Brentai wrote:I always wanted to do an open-world/RPG type game where most of your objectives are time sensitive and you can't possibly do everything, this making the story's outcome dependant on how you prioritize. Reactions like this are why I'm convinced that that's a terrible idea.
Star Control 2 is pretty close to this.
You can do it all with a guide but it's damn tight. Without a guide you will 100% blow some shit by missing the window. I mean, there are whole civilizations that can get wiped out before you even realize they exist.