Mega Man

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Mothra
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Re: Mega Man

Postby Mothra » Tue Oct 13, 2015 3:45 pm

I kinda want to see Thad do a playthrough of Mega Man Xtreme for the Game Boy Color.

Completely forgot that thing existed.

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Thad
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Re: Mega Man

Postby Thad » Tue Oct 13, 2015 4:16 pm

Well, as you can see I played as far as the first Sigma stage. I do not expect that I will be playing any farther.

I DID finish it once. The twist ending was that the two guys who looked exactly the same turned out to be twins. Which I think may surpass "So Double was a double agent all along?" as the best worst Mega Man X plot twist.

Also I grabbed this screencap back then:

Image

It was in the tagline section on my blog for awhile.

Anyway, yeah, what a bad, incoherent mess of a game.

The sequel is better, and its translation is more coherent. That it uses the phrase "Reploid Research Lavatory" in its first ten seconds should serve as a good indicator for just how low that bar is.

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François
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Re: Mega Man

Postby François » Tue Oct 13, 2015 4:19 pm

I know I'm bummed out about being in a branch of the infinite multiverse that doesn't have a Thad LP in it. But I can't begrudge that decision, it really is a ridiculous amount of work.

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Mothra
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Re: Mega Man

Postby Mothra » Tue Oct 13, 2015 4:37 pm

Yeah, like... my XCom Ironman playthrough is long finished - I have all the screencaps of the entire run saved and bulk resized through Photoshop. I just don't have anywhere near the time I need to order them up and write little quips under each one for the LP.

How you ever managed to do SMT 1 and 2 is beyond me.

Also: When are you gonna do the next SMT LP m8

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François
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Re: Mega Man

Postby François » Tue Oct 13, 2015 5:11 pm

I need to sort out a couple things on the technical side but it's a-comin'. There aren't any problems per se, not that I can see from here, it's just options I want to explore to make sure I can do the game justice. The first ones were extraordinarily well-suited to screenshot LPs on account of how very little actual animation they had, but this one has a lot more going on in the visual department. Which is to be expected of course; SMTII was a contemporary of FF6, while the first version of SMTIII came out a month before FFX-2.

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Mothra
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Re: Mega Man

Postby Mothra » Tue Oct 13, 2015 5:20 pm

Wow... thought SMT 1 and 2 were waaay older than that.

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François
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Re: Mega Man

Postby François » Tue Oct 13, 2015 6:51 pm

Yeah, they do tend to look utilitarian to say the least, and Kazuma Kaneko's art design hadn't quite yet solidified into the distinctive form we associate with his name nowadays, so they didn't age that well. I wouldn't be surprised if part of it was also that they might have been put together on a shoestring budget. I'm pretty sure time has been kinder to Nocturne, but whether this is due to my nostalgia or because it's actually still great-looking, we'll have to find out.

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Thad
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Re: Mega Man

Postby Thad » Tue Oct 13, 2015 7:39 pm

...having made it to the second boss level, I am prepared to take back everything good I ever said about Mega Man Xtreme 2.

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Mothra
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Re: Mega Man

Postby Mothra » Wed Oct 14, 2015 11:24 am

Thad I would kill to see you do a plunging, analytic takedown of Mega Man PC:


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Smiler
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Re: Mega Man

Postby Smiler » Wed Oct 14, 2015 12:39 pm

That gate guard has seen some things over the years and he is too jaded to warn megaman of the hell that awaits him.

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Re: Mega Man

Postby Mongrel » Wed Oct 14, 2015 1:09 pm

Megaman's the one getting killed but man, I'm the one who's dyin'.
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Thad
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Re: Mega Man

Postby Thad » Wed Oct 14, 2015 1:18 pm

Wait, is that Sigma's dog?

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Mothra
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Re: Mega Man

Postby Mothra » Wed Oct 14, 2015 1:19 pm

The hopelessness of each fearful step towards certain death.

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Spooky Skeleton
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Re: Mega Man

Postby Spooky Skeleton » Wed Oct 14, 2015 4:59 pm

Mothra wrote:Thad I would kill to see you do a plunging, analytic takedown of Mega Man PC:



This thing is glorious even though part of the humour comes from the fact that he's running it at too high of a clock speed. Gotta use your turbo button man.

Image

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beatbandito
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Re: Mega Man

Postby beatbandito » Wed Oct 14, 2015 5:41 pm

Good to see nothing has changed in Japanese PC ports in two decades.
Image

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Blossom
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Re: Mega Man

Postby Blossom » Wed Oct 14, 2015 5:54 pm

I can see what you're supposed to be doing, but damn. Damn.
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zaratustra
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Re: Mega Man

Postby zaratustra » Wed Oct 14, 2015 6:37 pm

beatbandito wrote:Good to see nothing has changed in Japanese PC ports in two decades.


Megaman PC was made by Hi-Tech Expressions, an American company.

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Thad
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Re: Mega Man

Postby Thad » Wed Oct 14, 2015 9:44 pm

And is clearly not a port.

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Sharkey
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Re: Mega Man

Postby Sharkey » Thu Oct 15, 2015 1:31 am

Yeah, that's more like this, if Nintendo took the ID guys up on the offer:

Image

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Thad
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Re: Mega Man

Postby Thad » Thu Oct 15, 2015 6:51 pm

Decided to take another crack at Mega Man X8.

Did some reading; heard it looks really good on PCSX2.

And it does! Though it won't run at a decent speed on the Pentium box in my living room; I have to use the i7 in my office. (Under Windows; I couldn't get it to run well under the Linux version of PCSX2.)

Then, as I was doing a bit of research into it, I found out there was a PC port, which was actually apparently pretty good -- and would, presumably, run fine on the computer in my living room, assuming it runs under Windows 10 at all.

Has anybody played the PC port? Any good? Has anybody gotten it to work on a recent version of Windows (ideally 8 or 10, but even Vista or 7)? Will it run column-boxed at 1920x1080?

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