
HOW THIS WORKS
I will send you a PM containing a link to a file to download & import into Knytt Stories. If you try to play this level, it will start in the room immediately preceding your area with all of the power-ups the player will have claimed prior to reaching your area. I have preconstructed the following 8 rooms, but they look bad, they're barely tested, and I've done nothing with sound or decoration. After the 8 rooms in your area, you can see the first room of the following area, and passing through that room will put you into a placeholder room where the game will end.
The editor will open this level right to the first room in your sequence, but for reference you can use the above map to see which rooms are yours. Additionally, I have filled the playable area in with placeholders, but the version you receive will have a space carved out for you to expand into, if you so choose. Feel free to replace your existing rooms and expand as far as you'd like.
If you'd like to use custom tilesets, ambient noise, music tracks, or backgrounds, go right ahead; I'll reconcile any conflicting resource names before importing your rooms.
I have to be at work in 5 hours, so I'm not going to try to upload anything until tomorrow afternoon. Expect PMs by tomorrow night.
Need some design hints? Apparently I made some notes while preparing for EK3; I'd completely forgotten about these until I came across them today:
CLUTTER BAD
NO ASSHOLE DEATHS (don't abuse the screen transition)
LESS FILLER ROOMS
DON'T GET TOO CLEVER WITH OUT-OF-GAME SOLUTIONS
CUE YOUR INTERACTIONS APPROPRIATELY
DON'T HIDE THINGS VISUALLY
TELEGRAPH THE ACQUISITION OF ITEMS AHEAD OF TIME
DON'T:
running red spitters
EH:
homing birds?
wall-crawlers that spit three shots
DO:
Simple, straightforward platforming!
Bread!
bouncing spitters
Random-moving spike boxes
laser maze
fuckbug
Kind of curious why I put laser maze under "DO", but I guess that's 'cause I hadn't played EK3 yet.