FINAL FANTASY ONLINE 2-2 Not shit edition

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Blossom
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby Blossom » Sat May 01, 2021 3:59 pm

I haven't been too active in recent months. Burned out a little, letting it chill rather than forcing it. But yeah, I'm on Crystal.
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beatbandito
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby beatbandito » Sat May 01, 2021 5:48 pm

Büge wrote:I'm on Aether/Sargatanas, so

So noted.

Mongrel wrote:Curious how shard transfers work in FFXIV? So many online games seem to handle that in so many different ways.

And yeah, there is a pay service that seems to be open to any shard right now, so I could go full play if there's a slot in a group on another shard. But I would probably save the paid transfer until I have at least one class at current content.
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Imperisaurus Rex
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby Smiler » Sun May 02, 2021 3:46 am

Supposedly they're going to have cross data server visiting working right before the next expansion comes out.

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pacobird
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby pacobird » Sun May 02, 2021 10:58 pm

I'm on Balmung but I think I'm done for the moment, and have basically played 14 as a single player game since the end of ARR.
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beatbandito
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby beatbandito » Mon May 10, 2021 10:30 am

Thinking about the stuff FFXIV does well, and the stuff it does that still feels a unnecessary or more obtuse than they need to be for an MMO.

And I think ultimately the game's strength lays in the idea of the inn rooms. You can go to an inn room and go to bed, and that logs you out. Log back in on that character and they play a wake-up animation in the inn room. Similarly with the limited route boats, airships, etc. You can cheaply teleport anywhere that you've already been, or take a series of transportation and walking that takes longer and costs only marginally less. There are a bunch of other similar features spattered throughout, too.

That kind of experience you build for people who like it to embrace or people who don't (even just for the moment or that night or whatever) can skip it and just get to the gameplay they care about. I think that's an important balance that I've been looking for recently.
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Büge
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby Büge » Mon May 10, 2021 4:47 pm

Also, there's a whole real estate market ingame.
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pacobird
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby pacobird » Fri May 14, 2021 4:41 pm

beatbandito wrote:Thinking about the stuff FFXIV does well, and the stuff it does that still feels a unnecessary or more obtuse than they need to be for an MMO.

And I think ultimately the game's strength lays in the idea of the inn rooms. You can go to an inn room and go to bed, and that logs you out. Log back in on that character and they play a wake-up animation in the inn room. Similarly with the limited route boats, airships, etc. You can cheaply teleport anywhere that you've already been, or take a series of transportation and walking that takes longer and costs only marginally less. There are a bunch of other similar features spattered throughout, too.

That kind of experience you build for people who like it to embrace or people who don't (even just for the moment or that night or whatever) can skip it and just get to the gameplay they care about. I think that's an important balance that I've been looking for recently.


Yes, it's definitely the best and worst part of the game post-storyline, as you'd expect would follow from what's so obviously the core motivating design philosophy. It's the best for the reasons you describe: once you're caught up on the MSQ the game isn't interested in shunting you into any particular activity so it's as respectful or contemptuous of your time as you want it to be. You don't even need to cap your tomestones for the week if you don't want to because having the best gear available to you at any given time just doesn't really matter that much unless you are a Savage Guy.

On the other hand, I find it quite hard to actually stay invested in the game when nothing I do feels like it matters in the way I want MMO progression to feel. To fall back on unfortunate but inevitable comparisons, fun and powerful new gear in WoW feels genuinely impactful because you get to use that new power in everything you do. The stuff you did yesterday is easier today, and you really do feel like you're making progress. XIV syncs and restricts your power in so many contexts and directs your attention towards so many things that barely involve combat at all that it just doesn't feel like you're going anywhere. And I mean, that's fine - I've been doing the MMO thing long enough to understand why it's probably for the best for a game to basically be a Content Checklist that you go through and then are done until the next update - but I cannot for the life of me understand what drives my FC friends to log in every day.
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Friday
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Re: FINAL FANTASY ONLINE 2-2 Not shit edition

Postby Friday » Fri May 14, 2021 7:34 pm

It's also present in their PvP design. Everyone is given set stats regardless of level and gear.

This equalizes everything to pure skill and class comp of your team. It also removes the nice little dopamine hit I used to get when I would log in on Tuesday and roll up to my Conquest Vendor and pick out a nice new shiny set of boots.

The Yin and Yang of MMO design.
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