Neapolitan 8-Player Wolf (Gameplay)

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Niku
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Re: Neapolitan 8-Player Wolf (Gameplay)

Postby Niku » Tue Jul 15, 2014 11:14 am

You wish, honey.
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Caithness
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Re: Neapolitan 8-Player Wolf (Gameplay)

Postby Caithness » Tue Jul 15, 2014 11:56 am

ocksi wrote:When every player has a better than 10% chance of ending the game on a lynch and there is no information, day 1 is an even worse crap shoot.


Yeah, maybe give the Seer a night 0 scry next time.

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MarsDragon
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Re: Neapolitan 8-Player Wolf (Gameplay)

Postby MarsDragon » Tue Jul 15, 2014 2:37 pm

Or, you know, make it so lynching the Idiot only ends the game if his victory condition is met. That's even the way the rules are written right now.

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Kazz
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Re: Neapolitan 8-Player Wolf (Gameplay)

Postby Kazz » Tue Jul 15, 2014 2:52 pm

Pota-pot wrote:
ocksi wrote:When every player has a better than 10% chance of ending the game on a lynch and there is no information, day 1 is an even worse crap shoot.


Yeah, maybe give the Seer a night 0 scry next time.


This was my first thought after the game ended. It is going to happen.
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Kazz
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Re: Neapolitan 8-Player Wolf (Gameplay)

Postby Kazz » Tue Jul 15, 2014 2:56 pm

MarsDragon wrote:Or, you know, make it so lynching the Idiot only ends the game if his victory condition is met. That's even the way the rules are written right now.


I'm not sure about this idea. It's a big Weretiger nerf, and it doesn't change the fact that hunting the Tiger is everybody's first priority. Plus, given that the Seer is going to have a Night 0 scry (which will be able to detect Tigers) it would need to be balanced by something else. Such as giving the Tiger himself a nightly scry... heh heh heh
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Kazz
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Re: Neapolitan 8-Player Wolf (Gameplay)

Postby Kazz » Tue Jul 15, 2014 10:33 pm

the best kazz around

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Kayma
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Re: Neapolitan 8-Player Wolf (Gameplay)

Postby Kayma » Wed Jul 16, 2014 10:20 pm

I think this game was perfect

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