Game musings and news
Re: Game musings and news
Joel Burgess explains the misbug of the treasure fox
https://threadreaderapp.com/thread/1428 ... 81157.html
Re: Game musings and news
Fae Tactics?Thad wrote:
I wondered for years why we didn't see more indie devs riffing on Final Fantasy Tactics, and it's nice to see it finally happening.
Never did finish...that other one with the hopelessly generic name that keeps sliding off my brain.

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Re: Game musings and news
An Actraiser remake? Yay! It looks like they started on mobile and then scaled up the graphics poorly in places...? Oh.
Well, it plays fine so far at least? It just looks like one of those GBA games that tried to copy DKC graphics for the platforming stages.
Well, it plays fine so far at least? It just looks like one of those GBA games that tried to copy DKC graphics for the platforming stages.
Re: Game musings and news
Yeah that one was not on my Bingo card.
Glad to hear it's...mostly good?
(My main takeaway from the trailer was "oh shit you can shoot diagonally?")
Seems like it's a great candidate for a physical release by Limited Run or somebody. I might wait and see if that happens before I buy it. But yeah I'll buy it eventually. More ActRaiser is something we should encourage even if the graphics are a little unfortunate.
Glad to hear it's...mostly good?
(My main takeaway from the trailer was "oh shit you can shoot diagonally?")
Seems like it's a great candidate for a physical release by Limited Run or somebody. I might wait and see if that happens before I buy it. But yeah I'll buy it eventually. More ActRaiser is something we should encourage even if the graphics are a little unfortunate.
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Re: Game musings and news
PSA for anyone using the Special Edition version of Skyrim and uses even the smallest, tiniest mods, including minor bugfixes, etc.: Back up your current game files, because Bethesda's stupid 'Anniversary Edition' is about to break every Special Edition mod in existence.

Re: Game musings and news
Mongrel wrote:PSA for anyone using the Special Edition version of Skyrim and uses even the smallest, tiniest mods, including minor bugfixes, etc.: Back up your current game files, because Bethesda's stupid 'Anniversary Edition' is about to break every Special Edition mod in existence.
... aaaaand time to go set Skyrim VR to not auto-update, just in case. Although apparently Skyrim VR is already behind normal Special Edition so maybe they won't update it?
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Re: Game musings and news
Grath wrote:Mongrel wrote:PSA for anyone using the Special Edition version of Skyrim and uses even the smallest, tiniest mods, including minor bugfixes, etc.: Back up your current game files, because Bethesda's stupid 'Anniversary Edition' is about to break every Special Edition mod in existence.
... aaaaand time to go set Skyrim VR to not auto-update, just in case. Although apparently Skyrim VR is already behind normal Special Edition so maybe they won't update it?
Don't forget that because Steam fuckwaffles about forcing updates, so you will need to 1) Start Steam independently and 2) ONLY launch steam through whatever mod organizer you use, so that Steam won't see it as being launched and force the update on you.
(this is in the link, but I figured I'd pick it out in case it gets lost in the wall of text)

Re: Game musings and news
I know I shouldn't be surprised but how can Bethesda not know that game still sells ten years later exclusively as a modding platform? Valve understood that about Half Life and Source Engine and y'know I think they did alright financially.
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Re: Game musings and news
mharr wrote:I know I shouldn't be surprised but how can Bethesda not know that game still sells ten years later exclusively as a modding platform? Valve understood that about Half Life and Source Engine and y'know I think they did alright financially.
Beth understands this very well, considering the top modders actually talked with them directly about this issue.
A person with an especially cynical view of people might argue that someone at Beth is doing this on purpose, out of spite, after their big plan to sell AE as a new edition (this is not clear but Beth's original declarations about AE certainly implied it) instead of a free patch was hosed so badly by the community that they had to backpedal and give out for free as a "patch" to SE.
I'm not actually sure I'd go that far, but the fact in the case are that the folks Responsible at Beth know this will break all SE edition mods, but just don't care.
It's especially odd ("odd") given the fact that the entirety of the AE is literally just the Special Edition + all the mods in Bethesda's Creation Club (their failed proprietary paid modding platform) added in for free. This basically amounts to throwing in the towel since there will be literally no point to it after this - every edition will have the existing mods on it, and what creators would add anything now that the contents have been given away free?
Of course that makes this update even more contentious. Most of the CC content is minor and mediocre (it's also only 100-ish mods after 4 years), and all of it is effectively redundant due to existing free mods. So for many SE players this is actually a net negative, in that it's bloat they don't want or need.

Re: Game musings and news
It's this simple:
Modders work for free.
No matter how many times they break all mods, people make new mods.
Even if the current maintainers burn out, people will definitely update or remake the core, essential mods.
All Bethesda customers fall into two categories:
1) Customers who know that modding is Bethesda's lifeblood know that the mods will get made, as well, and so are more than willing to buy games even before those mods are finished, or during those periods where they need compatibility updates.
2) Customers who don't know anything about Bethesda don't know that mods are necessary, and therefore don't make purchase decisions based on mod compatibility.
Neither of these categories of customer is likely to change their decision to purchase the product as a result of mod compatibility breaking.
Therefore, Bethesda has no incentive to spend the extra time internally to keep mods compatible.
Modders work for free.
No matter how many times they break all mods, people make new mods.
Even if the current maintainers burn out, people will definitely update or remake the core, essential mods.
All Bethesda customers fall into two categories:
1) Customers who know that modding is Bethesda's lifeblood know that the mods will get made, as well, and so are more than willing to buy games even before those mods are finished, or during those periods where they need compatibility updates.
2) Customers who don't know anything about Bethesda don't know that mods are necessary, and therefore don't make purchase decisions based on mod compatibility.
Neither of these categories of customer is likely to change their decision to purchase the product as a result of mod compatibility breaking.
Therefore, Bethesda has no incentive to spend the extra time internally to keep mods compatible.
How fleeting are all human passions compared with the massive continuity of ducks.
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Re: Game musings and news
That's all true, but there's no way it was worth whatever Beth spent doing this (which probably wasn't much in relative terms). It's still a stupid mistake being compounded.

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Re: Game musings and news
Bethesda's reason for the update was "can continue to function on the Xbox Marketplace", so I'm not surprised they would be willing to fuck an unofficial modding community for that. The wisdom of future-proofing a game that's already 10 years old is another matter, though.

Re: Game musings and news
Just in time for the newest 2B mods with exploding skirt.