Hey [%target] Whatcha Playin'?
- nosimpleway
- Posts: 4624
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Hey [%target] Whatcha Playin'?
I have both of those. Lincoln's Repeater is in storage at the moment because I completely ran out of ammo for it, but yeah it's at 100% repair.
I just got the Terrible Shotgun and it's good, but being a shotgun it doesn't work all that well against stuff that's waaay over there. I don't use it wandering around the overworld but once I'm down in some narrow cavern corridors or a vault or something where the furthest thing from me is like five paces away, it sees plenty of use.
I thought the janky movement was just part of the game being terrible, but eventually it got really bad and I realized it only happened when turning right. According to my controller config it seems I just need to clean out the analog stick. I guess I'm in the market for a very small hex screwdriver before I make more progress in a game like this.
I just got the Terrible Shotgun and it's good, but being a shotgun it doesn't work all that well against stuff that's waaay over there. I don't use it wandering around the overworld but once I'm down in some narrow cavern corridors or a vault or something where the furthest thing from me is like five paces away, it sees plenty of use.
I thought the janky movement was just part of the game being terrible, but eventually it got really bad and I realized it only happened when turning right. According to my controller config it seems I just need to clean out the analog stick. I guess I'm in the market for a very small hex screwdriver before I make more progress in a game like this.
- Mongrel
- Posts: 21332
- Joined: Mon Jan 20, 2014 6:28 pm
- Location: There's winners and there's losers // And I'm south of that line
Re: Hey [%target] Whatcha Playin'?
Oblivion memes what
Re: Hey [%target] Whatcha Playin'?
Mongrel wrote:Oblivion memes what
Re: Hey [%target] Whatcha Playin'?
More whatcha playin' adjacent, but...
We have a bit of a problem with the pro Switch controllers in the family. We have four that we use at home and on trips, and they serve us pretty well for a bunch of third-party hardware. We have a couple Afterglows that flash nice colors when the kids move the sticks, a pretty sleek cyan and red one with buttons we colored in with nice acrylic paint markers to make the letters pop, a little Animal Crossing one with KK Slider...
Okay, getting off track. During road trips, they tend to bump and jostle in their bags sometimes and turn themselves on, interrupting games and cause much distress in the back seat. They're often packed all the way in the back hatch, stuffed away where nobody can reach them. And because nothing is easy, this always happens on a twisting mountain road or some blazing shoulderless stretch of the 5. I guess We could keep them closer up front, but that space is usually kept for more immediately important things like snacks, water, chargers, emergency napkins/wipes, etc.; my car is pretty small, so we need to prioritize space pretty hard.
Does anyone else have a problem like this? Or a fix for something like this? I'm thinking I should just make a kit with something to hold everything in place. We regularly bring the controllers, dock, power supply, and sometimes an HD cable in case we end up playing with other nerds.
We have a bit of a problem with the pro Switch controllers in the family. We have four that we use at home and on trips, and they serve us pretty well for a bunch of third-party hardware. We have a couple Afterglows that flash nice colors when the kids move the sticks, a pretty sleek cyan and red one with buttons we colored in with nice acrylic paint markers to make the letters pop, a little Animal Crossing one with KK Slider...
Okay, getting off track. During road trips, they tend to bump and jostle in their bags sometimes and turn themselves on, interrupting games and cause much distress in the back seat. They're often packed all the way in the back hatch, stuffed away where nobody can reach them. And because nothing is easy, this always happens on a twisting mountain road or some blazing shoulderless stretch of the 5. I guess We could keep them closer up front, but that space is usually kept for more immediately important things like snacks, water, chargers, emergency napkins/wipes, etc.; my car is pretty small, so we need to prioritize space pretty hard.
Does anyone else have a problem like this? Or a fix for something like this? I'm thinking I should just make a kit with something to hold everything in place. We regularly bring the controllers, dock, power supply, and sometimes an HD cable in case we end up playing with other nerds.
: Mention something from KPCC or Rachel Maddow
: Go on about Homeworld for X posts
: Go on about Homeworld for X posts
Re: Hey [%target] Whatcha Playin'?
Yeah, I'd suggest some kind of hard case, or at least some kind of rack to keep them stationary.
- nosimpleway
- Posts: 4624
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Hey [%target] Whatcha Playin'?
Any number of horrible irradiated mutant monsters attack from the left: no problem
A single super mutant spawns to my right and opens fire: guess I'll die
I'm not an ambi-turner, okay?
A single super mutant spawns to my right and opens fire: guess I'll die
I'm not an ambi-turner, okay?
- nosimpleway
- Posts: 4624
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Hey [%target] Whatcha Playin'?
The FREEDOM MECHA marched up to the enemy fortress and started using its scanning eye lasers instead of the killing-stuff eye lasers.
"STRUCTURAL WEAKNESS DETECTED." it announced loudly, which is how it announces everything.
"...EXPLOITING."
then my game crashed again.
"STRUCTURAL WEAKNESS DETECTED." it announced loudly, which is how it announces everything.
"...EXPLOITING."
then my game crashed again.
- nosimpleway
- Posts: 4624
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Hey [%target] Whatcha Playin'?
The credits sequence called me a pussy for not making a pointless sacrifice, then I did what I guess is the DLC postgame where I make the guys with the orbital missile platform blow themselves up instead of anyone else. So I guess I'm done.
Not sure what comes next but it probably shouldn't be one controlled with dual sticks huh
Not sure what comes next but it probably shouldn't be one controlled with dual sticks huh
- nosimpleway
- Posts: 4624
- Joined: Mon Jan 20, 2014 7:31 pm
Re: Hey [%target] Whatcha Playin'?
Oh, I just got it. When FREEDOM MECHA throws one of his mini-nukes it doesn't fire it out of a cannon or anything, it just hikes one arm back and hucks the damn thing like it's throwing a touchdown pass.
It's the presidential Nuclear Football.
Anyway.
Mable & The Wood can't really decide on a tone for its own promo page. "Kill stuff and take their powers to explore this Metroidvania-style world. But you don't have to kill anyone. But if you do here's some cool shit to do. But don't, the ending is depending on it."
Mable starts with a magic sword that is too heavy to carry, so just moving around means dragging around this comparatively-giant hunk of metal. Her walk speed is slow. Like, "l i t t l e m o n e y" slow. It's excruciating, probably intentionally so you use the alternate-form gimmick. The first form is a fairy, which allows you to fly for a moment before she transforms back. Don't think of it as video game flight, think of it as replacing her ability to jump, because that's about how long it lasts.
Thankfully, you fight a giant enemy spider early on and unlock spider form, allowing Mabel to hurl the sword into any nearby object, trailing a thread of spider-silk behind it, which can be used to swing around. Yes, the sword is too heavy to run with, but it's perfectly fine being thrown fifty feet away to embed itself into solid rock. It's magic, shut up. Usually, the top of the screen counts as an anchor for webbing even if there's nothing actually there, like Spider-Man swinging around the streets of New York.
This would be an excellent mechanic, and probably lots of fun, except the level design doesn't really work with it. There are instant-kill spikes and pits and lava pools every damn where. There's no maximum range for the webbing, so half the time you're just throwing it offscreen and hoping there's an anchor there you can't see yet. And of course, there's the magic meter counting down, and you can bet it'll run out the instant you need just one more swing to get the rest of the way over that instant-kill obstacle.
I have no idea what the third and subsequent power unlocks are because climbing a snowy, windy mountain with wonky Bionic Commando swinging mechanics is not fun at all.
If I were to make a full LP of this game, I'd name the thread Watch your Magic Meter!
It's the presidential Nuclear Football.
Anyway.
Mable & The Wood can't really decide on a tone for its own promo page. "Kill stuff and take their powers to explore this Metroidvania-style world. But you don't have to kill anyone. But if you do here's some cool shit to do. But don't, the ending is depending on it."
Mable starts with a magic sword that is too heavy to carry, so just moving around means dragging around this comparatively-giant hunk of metal. Her walk speed is slow. Like, "l i t t l e m o n e y" slow. It's excruciating, probably intentionally so you use the alternate-form gimmick. The first form is a fairy, which allows you to fly for a moment before she transforms back. Don't think of it as video game flight, think of it as replacing her ability to jump, because that's about how long it lasts.
Thankfully, you fight a giant enemy spider early on and unlock spider form, allowing Mabel to hurl the sword into any nearby object, trailing a thread of spider-silk behind it, which can be used to swing around. Yes, the sword is too heavy to run with, but it's perfectly fine being thrown fifty feet away to embed itself into solid rock. It's magic, shut up. Usually, the top of the screen counts as an anchor for webbing even if there's nothing actually there, like Spider-Man swinging around the streets of New York.
This would be an excellent mechanic, and probably lots of fun, except the level design doesn't really work with it. There are instant-kill spikes and pits and lava pools every damn where. There's no maximum range for the webbing, so half the time you're just throwing it offscreen and hoping there's an anchor there you can't see yet. And of course, there's the magic meter counting down, and you can bet it'll run out the instant you need just one more swing to get the rest of the way over that instant-kill obstacle.
I have no idea what the third and subsequent power unlocks are because climbing a snowy, windy mountain with wonky Bionic Commando swinging mechanics is not fun at all.
If I were to make a full LP of this game, I'd name the thread Watch your Magic Meter!
Re: Hey [%target] Whatcha Playin'?
nosimpleway wrote:I have no idea what the third and subsequent power unlocks are because climbing a snowy, windy mountain with wonky Bionic Commando swinging mechanics is not fun at all.
Yeah, that's where I gave the game up, too.
How fleeting are all human passions compared with the massive continuity of ducks.
Re: Hey [%target] Whatcha Playin'?
My long-running October tradition is to replay one of the GBA/DS Igavanias from the start, on a rotating six-year cycle, so it's long enough between installments for the map to feel fresh each time. This year, Circle of the Moon was up, and I actually think I'm done with that one – the back half is a joyless slog of HP-sink enemies – so I'm substituting it out with Bloodstained, first replay since its initial release.
So, out comes the Switch, and... jeez, I remember it was a janky port, but was it really this laggy and input-dropping? Even after a few years of patches, this is it? I could be playing Virtual Hydlide if I wanted this experience.
As a test, I grabbed it for PC, maxed out all the graphics settings, and even on my dated CPU/GPU it's immediately running perfectly and looking miles better. Bloodstained: it's still good! But don't play it on Switch!
I missed you too, Lindsay.
So, out comes the Switch, and... jeez, I remember it was a janky port, but was it really this laggy and input-dropping? Even after a few years of patches, this is it? I could be playing Virtual Hydlide if I wanted this experience.
As a test, I grabbed it for PC, maxed out all the graphics settings, and even on my dated CPU/GPU it's immediately running perfectly and looking miles better. Bloodstained: it's still good! But don't play it on Switch!
I missed you too, Lindsay.
Re: Hey [%target] Whatcha Playin'?
I've been playing a bit of Aria. I've started it a couple times but never gotten very far in it.
I'm playing the Advance Collection version on the Switch this time. It's got some QoL improvements, like save states and less-compressed audio.
I'm playing the Advance Collection version on the Switch this time. It's got some QoL improvements, like save states and less-compressed audio.
Re: Hey [%target] Whatcha Playin'?
Finished Horizon Zero Dawn; decided I'd pick Death Stranding back up to keep scratching that post-apocalyptic open-world itch.
It's definitely reinforcing my sense that I love exploring open worlds and hate it when shit happens that interrupts me doing it.
It's definitely reinforcing my sense that I love exploring open worlds and hate it when shit happens that interrupts me doing it.
Re: Hey [%target] Whatcha Playin'?
Thad wrote:It's definitely reinforcing my sense that I love exploring open worlds and hate it when shit happens that interrupts me doing it.
May I recommend a game where nothing ever happens for hours and hours but when it does it's usually instantaneous and terrifying and probably your own fault?
Re: Hey [%target] Whatcha Playin'?
I kinda like how, if most people posted that video and followed it with "May I recommend a game where nothing ever happens for hours and hours," it would read as facetious, but coming from you I know it's genuine praise.
Re: Hey [%target] Whatcha Playin'?
Abnegation 10/10
Re: Hey [%target] Whatcha Playin'?
So... are you going to share the recommendation, or are we just supposed to surmise that you're referring to Minecraft?
How fleeting are all human passions compared with the massive continuity of ducks.
Re: Hey [%target] Whatcha Playin'?
I'm pretty sure it was Elite Dangerous.
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