Hey [%target] Whatcha Playin'?

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Mongrel
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Re: Hey [%target] Whatcha Playin'?

Postby Mongrel » Fri Jul 10, 2020 2:25 pm

Meanwhile, I continue my 25-year crime spree of using the arrow keys where everyone else uses WASD... which I learned from playing Doom originally.

I tried to switch over when I was big into Unreal Tournament, but I could never get it to stick, so I gave up and just rolled with it thereafter.
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Thad
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Re: Hey [%target] Whatcha Playin'?

Postby Thad » Fri Jul 10, 2020 2:42 pm

Was it Marathon that invented the WASD/mouselook control scheme that everyone takes for granted now? I think it was.

I do remember playing Marathon 2 in the tech lab in high school; most people made fun of the guys who set it to the mouselook control scheme instead of using the numpad (I believe numpad was the default but WASD/mouselook was a quick toggle).

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Mongrel
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Re: Hey [%target] Whatcha Playin'?

Postby Mongrel » Fri Jul 10, 2020 2:56 pm

Numpad looking, now THAT'S a nightmare.
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nosimpleway
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Re: Hey [%target] Whatcha Playin'?

Postby nosimpleway » Fri Jul 10, 2020 9:50 pm

Mongrel wrote:Meanwhile, I continue my 25-year crime spree of using the arrow keys where everyone else uses WASD... which I learned from playing Doom originally.


If a game has a simple enough control scheme, and I suppose Doom does, I can squeak by. But I can't do WASD movement and if I also have to remap the hotkeys on Q E R Tab F G Z X C and the number row, eh, I just don't play that game.

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Mongrel
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Re: Hey [%target] Whatcha Playin'?

Postby Mongrel » Sat Jul 11, 2020 3:45 am

nosimpleway wrote:
Mongrel wrote:Meanwhile, I continue my 25-year crime spree of using the arrow keys where everyone else uses WASD... which I learned from playing Doom originally.


If a game has a simple enough control scheme, and I suppose Doom does, I can squeak by. But I can't do WASD movement and if I also have to remap the hotkeys on Q E R Tab F G Z X C and the number row, eh, I just don't play that game.

I've been doing it so long I have a lot of defaults. Num 0 tends to be reload, with Num 1 and Num 4 for various other functions. (Alternately the numpad sometimes takes the place of 1-9 for games with inventory slots like that or whatever). Right Ctrl and Right shift see a fair amount of use (Ctrl is frequently crouch if that function exists), as do Del, End, and PgDn.

But mainly things got easier for modern games once I started using mice with a couple extra buttons (not those ridiculous ones with a damn keyboard's worth of extra buttons though).

The way I look at it, once things get too far past that, a game has too many damn buttons. Unless it's just something like Skyrim where you pretty much use the entire keyboard for function hotkeys, but most of those are just menu shortcuts or toggles and not things you use for active real-time play.

The only game I can ever recall thinking "This is way too fucking many active-function keys" was one of the Far Cry series (only one I tried... #2, possibly). There was a key for ziplining, a key for ski poles, like every damn bit of niche gear had its own key. It was absurd.
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Lottel
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Re: Hey [%target] Whatcha Playin'?

Postby Lottel » Thu Jul 30, 2020 2:58 pm

I've been checking Blaseball way too much and cheering with friends over discord.

It's a fantasy baseball site with fake, computer generated teams and players. They have secret hidden stats such as "moxie" and "martyrdom" which may or may not affect the games. Each season is 99 games or 1 week and you can vote for new rules at the end of each season. You bet imaginary coins on the outcomes of the matches, which are essentially coinflips currently, but are slowly building better stats and outcomes for each team.

I keep winning coins so I can buy votes so I can vote for Peanuts! I don't think it does anything but peanuts! How can I not vote for the item without the descriptor?
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Lottel
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Re: Hey [%target] Whatcha Playin'?

Postby Lottel » Thu Jul 30, 2020 3:15 pm

There's a solar eclipse today and the umpire is incinerating bad pitchers.
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Blossom
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Re: Hey [%target] Whatcha Playin'?

Postby Blossom » Fri Jul 31, 2020 3:29 am



claws up
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beatbandito
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Re: Hey [%target] Whatcha Playin'?

Postby beatbandito » Mon Aug 03, 2020 12:50 pm

Anyone here have interest in Fall Guys?

I realized that Transformice was basically the only online experience I've kept going back to between other games, so I might as well give this very similar experience a try either way. But it seems like it would be fun to try and get a group together if there were enough of us playing.
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Thad
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Re: Hey [%target] Whatcha Playin'?

Postby Thad » Fri Aug 07, 2020 11:03 am

Got to play some Mario Kart 8 online with my nephew last night and I don't know the last time I've had that much fun.

The kid got gud. My wife kept saying "You should let him win sometimes" and by halfway through the first race I'm like "Honey, I don't have to let him win; he's as good as I am." (At the end of 8 races -- 4 without bots, and then 4 with -- I managed to beat his overall score by 1 point. Which was pretty much entirely down to a lucky red shell drop right before the end of the last race.)

Getting better at Mario Kart is, I suppose, a pretty silly lens to view pride in a kid growing up through, but obviously it's not really about Mario Kart.

(Sharkey was talking about his nephew the other day. I played CoH with him once, like probably back in '04 or '05. I died and he dragged me to safety to revive me. I think Sharkey went through much the same "my nephew is getting good at video games!" pride I'm experiencing now.)

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Yoji
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Re: Hey [%target] Whatcha Playin'?

Postby Yoji » Mon Aug 10, 2020 6:08 pm

Kiddo 01 has become pretty adequate at Breath of the Wild during summer quarantine. Ate me out of house and home, but he can beat lynels and even got Ganon once. And now that I think of it, Kiddo 02 is about the age her brother was when he first tried Mario Kart 8 with the helper options turned on.
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Thad
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Re: Hey [%target] Whatcha Playin'?

Postby Thad » Mon Aug 10, 2020 6:54 pm

The next time we played there was no barely winning by one point; he soundly walloped me. I won one race out of eight. I noticed I do better on the retro courses, which isn't surprising; he's got more practice on the new courses but I have more practice on the old ones. (I had MK8 on Wii U, DLC and all, but still haven't played it as much as he has.)

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Mongrel
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Re: Hey [%target] Whatcha Playin'?

Postby Mongrel » Tue Aug 11, 2020 11:30 pm

It's sort of eerie to be playing Tanks right now. See, Wargaming is a Belorussian company. And it it's their 10th anniversary. So the garage has the usual anniversary setup... of a big outdoor party in central Minsk. Meanwhile they can't actually LAUNCH the actual anniversary update because the internet's been all but shut off for the whole country.

On top of that I'm playing on the Hong Kong server, where the connection is terrible for *ahem* other - yet similar - reasons.
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Re: Hey [%target] Whatcha Playin'?

Postby Niku » Sat Sep 19, 2020 5:38 pm

hades is out of early access, and is really good

if you haven't seen it or checked it out, it's a top down action roguelite where you run around and beat up all the monsters in a room, and then pick which bonus you want from the next room from the ones on offer, and then rinse and repeat as you try to climb out of hell and say SCREW YOU, DAD (who is the dad of hell).

highlights are, absolutely unsurprisingly from supergiant, the writing (there is tons of unique dialogue, usually one or two bits per character every time you die and start a run again, and the story gradually unfolds the more you get to know the various folks) and combat. the mechanics unfold like a delicious onion; you start with a few weapons, and over time end up with six, each of which has different unlockable playstyles and upgrades, and which can all play even more differently thanks to branching buffs and upgrades during each run. i got my first win 25-30 runs in thanks to a boon that made my basic attacks add Doom (basically a countdown bomb, one on an enemy at a time, that explodes after a few seconds at which point you can apply another one) while my special attack would immediately proc Doom with no countdown .. and my special attack was a spinning top of death that literally could just sit on top of an enemy, so my basic attacks were doing like 800% damage thanks to constant Doomsplosions. in other words: roguelike emergent brokenness good.

the mechanics feed the story and the story feeds the mechanics in a really compelling way, and the meta layer seems preeeetty deep if you want to sink a ton of time into it. definite recommend; out now on pc and switch ! !
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