Shocktober Surprise
Moderators: Friday, LaserBeing
Shocktober Surprise
2 Flamethrowers
4 Dynamite
1 Doctor
3 Scientists
2 Things
No dynamite can be thrown on day 1, only 1 dynamite can be thrown on day 2.
Anyone with 2 or more votes on them cannot throw dynamite. (Tied to the couch.)
You cannot self test.
48 hour limits. Each player gets one hammertime to extend current day cycle by 24 hours.
Action order:
1. Flamethrowers kill. If they kill the Thing sent that night to assimilate, no assimilation takes place. If they kill the target that was being assimilated, there will be a public post denoting as such. (You find the burned remains of a half-taken over corpse.)
2. Doctor compares blood samples. (Test/Scry) This is private information known only to him.
3. The Things assimilate,
or, spend their turn permanently sabotaging the blood banks, disabling the Doctor forever,
or, contaminate the blood banks, making them show the opposite of true forever.
Humans win if all Things are dead.
Things win if all dynamite carriers and flamethrowers are dead or assimilated.
Assimilated Flamethrowers lose their nightkill.
Sign ups go here.
Re: Shocktober Surprise
It's cold outside, and I've been runnin' for miles.
Re: Shocktober Surprise
Yeah ok
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