plenty extra.
We pile back into the car to drive the final few miles.
Beat: We get it mharr, you're not American.
BUT THE REST OF US ARE, SO SHOOTING IT IS.
(Strength is tempting just to completely max out Niku's physical stats, and +2 fit on Beat is good too, but shooting is the most important for the hard endgame.)
We pretty much suck with guns even after the buff. No supermaster one man death machine shotgunner Grath for us, this time, but Niku's physical stats make him a different kind of warrior.
One quirk of the game engine is that "civilized" cannot get the ending bonus of +dex. You get the chance to eat an extra meal (if you have enough food) and then if your morale is at max, it gives you the +dex bonus, which is move speed and longer time taken to get bit, both amazingly useful. But since Civilized cannot go over "medium" morale, they can never get this.
mharr: Wow, Niku. You were a one man meatgrinder back in that cabin. How are you so strong and fit?
Niku:
mharr: Ah. That sounds... plausible?
We gear out for MAXIMUM POWER. I let mharr hold onto the chainsaw for the moment, because the AI accidentally using a pipe bomb to blow us all up is about the only way we could lose at this point.
We stick to the streets to have more room to kite. Niku swings himself to exhaustion, swaps to the AK, fires a bit, then swaps back when needed. I use the chainsaw when things get out of control, but we don't even run out of ammo.
By the time the four hour siege is over, we've still got half our ammo and gas. I don't think I've ever had an easier final siege.
Of course, this is my first run that made it to the end since I cleared Long Winding Road mode, which ramps up the endgame difficulty, so. It probably feels a lot easier by comparison too.
We pull up to the Canadian border.
Beat: Sup nerds?
The horde closes in.
The chainsaw keeps the horde at bay as we wait for MechaMountie to come save us.
Several laser blasts later, the horde is reduced to ash.
We check out some local flavor.
Indeed.
Victory!
Let's find out!
mharr: I knew it! You WERE evil all along!
mharr: It's called SPOOKY GHOST!!!!
Jenova: NICE!
Niku: SUCKERS
And with that, our run comes to an end.
Thanks for reading along!
For those of you who don't remember, the ending is three tough maps in a row. A warm up siege in a cabin, the FINAL FOUR HOUR SIEGE, and then a mad dash to Canada. The mad dash to Canada is actually the easiest of the three (with the middle one being the hardest by far) but by then you're usually super low on resources and health, so.
We head into the first seige.
Oh, hahahaha. The game actually GIFTS US a chainsaw, one of the best weapons in the entire game if you have the extra gas to use it, and we do.
Whatever worries I had about surviving are gone. I'm super confident we'll make it.
We hold the door with just our melee weapons. All that fitness training pays off. Niku routinely cleaves 3 zombies dead in one swing, and can swing like six or seven times before tiring out. And he recovers super fast.
Needless to say, we pass through the first event of three with no problem. Beat goes a little gun crazy for no reason and wastes some bullets, but we have plenty extra.
We pile back into the car to drive the final few miles.
Beat: We get it mharr, you're not American.
BUT THE REST OF US ARE, SO SHOOTING IT IS.
(Strength is tempting just to completely max out Niku's physical stats, and +2 fit on Beat is good too, but shooting is the most important for the hard endgame.)
We pretty much suck with guns even after the buff. No supermaster one man death machine shotgunner Grath for us, this time, but Niku's physical stats make him a different kind of warrior.
One quirk of the game engine is that "civilized" cannot get the ending bonus of +dex. You get the chance to eat an extra meal (if you have enough food) and then if your morale is at max, it gives you the +dex bonus, which is move speed and longer time taken to get bit, both amazingly useful. But since Civilized cannot go over "medium" morale, they can never get this.
mharr: Wow, Niku. You were a one man meatgrinder back in that cabin. How are you so strong and fit?
Niku:
mharr: Ah. That sounds... plausible?
We gear out for MAXIMUM POWER. I let mharr hold onto the chainsaw for the moment, because the AI accidentally using a pipe bomb to blow us all up is about the only way we could lose at this point.
We stick to the streets to have more room to kite. Niku swings himself to exhaustion, swaps to the AK, fires a bit, then swaps back when needed. I use the chainsaw when things get out of control, but we don't even run out of ammo.
By the time the four hour siege is over, we've still got half our ammo and gas. I don't think I've ever had an easier final siege.
Of course, this is my first run that made it to the end since I cleared Long Winding Road mode, which ramps up the endgame difficulty, so. It probably feels a lot easier by comparison too.
We pull up to the Canadian border.
Beat: Sup nerds?
The horde closes in.
The chainsaw keeps the horde at bay as we wait for MechaMountie to come save us.
Several laser blasts later, the horde is reduced to ash.
We check out some local flavor.
Indeed.
Victory!
Let's find out!
mharr: I knew it! You WERE evil all along!
mharr: It's called SPOOKY GHOST!!!!
Jenova: NICE!
Niku: SUCKERS
And with that, our run comes to an end.
Thanks for reading along!
- beatbandito
- Posts: 4314
- Joined: Tue Jan 21, 2014 8:04 am
Re: Death Road to Brontoforumus
And he's eaten two dinners ever since.
Re: Death Road to Brontoforumus
Ol' Two Dinners at it again...
- nosimpleway
- Posts: 4727
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Death Road to Brontoforumus
Man Niku is a weretiger? What a twist why wasn't that foreshadowed at all
Re: Death Road to Brontoforumus
Next run will be Monday, after Jack. Live, baby. Live.
Re: Death Road to Brontoforumus
AND YOU GUYS WILL VOTE ON CHOICES THAT I MAKE
I'M SURE EVERYTHING WILL GO WELL AND FINE AND NOBODY WILL DIE
I'M SURE EVERYTHING WILL GO WELL AND FINE AND NOBODY WILL DIE
Re: Death Road to Brontoforumus
hngkong wrote:Mongrel wrote:Other potential regulars (since you mentioned waiting to unlock perks I assume you already have some of these noted down somewhere):
- hngkong
Yay! I'd love to be in for any future ones.
My perk would likely be Shield of Hope and my trait might be Hero Type? My real life self is pretty selfless. I'm also bald and wear glasses.
It's been a couple years, but tossing this out there, just in case.
- Mongrel
- Posts: 21391
- Joined: Mon Jan 20, 2014 6:28 pm
- Location: There's winners and there's losers // And I'm south of that line
Re: Death Road to Brontoforumus
Oh shit.
This I gotta see.
Something something COOL IT
This I gotta see.
Something something COOL IT
Re: Death Road to Brontoforumus
I actually tossed you in hng, but I still don't have those traits unlocked, so I did the best I could!
I also added a few more people who were missing. And though I deleted Mongrel a long time ago, so others could get more facetime, it seems he has returned, stronger than ever.
I also added a few more people who were missing. And though I deleted Mongrel a long time ago, so others could get more facetime, it seems he has returned, stronger than ever.
Re: Death Road to Brontoforumus
Friday wrote:I actually tossed you in hng, but I still don't have those traits unlocked, so I did the best I could!
I also added a few more people who were missing. And though I deleted Mongrel a long time ago, so others could get more facetime, it seems he has returned, stronger than ever.
Awesome, I appreciate it!
Re: Death Road to Brontoforumus
So, in order to let Silver come, we have moved DEATH BRONTO TO CANADA to this Sunday, 730 est (430 pst).
Hope you all can still make it!
Hope you all can still make it!
Re: Death Road to Brontoforumus
Silver, Mongrel 2.0 (Wrestler Edition) and Buge all made it to Canada.
Colonel, we will remember you. *salute*
thanks to all who came!
Colonel, we will remember you. *salute*
thanks to all who came!
Re: Death Road to Brontoforumus
nooooo i slept
curse this ailment
i am so wracked with sorrow i'll just
i'll just
i'll just have to release my zombie virus into the wild
curse this ailment
i am so wracked with sorrow i'll just
i'll just
i'll just have to release my zombie virus into the wild
- nosimpleway
- Posts: 4727
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Death Road to Brontoforumus
Not even Canada is safe, not anymore
- Mongrel
- Posts: 21391
- Joined: Mon Jan 20, 2014 6:28 pm
- Location: There's winners and there's losers // And I'm south of that line
Re: Death Road to Brontoforumus
We were saved by SILVERSHOT'S (ranged version of Silverstrong) mad Uzi skills.
Buge played Engie temporarily by dropping The Red Turret to save us from the last "regular" siege before the final 3-stage run.
Lottel gave up his seat for the dog, a truly selfless act.
Buge played Engie temporarily by dropping The Red Turret to save us from the last "regular" siege before the final 3-stage run.
Lottel gave up his seat for the dog, a truly selfless act.
- beatbandito
- Posts: 4314
- Joined: Tue Jan 21, 2014 8:04 am
Re: Death Road to Brontoforumus
Then Mongrel killed the dog and doxxed Büge.
- nosimpleway
- Posts: 4727
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Death Road to Brontoforumus
I learned in voice chat that if there's any way to pronounce Büge none of us fuckin' know what it is, or if there's even a consensus on how many syllables it has
- Mongrel
- Posts: 21391
- Joined: Mon Jan 20, 2014 6:28 pm
- Location: There's winners and there's losers // And I'm south of that line
Re: Death Road to Brontoforumus
I'm still pretty sure it's Boo-zhay.
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