Count Chocula vs Krispies Wolves (Gameplay Thread)

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Bongo Bill
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Bongo Bill » Fri Jul 04, 2014 1:38 pm

Can we please get a list of everybody who died, and when, and what their roles were?
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby zaratustra » Fri Jul 04, 2014 6:43 pm

this is some from dusk till dawn bullshit

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Bongo Bill » Fri Jul 04, 2014 6:52 pm

Having an even number of players late in the game is such a shitty situation to be in. I need to do some math about this.

Friday, I don't have a hammertime left to spend, but considering how many people are currently partying at Brontokon, would it be permissible to extend the time limit for the day?
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Caithness » Fri Jul 04, 2014 6:56 pm

Just save yourself the trouble and lynch me.

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Bongo Bill » Fri Jul 04, 2014 7:04 pm

This is definitely a trick, but I'm gonna do it anyway. Teacher delenda est.
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Caithness » Sun Jul 06, 2014 2:14 am

Okay, you saw through me. The trick is I don't actually want to die. Healy

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Healy » Sun Jul 06, 2014 2:23 am

Jesus! Why am I such a popular target for lynching? (Teacher, by the way.)
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Caithness » Sun Jul 06, 2014 2:39 am

Because you're Count Chocula. Hammertime

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby ocksi » Sun Jul 06, 2014 3:17 am

That's a bold claim. I like it. Healy.

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Healy » Sun Jul 06, 2014 4:55 am

Teacher wrote:Because you're Count Chocula. Hammertime

You got anything to back that statement up? Because I'd love to hear it, believe me.
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Caithness » Sun Jul 06, 2014 11:39 am

I know everyone's role in this game except yours, so by process of elimination...

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Bongo Bill » Sun Jul 06, 2014 3:12 pm

I know exactly what you're doing, Teacher.

But I'm going to make an appeal directly to the last remaining innocent.

You are the fully armed and operational Secondary Vampire Hunter. (I know this because Friday said your power activated. By process of elimination, fanboymaster was the Secondary Baner.) The identity of Chocula doesn't matter, because nobody can be turned any more. If we lynch a wolf (Teacher) today, the wolves' kill is prevented tonight, and you stand down, tomorrow it'll be 2-2-1 and you will get to choose how the game will play out. (If the first one doesn't happen, then tomorrow the wolves will have a majority and win. If the second one doesn't happen, then tomorrow it'll be either 2-1-1 or 2-2-0, and the wolves will win the following night. If the third one doesn't happen, it'll either be 2-0-1 or 2-1-0, a wolf victory.)

Then, if you choose to lynch a vampire tomorrow, the wolves will win. But if you choose to lynch a wolf, and subsequently abstain from killing a vampire, the following day, the score will be 1-1-1. If you lynch a vampire, the wolves will kill you and win. But if you lynch a wolf, you can kill the last vampire yourself and claim innocent victory.

This is the only way the innocents can win. Contact me.
...but is it art?

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby zaratustra » Sun Jul 06, 2014 3:30 pm

still voting for Teacher

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby MarsDragon » Mon Jul 07, 2014 10:57 am

Hey I was at Brontokon and it was so great let me tell you so what happened here while I was away -

Ah...huh. So we know that Bongo's a fangy and Caith is furry because they've both pretty much admitted it. Anything else I missed?

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Caithness » Mon Jul 07, 2014 12:06 pm

The time limit.

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby MarsDragon » Mon Jul 07, 2014 1:09 pm

Oh. Uh, okay.

Let it be known that if I was in under the time limit I would've voted for Healy. But I wasn't, so...

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Friday » Mon Jul 07, 2014 2:21 pm

Teacher is lynched.

He was Chip the Wolf.

Night roles.
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Friday » Tue Jul 08, 2014 5:52 pm

Mars walks up to Bongo and whips him in the face.

"But I was baned! And you're a wolf!"

Mars, the secondary vampire hunter yakuza turned by Romo into Van Hellsing the Werewolf Vampire Hunter, shrugs.

"Sucks," she says, before doing a triple backflip.

Meanwhile, Zara, the secondary baner (and sole remaining innocent) is raped all the way to death by ocksi, the Framer.

"But I was being turned into a vampire by Bongo tonight! We made a deal!" Zara says as ocksi's thick lycanthropic member rips out Zara's eyes.

"Sucks," says ocksi, before doing a triple skullfuck.

Healy, the turned Baner, stares into the faces of Mars and Ocksi as the last day dawns.

LOOKS

LIKE

TEAM

WEREWOLF

IS BLASTING OFF AGAIN!

Werewolf Victory.

Winners: Kazz, Romo, Mars, ocksi, Niku, Teacher.

Master Role List:

Kazz - Crackle (Jan)
Grath - Vig (Turned Night 1)
Niku - Devil
Bongo - Chocula
Healy - Baner (Turned Night 4)
Mars - Secondary Vampire Hunter (Yakuza'd by Romo into a wolf)
Zara - Secondary Baner
Fanboy - Seer (Jankilled)
Teacher - Chip the Wolf
Romo - Pop (Yakuza)
Newbie - Secondary Vig
Lottel - Secondary Seer
Kayma - Sonny
Ocksi - Snap (Framer)
Gahitsu - Vampire Hunter (Seen as VH by Bongo Night 2)

Obviously, the Wolves had one too many members. Probably a removal of Chip the Wolf would have made this game more balanced. Regardless, the wolves played well and earned their victory. Kazz's voting record on day 1 and 2 was amazing.

Both Seers dying so early made ocksi's power worthless.

Romo popped assuming people were on to him, but they weren't. It worked out for the best for the wolves though as they nabbed a vamp hunter.

I would say the Vamp Hunter was underpowered in this game, because it felt like that (having to first confirm a vamp before a whip was possible) but honestly the vamps did not need nerfs. A buff to the VHs would have required some other Vamp buff to compensate, so I think the VH was fine this game, if a little weak-feeling. (after all, the VH's power did win the wolves the game.)

Secondary roles felt fine. Interesting dynamic.

Esper says Janitor is a bad role and needs to go. *shrug* I don't feel one way or the other about it.

Game was super busy with roles, which left very few targets for the vamps to actually turn. I think that's fine, considering there was no risk of blowing up by biting a wolf this game, and removing Chip would increase the innocent count by 1, making the game have slightly more turn targets.

Sorry for the long delays in the game. About 50% of it was just me being away from my computer.

Thoughts? Feedback? Gloating?
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Bongo Bill
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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Bongo Bill » Tue Jul 08, 2014 5:53 pm

This was probably the most challenging game I've ever played. We only made two successful turns - it wasn't exactly a target-rich environment.

I dislike the Janitor. Kazz correctly identified that the best way to use it was to deploy it as early as possible. Early information is the most important thing to get. The fact that we could not account for the role of the first night's kill completely unbalanced last night's desperate gambit.

I would like to apologize for losing.
...but is it art?

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Re: Count Chocula vs Krispies Wolves (Gameplay Thread)

Postby Friday » Tue Jul 08, 2014 5:56 pm

We only made two successful turns - it wasn't exactly a target-rich environment.


Again, I think the no-risk turn dynamic for the vamps this game means that that is ok. I think this game would have been balanced with Chip or maybe the Jan removed.
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