I've been trying to keep something like that in mind while building the world for a possible D&D game with the family. Trying to imagine a setting where the heroes are helpers first and fighters second. Not really sure how I'm going to swing that when Kiddo 01's choice of character is looking like a CG cat ninja, but we'll figure something out. Something along the lines of "using your talents to help people more than hurt them," or how so many bad guys are really just angry or scared and only fight because they feel they have no other choice.
I keep thinking back to some possibly cringey Warcraft OC stuff* and how the non-martial stuff could be way more heroic. Sure, "war" is right in the title, but what about rescuing orcish children trapped in a collapsed building? Or shepherding a shipment of food for refugees? Or helping a spirit find peace with words from their loved ones? Or retrieving a priceless momento for no reward beyond making an old woman happy?
Meanwhile, I can't help but feel like most of the murder-hobo stuff would give anyone who tried that PTSD. Like, could you seriously slaughter dozens of zealots in a corrupted temple in the heart of the earth in the span of a few minutes and NOT have nightmares about it ever after? That'd make more sense, and maybe even make the character more admirable; bloodshed and grief are things the character carries with them and never truly shakes.
*hey, I played the same character for years with some uncommonly nice people. I'm a little attached, sue me
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