Game musings and news

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Mongrel
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Re: Game musings and news

Postby Mongrel » Fri May 06, 2022 6:05 pm

*snickering*



It's not a joke either.
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Re: Game musings and news

Postby Thad » Mon May 09, 2022 4:54 pm

Polygon has some fun screenshots of TMNT: Shredder's Revenge.

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Re: Game musings and news

Postby Mongrel » Fri May 27, 2022 4:34 pm

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Re: Game musings and news

Postby Destynova » Sun Jun 05, 2022 7:52 pm



Meow

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Re: Game musings and news

Postby Thad » Mon Jun 06, 2022 12:17 pm

The PC versions of Horizon Zero Dawn and God of War must have done pretty well, because Sony's got big plans for porting more first-party games to PC. A couple weeks back it told investors it estimates a 375% increase in PC sales in FY2022, and then last week it followed up with an announcement of PC ports of the Spider-Man games. No Ghost of Tsushima announcement yet, but I expect it's coming eventually.

This seems sensible enough. Presumably they'll maintain the practice of releasing on console first and then on PC later; people who want to play the hot new game right now will still buy a PS5 (for purposes of this hypothetical we're assuming it's a couple years out and you can buy a PS5); people who were never going to buy a PS5 anyway might still buy the game later when it comes out on PC. About the only group of customers they stand to lose are guys like me -- I bought a PS4 when it was on sale for $200 because I wanted to play Spider-Man; if I'd expected the game to be out on PC in a year or two I might not have.

Then again, the amount of money I've saved buying PS4 games marked down to $0-$30 when they were still going for $50-$60 on PC has more than paid for what the console cost me, so I guess I won't rule out buying a PS5 entirely -- but if I do, I'll probably do what I did with the PS4 and wait until I can get one cheap. (OTOH this also probably increases the odds I'd buy an Xbox instead, as they seem to be the superior device in every way except exclusives. Eliminate exclusives from the equation and I'm not sure why I'd go PS5 over Xbox Series Whatever.)

At any rate I feel more and more like my likeliest choice for my next "console" is a Steam Deck. It's a portable, Arch-based Linux PC with AMD hardware! What more could I ask for, really?

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Re: Game musings and news

Postby Thad » Mon Jun 06, 2022 4:59 pm

GOG has a sale on. Sanitarium is free today.

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Re: Game musings and news

Postby Mongrel » Thu Jun 09, 2022 5:50 pm

This is so accurate that I had to remind myself it was satire more than once.

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Re: Game musings and news

Postby Mongrel » Sun Jun 12, 2022 8:03 pm

DEDICATED MEOW BUTTON


I am IMMEDIATELY reminded of Railroad Tycoon having a dedicated whistle button, because fucking right they did.
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Re: Game musings and news

Postby Thad » Wed Jun 15, 2022 12:01 pm

Speaking of TMNT, the Ars Technica review of Shredder's Revenge says it "might be the best 2D beat-'em-up video game ever made."

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Re: Game musings and news

Postby Thad » Sat Jun 18, 2022 3:09 pm

The 25 best games we saw during this year’s “Not E3” showcases

Always nice to see a preview of upcoming games made up exclusively of games I've never heard of.

Agent 64, an homage to Goldeneye, looks neat. Demonschool could be interesting. (I never did finish Devil Survivor Overclocked.)

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Re: Game musings and news

Postby beatbandito » Tue Jun 21, 2022 1:24 pm

Elden Ring is getting more patches that fix broken questlines and add NPC events. On one hand, I'm certainly happy that they aren't making these season pass DLC updates, but this just shouldn't be happening, right? I don't know if they had serious crunch, I know the date for release moved around a bunch. But maybe release the game finished?

I'm specifically miffed because I like souls game characters, and also the questlines are always insane. It's not just a matter of going back into the game and going to the area where they added stuff. It's a matter of making new characters and doing very specific events in specific areas in a specific order for certain things to trigger. I've already played through nearly a dozen times trying to get all of those stories and events, because I just kind of assumed they would all be there.

So yeah, I don't know where I'm going with this. Preordering has been a scam for forever. Re-releases, discounted DLC packs, shitty launch condition. I wish I could buy and enjoy a game on release and never feel regret. This is why I steal 90% of what I play. And being cheap, that's the other reason.
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Re: Game musings and news

Postby Mongrel » Tue Jun 21, 2022 1:41 pm

I'm always waiting until a given game is on, like, 90%-off sale with no DRM, so I end up waiting years... which is one way of obviating the "game shipped incomplete" problem, I guess.

Obviously this is not a method which works for everyone.
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Re: Game musings and news

Postby Thad » Tue Jun 21, 2022 2:38 pm

Mongrel wrote:I'm always waiting until a given game is on, like, 90%-off sale with no DRM, so I end up waiting years... which is one way of obviating the "game shipped incomplete" problem, I guess.

Obviously this is not a method which works for everyone.

Yeah, that's mostly how I've been doing it for the past decade or so. There are exceptions -- I've got my preorder in for the Limited Run physical release of the new TMNT game -- but mostly I'm playing games years after release.

I can understand why that's not for everybody; it frequently means me posting in a years-old thread about some game everybody else already played. But it works for me.

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Re: Game musings and news

Postby beatbandito » Tue Jun 21, 2022 2:43 pm

I mean, yes. Those are the points I guess I'm making. Nevermind buying at launch, I generally don't even buy a game on sale without having played through it once for free. The exceptions are for games with some kind of persistent or open multiplayer aspect, where I always have the most fun before a meta can take shape. I had also considered certain studios to be worth believing in. But really FROM was the last one I can think of that I would.
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Re: Game musings and news

Postby Thad » Tue Jun 21, 2022 5:23 pm

KotOR 2 for the Switch continues the grand KotOR 2 tradition of being released in an unfinished state.

Related: A brief history of (unintentionally) unbeatable games

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Re: Game musings and news

Postby Thad » Thu Jun 23, 2022 2:06 pm

Cult of the Lamb sounds like "What if ActRaiser but instead of God you're on the other team" and oh man I may have to check that out.

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Re: Game musings and news

Postby Newbie » Thu Jun 23, 2022 6:49 pm

Sounds like Into The Breach is going to get a free update to add a bit more content (more pilots, weapons, another squad of mechs, an additional harder difficulty setting). They're also putting the game out on mobile devices through Netflix's game service for Netflix subscribers.
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Re: Game musings and news

Postby Newbie » Sun Jun 26, 2022 9:19 pm

Neon White annihilates.
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Re: Game musings and news

Postby Newbie » Tue Jun 28, 2022 2:52 pm

Newbie wrote:Neon White annihilates.


Triple-posting because this deserves additional detail.

Neon White is a platformer/FPS for Switch and Steam. Stages are small and enemy counts are low. Weapons are placed throughout the environment: these are abstracted as "cards" to justify their dissimilar functions. The pistol gives you a few medium-power shots, but you can discard it instead for a double-jump. The assault rifle shoots fast and strong, but you can discard it for a sticky bomb—which also allows you to bomb-jump, taking no damage. The semiautomatic rifle is stronger still, and you can discard it for a horizontal air dash, breaking through obstacles and enemies. You can collect up to two categories of weapons at one time; you also have a melee attack that cannot be discarded, but which I believe you can deplete through overuse.

These elements combine to create a game that is all about optimizing your path through the environment. At the most basic level, all you need to do is kill all the enemies and reach the level goal. The faster you do this, the more "insights" you unlock for that stage: first you unlock the ability to locate a gift somewhere in the level, then things like global leaderboards, a ghost-replay of your own best time, and in-game routing hints that point out possible shortcuts you may have overlooked. Get a ranking of "gold" or "ace" to increase your "demon rank", which starts at 100. The closer you get to rank 1, the more missions and story you unlock.

The gifts can be turned over all Persona-like to NPCs for additional conversation and to unlock "side quest" missions, and this is the part that made remember my old Bronto friends. These side quests have the timer, but the emphasis is much more on getting through longer stages in one piece rather than on replaying for time; one guy has an enemy gauntlet with discard abilities turned off, while the femme fatale is more about navigating a challenging series of aerial maneuvers between distant platforms. The adorable maniac/Harley Quinn knockoff has you navigating a spike-filled deathtrap while out-of-reach enemies harass you with bullets; it brought back fond EK memories, and it was very satisfying to finally complete. Can't wait to see what else they have in store.

I had a negative first reaction to the writing, but I'm warming up to it. It's an amnesia plot, but it casts you as a damned soul sub-contacted out to heaven to deal with their demon infestation, referred to as a "neon". This is such a routine situation that they've turned it into a recurring competition, complete with prizes and privileges, and you have (forgotten) history with the other competitors. The aesthetics remind me a lot of a less gory, less over-the-top Paradise Killer: lots of marble and sunlight, classical architecture, demons and the demonstrably opposed, gratuitous collection of the most mundane of resources in something ostensibly supposed to be paradise... This soundtrack is by Machine Girl, and I'm not familiar with their work, but it works great here. Highly recommended.

But don't just take my word for it: within minutes of posting this, I got a notification from Jacob Geller's Twitter account that he'd posted [a review of the game for Polygon](https://www.polygon.com/reviews/2318513 ... -pc-switch). I didn't need to read much to confirm he's seen a lot more of the game than I have, and he seems just as happy with it as I am.
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