Blossom wrote:When I was a kid, playing those, I couldn't beat the game as Tails. That part in Carnival Night where you have to hold up and down on a rubberbanding platform to swing it farther and farthhr each time, this was completely unintuitive and I could not figure it out.
Yeah, that would be the "obtuse undocumented control scheme" I was alluding to. I don't remember how I finally figured it out, whether it was completely by accident after jumping up and down on it over and over and over and over again or if somebody on Prodigy explained it to me.
That's not Tails-specific, though; all three characters have to deal with that shit.
nosimpleway wrote:I want to say "after Launch Base (which is after Ice Cap) you get into the originally-Sonic-&-Knuckles half of the game and it picks up a bit" but when I try to give examples or quantify that I come up blank
Mushroom Hill and Flying Battery are both pretty great.
And then some other stuff happens and then (if you're playing as Sonic or Tails) the cutscene after you fight Knuckles in Hidden Palace is legit the second-best wordless storytelling I've ever seen in a game.